
Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-scroller pixel world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.86/day in the week after.
About
Delve deep into the Metroidvania inspired world of Monster Sanctuary, explore the expansive lands and call upon your monsters to lend their aid in and out of combat! Use their unique skills to fly, ride and brute force your way through environmental puzzles and precise platforming! The world is yours to traverse as you see fit, are you ready to take on the Sanctuary?
Your quest begins with a choice of an ancient spectral familiar, a wistful monster who will guide your first steps into the sanctuary. They will be by your side as you catch your first of 111 monsters. From here it is up to you to hatch, collect, evolve and train monsters from across the Sanctuary! Each possesses unique abilities and a skill tree for you to customise as your team grows in strength.
Strategically order your attacks for maximum efficiency, stacking your attacks to deal devastating combos! Try out different team combinations and make use of synergies between your monsters. Encounter formidable foes, endurance challenges and train an unbeatable team!
Face off in a test of skill and ability in online player vs player! Gather and train monsters, max out their skill trees and take on friends and foes in an epic battle to have the last monsters standing!
Added with the latest update, you can enable and combine optional Randomizer, Bravery and Permadeath game modes, making every playthrough a fresh and different experience.
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 12.7Kreviews | 91% | — | $1.1M |
| $19.99 | 1.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我一般只有差评和给小众游戏评论时才会长篇大论,这个游戏应该不需要。顺便推一下,这公司的另一个宠物肉鸽也还行,虽然那边我打的差评。(因为 肉鸽就4关等太久内容太少)但如果打折入,而且没我一开始等那么久的预期,公平看待的话,应该是个不错的游戏,画面和体验比这个更高一层,就是内容太少太少了。
포켓몬 그리고 턴제 전투에 관심없으면 사지 마셈
Recommended for players committed to rebuilding teams for every battle. Not recommended almost every other type of player. Expect ~60 hours to complete achievements, 20 of which will be grinding the Infinity Arena for gear and eggs. I suspect my problems span many systems: [list] [*] Leveling monsters feels unnecessary [*] Static maps; no randomization (monsters can be randomized via a new game+ option) [*] No outright immunity (e.g. fire resistance vs. fire damage just means hit them more and get fewer stars) [*] Combo system breaks combat; non/low-combo actions (e.g. resurrection) lower team damage and replaying a fight often solves the problems without the efficiency/star loss [*] Hidden strengths; misleading weakness charts (e.g. a sidekick(like) stacking 60+ combo team is countered by weakness/blind, not resistances/equipment) [*] No zone bosses requiring strategy changes [*] No shared team armaments (different teams can use the same items, without unequiping) [*] No cheap/free respecs [*] Loot feels unrewaring [*] Crafting materials are (basically) random loot, not gathered in the world [*] Item leveling required [*] Infinity Arena is the primary grind solution [/list] I can only hope that the combat system makes it into a sequel where it is allowed to shine beyond the few Legendary Keeper fights located at the very end. Watching my gamepad auto-play Infinity Arena broke the game for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Italian, Simplified Chinese, Japanese, Portuguese - Brazil
| $4.99−75% |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
クリアしたのいでいったんレビュー マップ探索率は70%ほど アクション苦手な自分でも楽しめた キャラクターデザインがとても良い 同じ探索アビリティでもモーションが違くてかなり凝っていると思った チュートリアルも長過ぎずわかりやすくストレスなく楽しむことができた ポ〇モンみたいと思って始めたが全然違うと思う パーティのモンスターの相性 構成 バフデバフ。。。色々な要素がかみ合っていて面白い 育成も楽でいろいろなパーティを作りやすいのでアイテムはガンガン使ってどんどんモンスターを試すべき 記憶をなくしてもう一回やりたいゲーム とりあえず全実績解除しに行きます!
个人评价,游戏的核心都在宠物BD和队伍构筑上,其他内容你都可以理解为附送的。 对战上说他是类宝可梦,我觉得还是差异很大,至少我更喜欢这种。
메트로바니아와 턴제전투가 혼합된 유니크한 맛. 다만 스토리 진행을 하다가 레벨링 차이가 벌어져 노가다가 강제되는 레벨디자인은 조금 아쉽다.
Love this game! Super fun, difficult but satisfyng. Find the perfect team for your gameplay! love it
jogo muito bom vale muito apena,tem apenas 100 pokemons, tem muitas build s de monstros pra fazer, e a história é muito boa.
A bit repetative till the end, but still a hiden gem for me. At first it seems like it is the best catch them all game! But some negatives is still there: -Limited skill set. Monsters not super unique, they just have unique combination of skills that other monsters also have. -Enemies is too strong till the end. Very long battles. But there are more good things that too much to list here - its the rest of the game.
You ever feel like Pokemon is too easy? So did Monster Sanctuary. It'll beat your ass if you give it the chance. I'm a bit burned out on Metroidvanias. So much so, it takes some supreme example of the genre to convince me to finish it. I admit, I doubt I'll ever finish Monster Sanctuary, but i did have a ton of fun with what I played. In fact I loved just about every part of it OTHER THAN that its a metroidvania. Definitely an awesome creature collector!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.7K | 257 | 66% | $14.99 | |
| $48.7K | 69 | 83% | $19.99 | |
| $3.4M | 8.1K | 84% | $19.99 | |
| $181.3K | 1K | 56% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.6K | 85% | $19.99 | |
| $1.1M | 1.3K | 81% | $19.99 | |
| $1.1M | 2.1K | 86% | $14.99 | |
| $1.1M | 2.9K | 82% | $19.99 | |
| $1.1M | 855 | 76% | $34.99 | |
| $1.1M | 5.6K | 90% | $19.99 |