
Sell magical eggs, hatch rare monsters, and build the ultimate monster shop. Collect valuable creatures, set your prices, grow your business, and expand your store.
Modeled estimate, not a reported figure. How we estimate →
About

MONSTER SHOP SIMULATOR
Run your own fantasy monster shop! Stock magical eggs, hatch rare monsters, set your prices, hire employees, host cage events, and grow your business.
RUN YOUR SHOP
Stock your shelves, organize your products, set your prices, and serve customers. Keep your store running smoothly as more shoppers and monsters fill your shop.
HATCH & DISCOVER MONSTERS
Crack open magical eggs and discover monsters of different types and rarities. Keep your favorites, build your collection, or sell valuable creatures for a profit.
HOST CAGE EVENTS
Choose your monsters, set the rules and entry fee, and invite customers to watch them compete in cage events inside your shop.
BUILD YOUR COLLECTION
Discover monsters of different rarities, keep your favorites, and build a growing collection of unique creatures.
EXPAND YOUR BUSINESS
Reinvest your profits to expand your shop and garden, unlock new eggs and monsters, hire employees, and turn your small store into a thriving monster business.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Turkish*languages with full audio support
Engagement
Reviews
While this is a cute and casual game, I cannot at present recommend it as there are too many game-breaking bugs (based on personal experience, as well as multiple threads I've perused). Pros: Cute simplistic shop sim gameplay Cute monster models Simplistic UI and gameplay Cons: Various game breaking bugs (customers can get stuck at counter mid transaction and you cannot cancel or restart a transaction, so it holds up the line and prevents you from closing shop for the day). Repetitive Gameplay. I've played a lot of sims like this (for example, Table Battle sim), and in these collector sims, you're allowed to collect yourself and also engage in battles with customers. In this game, you can only watch the customers do this. Without an "unstuck" or way to fix game breaking bugs, I'd probably have to start a new game all over from the beginning after hours of gameplay. Fix the bugs and diversify the gameplay (creature collecting for the owner and the ability to cage fight with customers yourself), and I would then recommend the game. It is not bad for the price, it's just frustrating getting locked out due to a bug.
This game is very lacking in content and seems like a good concept. I had some fun at first but then got bored after awhile. A mix of TCG Card shop sim and Monster Care Simulator (which the monsters in this game are ripped off from that game), so I don't recommend this game. You level up pretty quickly and unlock pretty much all there is in the game in a couple hours. The decor tab is also messed up, the names of the decor items don't match up with the pictures and some of them are even blank. This game needs a lot of work. I also do not enjoy that they use GenAI to make the cards when your monster gets revealed. There are so many amazing and talented artists that would love to do backgrounds for a game, yet they chose the worst way to do it. Do not waste your money on this please.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 27 reviews with recorded playtime.
Liebevoller Simulator mit viel Potenzial Monster Shop Simulator hat mir richtig viel Spaß gemacht. Die Idee, einen eigenen kleinen Monster-Shop aufzubauen und nach und nach weiterzuentwickeln, ist wirklich gelungen. Das Spiel hat einen schönen, eigenen Charme und bietet einen angenehm entspannten Gameplay-Loop. Gerade der Einstieg macht richtig Laune. Man baut seinen Laden Schritt für Schritt aus, kümmert sich um die Kunden und schaltet nach und nach neue Möglichkeiten frei. Dadurch kommt schnell dieser typische „Nur noch ein Upgrade“-Effekt auf, bei dem man gerne noch eine Runde weiterspielt. Etwas zu kurz Der größte Kritikpunkt ist für mich momentan allerdings der Umfang. Man kommt relativ schnell an den Punkt, an dem man eigentlich alles gesehen und freigeschaltet hat, was das Spiel aktuell zu bieten hat. Dadurch ist leider noch etwas schnell die Luft raus. Ich hoffe daher sehr, dass die Entwickler zeitnah weitere Inhalte, Upgrades und vielleicht auch neue Möglichkeiten nachreichen. Denn die Grundlage ist wirklich gut und ich sehe hier definitiv noch einiges an Potenzial. Fazit Trotz des momentan noch überschaubaren Umfangs hatte ich mit Monster Shop Simulator eine Menge Spaß. Für den schmalen Taler bekommt man eine schöne und kurzweilige Unterhaltung für zwischendurch. Wer auf kleine, gemütliche Simulatoren steht und für ein paar entspannte Stunden einen eigenen Monster-Shop betreiben möchte, macht hier definitiv nichts falsch. Jetzt heißt es nur: Hoffentlich kommt bald Nachschub!
不是我没招了这中文版的字怎么全是棍木啊,游戏倒是没啥问题这语言真()
i dont get the negative comments. the game is well enough to spend good time and its a shop simulator game and its cheap so what's up with the high expectations? I believe it will be better with time cause i can see the developer is caring and updates the game occasionally. worth the price.
Sometimes a €5 game is allowed to be a €5 game^^ And that's exactly why I don't really understand many of the negative reviews for Monster Shop Simulator. This isn't a massive simulator with hundreds of hours of content, but it also doesn't pretend to be one. The Steam page and trailer show you pretty clearly what you're getting, and for the price, I think that's completely fair. You run a small shop with a garden and can gradually expand both. You can decorate, unlock plenty of new items to sell, and even organize monster battles. You can either plan the fights yourself or simply provide a small arena and get paid for letting others beat each other up. Business is business xD But the real highlight is obviously the monsters. You hatch them from different eggs, collect them, and slowly work towards completing your collection. And that's basically the main goal of the game. Which is... exactly what the game description tells you. The world, characters, and art style also look exactly like what you see in the trailer, so there really shouldn't be many surprises about what kind of game this is. Could there be more content? Of course. But for around €5, I think the amount of content is completely reasonable. If you're looking for a much deeper management game with tons of mechanics and content, there are plenty of other simulators that offer exactly that. They also tend to cost quite a bit more^^ For me, Monster Shop Simulator is a cute little time killer with adorable monsters to collect, some shop management, decorating, and enough progression to keep me entertained. For the price, that's absolutely enough :)
Ich Finde Das Spiel ziemlich Interessant auch von der Aufmachung her und Hoffe das in Zukunft noch mehr Sachen ins Spiel hinzugefügt werden und das man auch mal die Stadt erkunden Kann wie bei anderen Simulatoren Auf jedenfall hat das Spiel Potential
Сомнительно, но окэй
Monster Shop Simulator puts a fantasy spin on the familiar retail-management formula by turning magical creatures into the heart of a growing business. Developed by For Fun Games and published by Cheesecake Dev, it places the player behind the counter of a specialty monster shop where earning money is only part of the objective. Building a creature collection, discovering rarities, improving the store, and creating a more attractive destination for customers all contribute to its progression. The result is a management game that favors accessibility and steady rewards rather than an overwhelmingly complicated economic simulation. Running the shop provides the foundation of the gameplay. Players purchase merchandise, organize their inventory, set prices, arrange the store, and deal with customers while attempting to maintain a healthy profit. Because everything is experienced from a first-person perspective, many ordinary management activities become physical tasks. Walking around the premises, checking merchandise, and keeping the business presentable makes the player feel more like an active shopkeeper instead of someone managing the entire operation through menus. The mechanics are relatively easy to understand, making the game approachable even for players with limited experience in business simulators. Its magical eggs and collectible monsters give the experience its strongest distinguishing feature. Opening an egg can reveal a creature with its own type and rarity, adding an element of anticipation to what would otherwise be a predictable retail routine. A desirable monster can become part of the player's collection or potentially serve the commercial side of the business. This creates a satisfying connection between collecting and progression. Finding rarer creatures becomes rewarding not simply because they are difficult to obtain, but because every new discovery contributes to the broader goal of developing the shop. Monsters can also play a role beyond simply being collected. The cage-event feature allows creatures to become attractions for paying customers. Players can choose monsters, establish event rules, determine admission fees, and give visitors another reason to spend money at the establishment. It is an entertaining idea because it pushes the business beyond being a simple fantasy convenience store. As the operation develops, the shop begins to feel more like a destination built around the creatures themselves. Expansion provides the longer-term motivation. Money earned through regular business activities can be reinvested into improving the shop and garden, gaining access to additional monsters and eggs, and hiring employees. Staff members help reinforce the feeling that the operation is evolving beyond its humble beginning. The progression structure is uncomplicated but effective: sell products, generate profit, improve the property, discover additional creatures, and gradually unlock more possibilities. Players who enjoy seeing a small establishment physically and economically improve over time should find this loop particularly appealing. Visually, the game adopts a bright and playful style that suits its lighthearted concept. The monsters and fantasy elements prevent the surroundings from feeling like another ordinary supermarket simulation, while the colorful presentation complements the generally relaxed nature of the gameplay. Players should be aware that generative AI is disclosed as being used for certain images, including artwork associated with monster reveals and the daily report. This does not fundamentally change the mechanics, but it may be relevant to players who consider asset-production methods when choosing games. The biggest potential weakness comes from the simplicity that also makes the game approachable. Anyone expecting an exceptionally detailed business simulation involving complicated logistics, extensive financial modeling, or highly demanding employee management may find the systems comparatively lightweight. Much of the enjoyment depends on whether the combination of repetitive shopkeeping tasks, collecting, expansion, and monster discovery remains satisfying over extended play. The game is better viewed as a casual management experience with collecting elements than as a hardcore economic simulator. Steam Deck compatibility is currently best regarded as unverified rather than officially confirmed as Verified or Playable. The modest PC requirements suggest that raw performance may not be the primary concern, but the absence of an official Steam Deck compatibility rating means players should not assume flawless handheld operation, controller behavior, interface readability, or complete functionality without adjustments. Overall, Monster Shop Simulator succeeds by taking an established shopkeeping formula and giving it a more imaginative identity. Hatching magical eggs, hunting for rare monsters, organizing events, hiring employees, expanding the premises, and maintaining a profitable store create a pleasantly interconnected progression cycle. It does not appear designed to overwhelm players with complicated management systems, instead concentrating on accessible routines and the satisfaction of gradually building a larger monster-focused business. For players who enjoy casual first-person simulators and creature collecting, it offers an appealing combination with enough personality to separate itself from more conventional retail games. Rating: 7/10
Shop sim oyunlarını seviyorum oyun ucuz geldi, fiyatına göre de güzel oyun tavsiye ederim
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $227 | 1 | 100% | $5.99 | |
| — | 0 | — | — | |
| $8.3M | 10.5K | 96% | $19.90 | |
| $308.5K | 726 | 92% | $12.99 | |
| $4.7K | 12 | 67% | $10.99 | |
| $2.7K | 8 | 50% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4K | 102 | 63% | $1.99 | |
| $4.4K | 110 | 92% | $2.99 | |
| $4.4K | 70 | 100% | $5.99 | |
| $4.4K | 496 | 75% | $0.49 | |
| $4.4K | 61 | 67% | $3.99 | |
| $4.4K | 63 | 70% | $1.80 |