
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
Most likely between $37.2M and $105.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 83% | approximately $62M |
| PlayStation | $39.99 | 85% | — |
| Xbox | $39.99 | 74% | — |
| Nintendo | $4.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The multiplayer is terrible for a modern Monster Hunter game. Frequent random disconnects, unstable matchmaking. Random errors get thrown your way when you do anything multiplayer related, like searching for hunts, or playing with others. SOS flare is also terrible and usually just doesn't work, seemingly only having players join when the monster is 10% or 5% hp. Additionally, there's a region-lock baked in to the game that makes the already bad matchmaking even worse. If you want to play with random people, you almost NEED to install a third party mod and even with it the experience is still miserable. It's literally the only thing holding back Rise from being a pretty good experience overall.
tl;dr It's a good game with fast and frenetic combat. If you're coming from other Monster Hunter titles, it helps to get into this game by thinking of it as "not a Monster Hunter game." Instead, treat it as a high octane character action game ala DMC 5 and it becomes easier to enjoy. --- I have played MonHun for most of my life. I started with Freedom Unite as a kid and have played pretty much every mainline game excepting only the OG and 3/3U. In terms of gameplay experience: I've solo'ed MHGU from start to the entirety of G-Rank, beat Fatalis solo in Worldborne, and solo'ed most of Frontier's rank progression. I'm telling you this because I find Rise + Sunbreak to be the hardest MonHun, second only to endgame Frontier. I find that even though the hunter is mega juiced in this game, the monsters don't lag behind at all. They are fast and unrelenting and, at times, possessed of some truly questionable hitboxes. But this is, of course, personal opinion: others find the game easy and that may very well be the case with you. So why do I find it so hard? Simple: it's not Monster Hunter. I don't mean this as an insult, only that it took me 300 hours of trying for the game to finally "click." Going into this game expecting and playing as if it were any other New-Gen Monster Hunter is a mistake and will only leave you frustrated. Temper your expectations and be flexible with your playstyle, however, and suddenly the game really opens up and becomes quite enjoyable. Then understand that it was made for portable gaming on the switch and suddenly things make sense: hunts are short, there is no tracking, and quite a lot is streamlined. There's that phrase again: This is not Monster Hunter. It's an arcade-y character action game. And if you can live with that? I'd say it's one of the best.
怪猎崛起游玩教程: 1. 捏完脸后自动选择双刀 2. 进入大师四星解锁螺旋斩 3. 刷出狂化奋斗业凯 4. 复读LT+Y开凿
fui solado pelo magnamalo
Solid Monster Hunter with some unique mechanics compared to other MHs which are available on PC!
After playing Monster Hunter World i find so enjoying that I'm gonna trying to play Monster Hunter Rise too and so far the game is good i can more explore the biomes climb mountain which is exciting!!!!
As someone who started their MG journey with Freedom on PSP, Rise is the weakest mainline entry for me by a clear margin. Malzeno was the one fight I enjoyed, everything else felt forgettable. The wirebug changes traversal in a way I don't particularly love, you're not tracking or finding monsters anymore, you're just zipping straight to a map marker, and a lot of the actual "hunting" feeling gets lost in the process. The base roster also leans hard on returning monsters rather than new fights (something like 40+ monsters out of the 60 are returning ones), which made the campaign feel thinner than it should. And Rampage quests are just bad, tower defense fillers that has nothing to do with why I play these games. The setting doesn't do it for me either, Kamura's whole feudal-Japan aesthetic is a big departure from the tone the series usually goes for, and it never clicked with me the way past locales did. I just enjoy the vague but unique fantasy they usually go for way more. It's much more creative and unique. If you're coming from World or earlier and expecting that game to feel like Monster Hunter, temper expectations, Sunbreak fixes a bit of this, but base Rise on its own is the low point of the series for me.
It feels very slow and i didnt really had fun playing this.
"Por qual razão eu caí? Por qual motivo eu falhei? No momento em que alcancei os céus, onde eu pertenço, fui rejeitado. Meu destino é ser almejado por dor e humilhação. Oh, não há ninguém que possa me salvar desta maldita loucura e desespero!?"
Hombre machetear monstruo, Hombre feliz, Monstruo contraatacar, Hombre matar monstruo, Hombre hacerse botas nuevas con piel de monstruo, Hombre feliz de nuevo