
Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-scroller pixel world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.86/day in the week after.
About
Delve deep into the Metroidvania inspired world of Monster Sanctuary, explore the expansive lands and call upon your monsters to lend their aid in and out of combat! Use their unique skills to fly, ride and brute force your way through environmental puzzles and precise platforming! The world is yours to traverse as you see fit, are you ready to take on the Sanctuary?
Your quest begins with a choice of an ancient spectral familiar, a wistful monster who will guide your first steps into the sanctuary. They will be by your side as you catch your first of 111 monsters. From here it is up to you to hatch, collect, evolve and train monsters from across the Sanctuary! Each possesses unique abilities and a skill tree for you to customise as your team grows in strength.
Strategically order your attacks for maximum efficiency, stacking your attacks to deal devastating combos! Try out different team combinations and make use of synergies between your monsters. Encounter formidable foes, endurance challenges and train an unbeatable team!
Face off in a test of skill and ability in online player vs player! Gather and train monsters, max out their skill trees and take on friends and foes in an epic battle to have the last monsters standing!
Added with the latest update, you can enable and combine optional Randomizer, Bravery and Permadeath game modes, making every playthrough a fresh and different experience.
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 12.7Kreviews | 91% | — | $1.1M |
| $19.99 | 1.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game has lot of potential but by mid game you end up destroying everything, and this is at max difficulty. I played with permadeath too and ive never lost a monster. I think that the true way to play this game and have a challenge is by doing a randomizer run. But if you remove this problem you remain with a really solid game that is a blend of metroidvanias, shin megami tenseis and pokemon. Its crazy because builds in this game go deeper than in either pokemon or smt game (barren smt vv maybe), each monster can function in a lot of different ways and its not a simple healer+ dps+ tank teambuild, you have to consider synergies between passive abilities, team abilities and weaknesses/strenghts. The exploration is good, i think that using monsters abilities as exploration abilities is genial, the game is also completely non linear except for the last 2 areas and an ability that divides the first half of the game from the second, and it works since enemies in new zones are always scaled to your level. The music is really good too, with some tracks sounding like castlevania or SMT soundtracks (mystic workshop and sun palace especially). The game is really long too and it feels a bit bloated at times but its fixed with 3x game speed. Its a shame that theres not any true endgame content, this is a game that would have vastly benefitted from having tons of postgame bosses and content to make having multiple teams in endgame something useful and not something that you do just cuz you want to but that is pointless because you dont have anywhere to use them. I wish SMT had the depth that this game has honestly, this is how good the game is.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Italian, Simplified Chinese, Japanese, Portuguese - Brazil
| $4.99−75% |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bueno, platiné el juego, no fue muy díficil. Pro: -El sistema de combate es entretenido, es algo nuevo eso de peleas 3vs3 lo que te permite definir roles para ser más eficiente -Mucha variedad de monstruos. son solo 111 de los cuales no vas a usar ni la mitad, pero de los que sí tienes builds tanto de objetos como habilidades y formas alternas haciendo que tengas muchas combinaciones e incluso puedes definir diferentes roles al mismo monstruo -La exploración es interesante. Como todo metroidvania hay partes que te causan curiosidad pero no puedes entrar hasta tener X habilidad lo que te lleva de un lado al otro Neutral: -A pesar de ser técnicamente un metroidvania, en realidad es un juego de captura de monstruos, si esperas un metroidvania clásico te vas a decepcionar, esto es más un pokemon que un metroid Contra: -La historia es mala. Habrá alguno que le guste pero es solo el cliché "estos tipos quieren destruir todo" si se saltam los diálogos no se pierden de nada -El jefe final es absurdamente decepcionante. Los enemigos de antes del jefe son mucho más fuertes que el propio jefe -Traducción automática. Es como si la hubiera hecho google, se entiende todo bien pero hay cosas raras Más a detalle: El juego es un metroidvania de exploración donde capturas monstruos en combates por turno, cada monstruo tiene sus habilidades únicas tanto dentro como fuera del combate; fuera de combate te permiten acceder a nuevas zonas gracias a que algunos monstruos rompen paredes, vuelan, invocan rocas, etc, esto te motiva a ir por ahí atrapando a todo lo que veas para ver si pueder abrir esa sala que estaba bloqueada o llegar a ese cofre, y en combate desempeñan diferentes roles con nuevas habilidades y estadísticas lo que igual motiva a atrapar por lo menos uno de cada uno para ver buenas combinaciones, en general la captura se siente como algo que quieres hacer en vez de algo que te obligan a hacer. La historia como mencioné es básica, cumple pero no es la gran cosa, trata de que tú llegas a la edad para volverte un guardián (keeper) a lo que puedes elegir entre los 4 iniciales (el lobo es el canon, pero elige tu favorito), conoces personajes y después de andar por ahí y por allá descubres al grupo de los villanos que son los alquimistas, los cuales luego de ser desterrados al santuario desean vengarse y destruirlo, no se profundiza mucho más en el asunto hasta casi el final, entre medio también tienes dialogos con tus amigos o misiones, pero en general la narrativa en el juego es su parte más débil. La música cumple pero tampoco es muy memorable excepto por la de la torre del reloj, esa es buena, en general suenan bien pero solo es eso. Es un juego que buscas por su jugabilidad más que nada, un pokemon de exploración en 2D
內容豐富 喜歡寶可夢 喜歡隊伍搭配的玩家一定很愛
虽然和宝可梦不同,但是个佳作,值得一玩。
This scratches a itch I didn't know I had.
Schöne Sache. Pokemon für Erwachsene. An einigen Stellen "Storyline"technisch etwas undurchsichtig, aber mit ein wenig Logik und Entdeckergeist kommt man voran. Naja müsst ihr wissen
C'est un jeu qui a un énorme potentiel. Majoritairement j'ai adoré y jouer! les mécaniques sont sympa, la map aussi, l'histoire aussi et les musique aussi. Tout ça rend le jeu vraiment génial! Ce étant dit... aujourd'hui j'en vient presque à détester le jeu! Non seulement il est trop long même avec un système d'évolution super bien géré, mais après les Enfer (environ) le jeu devient juste ennuyant et répétitif... à non c'est pire! tu es obliger de faire des combats face à des monstre beaucoup trop booster pour avancer... et bien-sûr d'obtenir des monstre (ce qui relève parfois du miracle pour que ça passe) pour continuer aussi! devoir faire des équipe pour un seul combat c'est long et vraiment désagréable, c'est vraiment quelque chose de je déteste, sauf qu'il n'y a que de ça! Résumer, c'est un très bon jeu que je recommanderai à toutes personne qui ne fait jamais plus que le début des jeux.
Super fun and intricate systems
Świetna gra, niezauważona perełka w sklepie steam. Zaskakująco dobrze zrobiona, grafika jest ładna, muzyka genialna fabuła jak w przeciętnych pokemonach czyli brak. Ale sam koncept na grę jest dobry. Łapanie stworków i sposób na ich trenowanie jest świeży i oryginalny. Kombinacje ich umiejętności i synergie ruchów potrafią być ZABÓJCZO przyjemne w tworzeniu. I fajnie że gra ma bossów z teamami posiadającymi mocne combosy, podkręca to poziom trudności :).Warto zaznaczyć że rozgrywka nie ma z pokemonami zbyt wiele wspólnego. Najlepszym porównaniem byłaby mieszanka JRPG-ów i metroidwani. Eksploracja z metroidwani, walka z JRPG-ów. Poziom trudności jest wysoki, ale sprawiedliwy więc osoby szukające wyzwania to uszczęśliwi. Grind jest. Pomijanie zbyt dużej ilości walk może doprowadzić do problemów z levelem. Walczenie ze wszystkimi stworkami na drodze jest wskazane. Podsumowywując: Jeśli jesteś fanem walk turowych to bierz i graj w ciemno. Grę tą pokochasz. Dla reszty polecam zagrać, ale może być nudna bo powtarzalność walk jest tu spora. Dla mnie ta gra trafiła w sedno 10/10, ale ma ona wady dlatego... 8.5/10
TL;DR? Excellent combo of Metroidvania and Pokemon type games, with built in tools for speedruns, randomizers, nuzlok, and traditional NG+ modes. Design draws plenty of inspiration from the classics like Super Metroid and Symphony of the Night. The story isn't terribly original, but is well told. Disclaimer: My brother bought this game for me on the Switch, and I just recently (as of the time of writing) picked it up on sale for the PC as well. I probably have close to 120 hours altogether. One of the things I like most about this game is the flexibility. Firstly, there is no "best monster" for you to make teams of. While some monsters are honestly "better" than others, that's mostly in how easy they are to build into a team rather than their individual stats. How your team synergize with each other in the 3 v 3 battles is MUCH more important than the strength of an individual member. As a result, thinking a monster is "cool" is a perfectly valid reason to use it, and isn't going to hurt you as you take on stronger enemies. Just make sure to build a team that takes advantage of each other's strengths. The other part of flexibility is that after the first couple of areas, the map opens up enormously with a large number of areas opening up at once. Tools to get to new areas can frequently be found in multiple areas as well, allowing for you to choose many different potential routes through the game. Further, the level of the enemies you face in each room is set the first time you enter the room, meaning that if you can reach the area, you haven't soft locked yourself with enemies you can't beat. Those two points combined with the built in tools make for a LOT of replay value. For a price of $20 USD? That's worth it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.7K | 257 | 66% | $14.99 | |
| $48.7K | 69 | 83% | $19.99 | |
| $3.4M | 8.1K | 84% | $19.99 | |
| $181.3K | 1K | 56% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.6K | 85% | $19.99 | |
| $1.1M | 1.3K | 81% | $19.99 | |
| $1.1M | 2.1K | 86% | $14.99 | |
| $1.1M | 2.9K | 82% | $19.99 | |
| $1.1M | 855 | 76% | $34.99 | |
| $1.1M | 5.6K | 90% | $19.99 |