
Monster Slayers is a rogue-like deck-building RPG adventure. Create a hero and choose your path through the perilous Northern Valley as you battle to become a true Monster Slayer.
Modeled estimate, not a reported figure. How we estimate →
About
Developed by Nerdook (Reverse Crawl, Vertical Drop Heroes), Monster Slayers is a complete reimagining of the free web-based hit of the same name, which has been played over 4 million times on gaming portal, Kongregate.
A rogue-like deck-building RPG adventure (and one of the very few released BEFORE Slay the Spire), Monster Slayers uses an innovative card-based battle system and lets you customize a deck to suit your play style. Create a new hero to join the Monster Slayers Guild and choose your path through the perilous Northern Valley as you follow your quest to defeat the legendary Harbinger and become a true Monster Slayer.



Battle undead goblins, lion outlaws, mighty dragons and other monstrous foes using a unique card-based combat system
Strategically shape your deck as you acquire new cards from merchants, treasure chests, and allies
Collect fame from each run to unlock new abilities that can be used by future heroes
Every playthrough is different: levels, enemy encounters and loot are randomly generated

Choose from six different classes: Rogue, Ranger, Knight, Barbarian, Cleric, Wizard
Recruit companions to join you on your quest and make use of their special abilities
Equip your hero with stat-boosting loot to improve the chances of victory

Fight for your place at the top of the Monster Slayers leaderboards
Inspired by the much-loved deck-building RPG, Dream Quest, created by Peter Whalen (Hearthstone)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 1.3Kreviews | 79% | — | $239.6K |
| $14.99 | 204ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Monster Slayers is a compelling blend of roguelike exploration, deck-building strategy, and role-playing progression that demonstrates how these genres can complement one another without becoming overly complicated. Developed and published by Nerdook Productions, the game transforms a traditional fantasy adventure into a highly tactical experience where every decision, from choosing a travel route to selecting new cards, directly influences the outcome of each expedition. Rather than emphasizing fast reflexes or complex controls, the game rewards thoughtful planning and adaptability, making every journey feel distinct despite sharing the same overall objective of hunting down the legendary Harbinger. The game's strongest feature is its card-based combat system, which replaces standard RPG battles with strategic deck management. Every action, including attacks, defensive skills, magical abilities, and special techniques, comes from cards that players gradually acquire during each adventure. Building an efficient deck requires balancing offense, defense, resource management, and synergy instead of simply collecting the most powerful cards available. Since enemies possess different attack patterns and abilities, battles remain engaging throughout the campaign, encouraging players to think several turns ahead rather than relying on repetitive tactics. This combination of accessibility and strategic depth keeps encounters consistently satisfying. Replayability is one of Monster Slayers' greatest achievements. Each expedition is procedurally generated, meaning that maps, encounters, treasures, merchants, and random events are rearranged every time a new hero begins the journey. Players are constantly presented with branching paths that force meaningful decisions about risk versus reward. Choosing whether to challenge elite monsters, seek valuable equipment, recruit companions, or conserve resources adds an enjoyable layer of strategy outside of combat. These unpredictable elements ensure that no two adventures unfold exactly alike, giving players plenty of reasons to continue experimenting with different approaches. The selection of playable classes significantly expands the game's variety. Each hero class begins with unique cards, abilities, and combat styles that dramatically alter how battles are approached. Some specialize in powerful physical attacks, while others excel at spellcasting, defensive tactics, or fast combinations. Because every class encourages different deck-building priorities, learning their individual strengths becomes an enjoyable part of mastering the game. The addition of companions and equipment further increases customization, allowing players to create builds that suit their preferred strategies while adapting to whatever challenges the randomized adventure presents. Monster Slayers also succeeds with its long-term progression system. Even unsuccessful attempts contribute to permanent advancement through fame and unlockable improvements, ensuring that every run provides meaningful progress. This feature softens the frustration commonly associated with roguelike games while maintaining the excitement of starting fresh each time. Instead of making failure feel punishing, the game motivates players to immediately begin another expedition armed with new knowledge and additional upgrades. The steady sense of progression makes the gameplay loop highly addictive without reducing the overall challenge. Visually, the game embraces a colorful fantasy art style that favors clarity over graphical complexity. Character portraits, enemy designs, and card illustrations are expressive enough to distinguish the wide variety of monsters and heroes encountered throughout the campaign. The interface is clean and intuitive, presenting combat information, deck management, and exploration choices in an organized manner that keeps players focused on strategy rather than navigating menus. The soundtrack complements the adventure with fitting fantasy themes, while sound effects provide satisfying feedback during battles without becoming repetitive. Although the overall experience is highly enjoyable, the game has a few minor weaknesses. Since equipment and card rewards are randomized, some playthroughs naturally provide stronger opportunities than others, creating occasional balance fluctuations between runs. The narrative is intentionally lightweight, serving mainly as a framework for the gameplay rather than delivering memorable characters or dramatic storytelling. Players primarily interested in deep story development may find the focus remains firmly on mechanics instead of narrative progression. Despite these limitations, the gameplay systems are polished enough to keep the adventure consistently entertaining. Monster Slayers remains an impressive example of an early deck-building roguelike that continues to hold up thanks to its rewarding strategic combat, excellent replay value, diverse character classes, and satisfying progression mechanics. Every run encourages experimentation, careful planning, and adaptation, making victories feel genuinely earned. Its combination of randomized exploration and tactical card battles creates an experience that is easy to learn yet difficult to fully master. For fans of roguelikes, card games, and RPGs seeking a highly replayable fantasy adventure, Monster Slayers is an excellent choice that still stands among the genre's notable titles. Rating: 7/10
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Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like it alot fast and charming looking :)
its alot of fun :)
Going to just say this game is my "Let some youtube play while i enjoy a quick game" and has been for quite a while but while i like to LOOK of the new stuff just posted, the game keeps crashing and thats NEVER happened before. So, the only real addition the new update has done is crashes and i am rather frustrated. Hopefully it gets fixed. Edit: After an update to THIS update, everything is back to normal and i am enjoying the game once again. Awesome. Recommended before but now with no hesitation. So glad.
this game is great the original slay the spire type of game . althought both games are great!!! nerdook has brought so many games to so many people for free on sites like kongregate . he is a legendary game developer. can't wait to see what he does next!
Pretty interesting rogue-like game with cards. You draw cards, use cards, and attack the enemy. You get equipment from merch and there is only so many maps you play and slowly the enemies get harder and harder. It's pretty basic in concept, but addicting in a way. Thing is, I am only four hours in and I am already experiencing repetition so there is only so much I can endure before I say "NAH" and then time to move on to the next game.
Most of the game is mid The final boss is impossible to beat most of the time no matter what you do I'd be ashamed of myself knowing there will be players who want to get all the achievements and I made the boss that has to be defeated multiple times with different classes artificially difficult and impossible to beat. I legit feel second hand embarrassment thinking how pathetic and lazy the dude responsible for balancing the harbringer is. Luckily I got this shi for like 20 cents off some website with steam keys. I'd be so butthurt if I had paid anything more than that.
[i]Foundational to the Genre[/i] Often overlooked; Monster Slayers is an important piece of the Roguelike Deckbuilder genre history. One of the earlier examples in the genre, many of the fundamental concepts are both present and well executed. Moreover, the core gameplay loop, meta unlock/upgrade progression and artistic style are equally solid making it a must play title if you appreciate the genre. The game has 2 difficulty settings with an expanded challenge hurdle in the harder mode make the game both approachable but also rewarding to play over and over. Furthermore, a full run attempt (to the end boss) feels like exactly the right amount of time investment. I only have a few minor gripes, which are as follows: Limited deck build variety between characters, a handful of events you cannot revisit at a later time on the map, the unusual way cards that have been played during a turn don't immediately go to the discard pile and that you cannot save during the middle of a long survival run. Overall, any card battler enthusiast cannot go wrong giving Monster Slayers a try.
少なくともフルプライスの価値は無いー同価格帯で面白いのは沢山あります 所謂StSライクに分類されるゲームなのですが 大きく異なる点は敵に専用のカードや行動が存在していません。 つまり、プレイヤーと全く同じカードをより多くのマナ、手札を使って蹂躙してきます。 この手のゲームを触ったことがある方であれば、この時点で相当作りが酷いことが分かると思います。 本来、徐々にデッキを強くしたり圧縮することでシナジーがある究極のデッキを探すのが醍醐味ですが このゲームでは手札の枚数が基本3枚で、カードも全く手に入らず装備とかいう蛇足機能があるので 常に厳しい戦いを強いられます。
Clunky, slow. So many things to click and read without up ramping.
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