
The popular dungeon-crawling RPG series returns! Take your party into procedurally-generated dungeons, fight in turn-based battles, loot and level up! Explore the land and uncover the mysteries of the Godfall!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As someone who played Monster's Den on flash sites, this game scratches all the itch for the nostalgia and more. It's a huge expansion on everything, from mechanics to lore and worldbuilding. I like the new open-world approach, which is a surprisingly much needed break from the claustrophobic dungeon-crawling. Completing the main campaign makes you feel like you're actually saving the world (at least for now) instead of endlessly burrowing into a dungeon. I also like the new classes that are 'remixes' of old classes which have 2 skill trees each. For example, I used to think clerics make no sense (healers that also do melee), and now we can have other classes that mix the healing skill tree with another more sensible skill tree. We can also have multiple party slots in a game so that I could tried out weird builds such as a full team with an assassin skill tree and stack poison damage (with relic) to kill bosses quickly.
Cool dungeon crawler
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A decent dungeon crawler but gets really tedious over time - I couldn't finish it, but it's not bad for price to gameplay time ratios. You could easily have half the battles and still have an extremely long campaign. However, you get you use custom PNGs for your characters which is really cute and adorable.
This game was fun for about 3 hours. Then the charm wears off. It locks up when exiting and crashes occasionally, and since there is no saving the game without exiting, every time you play you must start a new game. combat is pretty basic. There is no balance to the game, you will run into undefeatable enemies which will prevent progress and require a restart from the beginning. It's all just luck of the draw. It's just not worth the price tag. Pick it up for $1.99, but don't but it full price.
Score: 3/5 A poorly executed dungeon crawler in an interesting setting. Big world. A lot of quests and characters and items. But it's mostly repetitive content, probably procedurally generated quests and temporary locations. Writing is alright. Couldn't carry. Audio/SFX/music is okay. Art style/direction is okay. JRPG style. Grind for better scaling gear, hope you get good RNG and the rare/epic/legendary drops fit one of your unit's builds. I think it's infinite scaling on some things, but the talent trees limit your effectiveness. Particularly enemy HP. 50%+ enemies had strong defenses against either physical or magical damage, something like a 50-75% reduction. Thankfully enemy damage didn't scale very quickly. Balance issues and RNG often trumping skill. Some stats don't do enough. Some builds are significantly better than others. Enemies can have 6 units, you get 4 with up to 2 temporary with summons or a quest-related NPC. If you get a bad turn where too many enemies target the same unit, you're going to death spiral. There are way too many locked chests requiring much more limited resources to unlock, and only some of them have a moderate-or-more amount of loot.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8K | 59 | 81% | $1.49 | |
| $7.2K | 293 | 92% | $0.99 | |
| $1.2M | 2.5K | 93% | $19.99 | |
| $31.8K | 45 | 84% | $24.99 | |
| $790 | 7 | 100% | $4.49 | |
| $1.3M | 3.6K | 95% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.1K | 92 | 80% | $19.99 | |
| $56K | 1K | 52% | $1.99 | |
| $56.1K | 315 | 90% | $9.99 | |
| $56.1K | 187 | 39% | $9.99 | |
| $56.1K | 789 | 86% | $3.74 | |
| $56K | 630 | 94% | $4.99 |