
Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-scroller pixel world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.86/day in the week after.
About
Delve deep into the Metroidvania inspired world of Monster Sanctuary, explore the expansive lands and call upon your monsters to lend their aid in and out of combat! Use their unique skills to fly, ride and brute force your way through environmental puzzles and precise platforming! The world is yours to traverse as you see fit, are you ready to take on the Sanctuary?
Your quest begins with a choice of an ancient spectral familiar, a wistful monster who will guide your first steps into the sanctuary. They will be by your side as you catch your first of 111 monsters. From here it is up to you to hatch, collect, evolve and train monsters from across the Sanctuary! Each possesses unique abilities and a skill tree for you to customise as your team grows in strength.
Strategically order your attacks for maximum efficiency, stacking your attacks to deal devastating combos! Try out different team combinations and make use of synergies between your monsters. Encounter formidable foes, endurance challenges and train an unbeatable team!
Face off in a test of skill and ability in online player vs player! Gather and train monsters, max out their skill trees and take on friends and foes in an epic battle to have the last monsters standing!
Added with the latest update, you can enable and combine optional Randomizer, Bravery and Permadeath game modes, making every playthrough a fresh and different experience.
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 10.4Kreviews | 91% | — | $899K |
| $19.99 | 1.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
横スクロール型探索アクションとターン制RPGバトルは融合したゲーム。 モンスターはコレクション性があり、一戦3体(キーパーバトルは6体)しか使用できないが バフデバフの効果が高くモンスター同士のシナジー効果を探す楽しさもある。 アクション、バトル共に適度な難易度で止め時が見つからなくなってしまう。
fun build variety and a bunch to do
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Italian, Simplified Chinese, Japanese, Portuguese - Brazil
| $4.99−75% |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
评分:8.3/10 很不错的类宝可梦游戏,就是 后面没更新了
I really liked the strategy involved in choosing your team and abilities. I don't want to spoil the story for anyone, but, if you can, you should definitely get this game.
very fun!
这么多受苦游戏都坚持玩下去了,唯独这个让我明知道超了2小时还要退款。
game feels complicated in a way that's exhausting to my brain. it feels like it's expecting me to internalize huge skill trees for all 6 of my monsters, plus equipment, plus food buffs for each of them, and make an entire balanced team keeping all of that in mind. the metroidvania elements are also very dull and seem needless to me, and the art itself feels a tad generic. definitely a game for a certain kind of number freak that isn't me.
好游戏,但仅推荐同时喜欢横版跳跃和抓宠的玩家购买。请注意不要使用PS5手柄,按键混乱到无法正常游玩和改键 地图很大,但过于过于过于空,而且由于有很多能力锁设计,只要你想清图,就会有非常多的重复跑图,个人体感游戏时间70%都是在空旷的、要素重复的地图上往返跑; 虽说有些银河城的影子(甚至有密特罗德彩蛋),有能力锁设计,并且每个能抓的宠物都有和机关互动的能力,但: 一是能力重复度太高、描述没有写清楚细节(比如连近程和远程、平射和抛射都没写,都是同一描述),导致初见容易失去研究的兴趣、等需要时又得一个一个试; 二是大部分都只能和特定机关互动,并没有很多和环境直接互动的能力,更没有战前通过能力削弱野怪的设计,着实可惜; 三是一次只能只用一只宠物的能力,机关设计的维度相对单调,而且部分互动的动画与判定明显不统一(点名远程喷火),在一些极限关测试容易红温; 四是平台跳跃游戏传统的考验操作精准度与手速的谜题太多,我并不觉得冲着抓宠来的玩家会喜欢这类谜题,加上能力锁导致的长途空洞的往返跑,地图标记的UI也比较难用,清图体验着实不行 战斗环节,其实是传统回合制rpg的玩法,只是操作的角色变成了你抓的宠物、有宝可梦的宠物背包和6v6机制。技能也是偏向rpg的升级加点树的设计,大部分是重复技能的排列组合,但还是给不同宠物之间做出了个别独特技能、不同定位和玩法风格的,只要你想研究就有很大空间。如果对传统回合制rpg不排斥就没问题 野外战斗虽然是明雷,但太多不打就过不去的地方,又没有自动或跳过不想打的战斗的机制,给重复跑图带来了更多烦恼;胜利掉落是根据定死的评分机制来决定概率的,不符合评分机制的打法(比如拖延打dot或纯磨血)都会阻碍你快速刷宠物蛋和高级材料,比较打击玩家开发、试玩不同套路的兴趣,我个人就是前期每个宠物都想玩、中期发现机制限制后每个宠物都不想玩了 最后就是UI问题,过于粗糙、不人性化了,在一个体感有100+种有不同特殊能力的宠物、几十种宠物装备(每个宠物至少有4个装备槽)、道具的游戏里,竟然至今没有做任何一个筛选界面吗,这不是说致敬当年的像素游戏就能解释的,这也是我个人在后期不愿意尝试多种组队、对与能力锁有关的解谜越来越反感的一大原因 总的来说,概念很好,氛围很轻松,玩法有独到的设计,但容易越玩越烦躁的游戏
絕對是好玩的 培養怪獸這塊 但是對於那種要跳格子 閃陷阱 拿寶箱這種設定 我本人是不喜歡的 然後還有一點解謎要素 就是跟我本身的愛好不同 然後這個價格 這個畫面 我覺得不值 怪獸培養這塊到後來其實也是有點大同小異 你說要評好玩 又評不下去 你說難玩到爆 倒也不會 先給負評吧 反正沒有到我心中的好遊戲標準
The scoring system isn't very fun, and the way it is tied to getting specific eggs makes it more egregious.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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