
Bullet Bunny is a twin-stick shooter with rogue-like elements. Fend off an onslaught of enemies, level up, and create unique builds every run while trying to survive 500 seconds!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Fight and fend off waves of enemies in this twin stick shooter game with rogue-like elements!
Twin-stick shooter
Rogue-like: As you play, you will unlock new characters, guns, and backgear!
Level up and choose from over 75 powerups!
Characters are unique with there own supers and passives!
Different modes like Endless Mode & Dark Mode!
Tons of guns to choose from, ranging from your basic pistol to intense toxic blasters. Unlock and master them all!
Characters are unique with their own supers and passives. From magnet throwing bunnies to blood bursting spells, each character offers a different experience. More characters planned post-launch.
Every time you level up choose from over 75 powerups. Find what powerups suit you best and build the most overpowered set up!
Defeat intense bosses every run!
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is just not really fun. The enemies are impossible to see even with the "highlight enemies" setting on which works for some enemies. There is a auto aim mode you can enable which is helpful but sometimes the game just crashes when you try to open the settings menu which voids your run. The UI is a mess, most of the time I have no idea what I'm looking at. It also doesn't really have that much to do with bunnies. Like in Kitty survivors you have upgrades about cats like a yarn ball etc. in this game there is no such thing. Also bunnies are supposed to be fast but your character always feels slow and sluggish. The game is extremely bad at explaining stuff. Like an upgrade can say "x will scale with y" but it wont say the factor so it can be that x now deals 0.001y more. Also when you level up you can choose between 3 upgrades and a multiplier for your score which is nice and unique but I don't know what my score does so I don't really know in which scenario picking that would be useful. Overall it is just a mess and it doesn't feel nice. If I could refund the game I would buy 20 minutes till dawn to one of my friends.
Fun game, but very limited and the bugs are pretty frustrating. * Some guns can get perks that give them more crit chance but it doesn't apply the crit chance at all. * The armor and dodge stats seemingly diminish during endless, which is fine, but it's not described anywhere. * If you kill a boss outside of the arena you can't pick up the drops, but they seem to still be rendered because they appear briefly when you level up * The power up that gives you damage per xp seems to work exponentially to the point where if you have 200+ xp you can reach an integer overflow and technically have negative damage * Endless mode stops spawning bosses maybe after 1500 seconds? Or maybe because I couldn't pick up their drops? * There seems to be a limit on the magnet width that I reached, but it's impossible to know if it wasn't increasing. Just felt like it wasn't. * Some times power ups show which mastery they contribute to and some times they don't. Unclear what causes this, but it happens pretty often. I would really like it if there were more enemies and more power ups. Maybe a way to block certain power ups? Extraction mode gets to a point where your only limit is boredom. The enemies don't seem to get more health or speed after maybe 1000 seconds. I gave up at about 45 minutes Also a description of how blood/pain damage works would be helpful. Are they the same thing?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've seen the dev's art and yt content before and it's pretty cool but this is a game review. It's a hard sell next to 20mtd, death must die or even hades. There was a lot of small things like resolution settings and volume controls being click to cycle (and you can't go backwards so you have to run through everything again) rather than sliders, dog sfx being really grating, and general readability of the game being pretty messy that doesn't inspire confidence I'm playing a polished product. That makes me not want to invest time to find out how deep the mechanics themselves are. But the upgrades I can see are pretty derivative from the titles already mentioned, so again why should I play this game?
What I'll say almost an hour in is that for the price, this really scratches the Disfigured, Schmoup, 20 Minutes Until Midnight, Geometry Survivor, twin-stick shooter itch. Worth every penny. Repeats some in-run progression builds of others, has some unique mechanics. If you like the aforementioned games, this is a no-brainer.
Bullet Bunny is a fast-paced, arena-focused twin-stick shooter that blends bullet-hell chaos with roguelike progression into a tightly wound and relentlessly energetic experience. Developed and published by penusbmic, the game immediately establishes its identity through simplicity and intensity: each run drops the player into a compact battlefield and dares them to survive for a fixed stretch of time against ever-escalating waves of enemies. There is little narrative framing or exposition, but the absence of story feels intentional, placing full emphasis on mechanical mastery, build experimentation, and the raw thrill of survival under constant pressure. Moment-to-moment gameplay is built around constant movement and rapid decision-making. Enemies flood the arena from all sides, forcing players to stay in motion while carefully threading through dense projectile patterns and closing mobs. Shooting is responsive and immediate, and the feedback from landing hits or narrowly avoiding damage gives the combat a sharp, tactile feel. The confined nature of the arena amplifies tension, as there is rarely a safe corner to retreat to; instead, survival depends on reading enemy behavior, predicting spawn patterns, and maintaining spatial awareness even as the screen fills with bullets and effects. This design choice gives the game a distinctive claustrophobic intensity that defines its overall rhythm. Progression during a run revolves around collecting experience and selecting upgrades from a large, varied pool. These upgrades can dramatically reshape how a run unfolds, stacking bonuses that affect damage output, firing behavior, movement speed, defensive options, or more unconventional effects that introduce surprising synergies. Over time, this system encourages experimentation, as certain combinations can turn an initially fragile character into a devastating force capable of carving paths through overwhelming odds. The randomness inherent in upgrade selection ensures that no two runs feel exactly the same, while also challenging players to adapt their strategies on the fly rather than relying on a single optimal build. Character selection further reinforces replayability, as each playable option comes with its own traits and special abilities that subtly alter how combat feels. Some characters may favor aggressive, high-risk playstyles, while others reward careful positioning or defensive layering. These differences are not merely cosmetic; they meaningfully influence upgrade priorities and movement patterns, encouraging players to rethink familiar strategies when switching characters. Over multiple runs, this variety keeps the experience from stagnating, even as the core objective remains consistent. Visually, Bullet Bunny embraces a colorful pixel-art style that suits its arcade-like sensibilities. Characters, enemies, and projectiles are distinct and expressive, giving the battlefield a lively, almost playful tone despite the relentless difficulty. At the same time, the sheer density of on-screen elements can occasionally challenge visual clarity, particularly during late-game moments when effects overlap and enemy numbers spike. The interface delivers essential information quickly, but in the heat of battle it can feel crowded, demanding familiarity and focus from the player to parse what matters most in an instant. The game’s difficulty curve is unapologetically steep, especially as runs approach their final moments. Success is less about brute force and more about understanding systems, exploiting synergies, and maintaining composure under pressure. Frequent failure is an expected part of the learning process, and each defeat tends to feel instructive rather than arbitrary, highlighting small mistakes in positioning or upgrade choices. That said, the intensity and pacing may prove exhausting for some players, particularly those less accustomed to bullet-hell or twin-stick shooter conventions. Taken as a whole, Bullet Bunny is a focused and energetic indie shooter that thrives on momentum, experimentation, and high-pressure combat. Its greatest strength lies in how quickly it pulls players into its loop of short, intense runs and constant self-improvement, making it easy to play “just one more attempt.” While its compact arenas, visual density, and demanding difficulty won’t appeal to everyone, those who enjoy fast reflex challenges and discovering powerful build combinations will find a surprisingly deep and addictive experience. It stands as a confident example of how a small-scale project can deliver memorable intensity through sharp mechanics and a clear design vision. Rating: 7/10
Fun little game. Not too special compared to other similar games but whatever.
I tried to like it but it's just not very fun. It's also way too hard to see what's going on in harder levels due to the graphic design choice. Also enemies move way too fast and even with the fastest characters you feel like your walking through quicksand and there are no upgrades for speed that I've seen except ones that make you go even slower.
Nicely designed and interesting enough for its low price point. There's some rough edges here that I would hold against a developer with more resources. Mostly it's just important information that isn't explained anywhere. Explanation of scoring is very sparse, but understanding scoring is important for several unlocks and achievements. Descriptions of guns and characters often omit essential characteristics; I don't like having to take external notes to remember what does what. Given this cryptic approach to game mechanics, I still don't know whether it's a bug or a feature that dodge-chance often just permanently decreases by 10% when a hit is taken. But this lack of explanation of basic things is my only substantive complaint. And with that out of the way there's a lot of little things to like. While individual runs are extremely formulaic (the only significant element of randomness is just what powerups you get offered during a run), the game offers numerous small challenges and conditions to satisfy in order to unlock the various traits of weapons and characters; this gives a sense of reward for trying different approaches, and gives a feeling of strategic investment about which things one goes out of one's way to unlock. While a player will quickly develop favorite playstyles and upgrades and synergies, many different strategies and combinations are viable, and achievements and unlock-conditions will frequently encourage the player to experiment with builds and synergies outside their normal approach, which helps to inject variety into what would otherwise be a repetitive experience. There's some satisfaction in coming up with a strategy to clear an unusual challenge like winning without shooting or winning without moving, though these bits of puzzle-solving are pretty bite-size and ultimately don't demand too much deep thought. Reasonable scope of gameplay for a $5 game. I enjoyed playing it and I'm glad I picked it up.
Received it as gift from my partner, it was a very nice gift imo ❤❤❤ Pretty challenging and fun, lots of build options, I enjoy it as a warm-up or cooldown before or after a larger match in another game, also as disassociation device (with certain chill builds) or just a when taking a small break [spoiler] since the max time a normal, hard or insane run will take is 500 sec. :D [/spoiler] It's a 7/10 bang for buck in my opinion.
Very Addictive
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