
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
Most likely between $37.2M and $105.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 83% | approximately $62M |
| PlayStation | $39.99 | 85% | — |
| Xbox | $39.99 | 74% | — |
| Nintendo | $4.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
holy ship, mhrise is PEAK. maybe i have more fun than mhwilds!!! i know that the game was designed first for the handheld ninswitch, thus the hunts need to be quick. that might annoy some "traditional hunters" who would like to take it slow, which is fair. but for me, this haste is the right pace, especially when you find monsters that match your skill, so the hunt lasts long enough for you to feel the thrill, but not so long that it drags on and on and seems to never end (like most hunts in mhworld). and the ninja-style parkour with double-jump air-dash is just top notch. honestly, removing all monsters from the game and just running around would still provide a [i]great[/i] experience! and this amazing movement blends so well with the fighting aspect! heck, there are even tons of new weapon movesets built around this dashing mechanic!! that being said, the game still feels... weird in some corners. take the "tower defense" quests (you read that right, the tower defense genre mixed into monster hunter). it's quite questionable. i think mostly because TD demands you to be in the role of a war general, not a hunter. while some players might excel at, or even [i]love[/i], doing both jobs, i guess most people who pick the genre are focused on being a frontline hunter who gets a chance to brawl 1v1 (or 4v1) with the monster, not a commander sitting in an overseer's chair ordering their goons to build more pylons. the spirit birds system also got me like, huh? it's a system where you have to run around the map collecting buffs at the start of [i]every[/i] hunt. yeah, you can play through the base story while ignoring this mechanic. but i guess once you hit late-game content, this becomes a must. i also miss the quick "instantly end quest" option from mhwilds, as well as the seamless "open world" transition between the village and hunting grounds. and focus mode for melee weapons is just a fundamental concept in any modern 3d game (luckily i play ranged weapons, so i have no complaints about aiming my reticle). analogously, it's like how we don't play games with clunky tank controls anymore. it's so surprising the mh series took almost 25 years after ocarina of time until mhwilds finally implemented this necessary feature!
no need to yap, you guys know the balls. gg capcom
不知道 火芽很可爱
Better than wilds
monter aourrohogh
唯一的缺点就是画质和百龙了,百龙是真难玩,画质也不完全是缺点,对我这种低配置挺友好的
ta weno
f*ck mhw
Я люблю World, я люблю Wilds (Да же не смотря на отвратительную оптимизацию последней.) Но Rise мне почему- то не заходит... Персонажи тут точно привлекательнее чем в Wilds или World. Но сам геймплей ощущается не очень, мб. из- за того что делалась под свич. Как мне сказал, друг который куда больше играл в это серию, эта часть похожа больше на классические части, если вам нравится классика то игра вам зайдет, если вы начали как я с World и не пробовали другие части, то вам может не зайти. Нейтральных отзывов нет в Steam, по этому скорее не рекомендую игру.
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