
Gather your monster squad and fight in Monster Battles! Dive into this inventory management auto-battler. Collect, combine, and strategize with your monsters. The same-race monsters get powerful buffs, and monsters can fuse and evolve. Discover endless possibilities and build your ultimate squad!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Monster Battle, this is a backpack management auto-battle chess game
In this game, you can buy various monsters from the store and deploy them onto the field, then battle against other players!
Strategic Construction
You will summon various different monsters to fight for you, so the choice of monsters is crucial!
Collect Monsters
Monsters will have different races, shapes, sizes, and rarity. The correct combination and distribution of them are the key to enhancing combat power!
Fusion Evolution
Some monsters can merge and evolve with each other through contact, giving birth to more powerful monsters!
Player Duel
The enemies in the game will be the monster choices and combinations of real players. Do your best to defeat them! The ranking mode will display the strength ranking of all players.
Hero Skills
The game has added characters of different professions, each with their own unique combat style! Choose your favorite character to start fighting!
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The rampant cheating by nearly 1 out of 3 opponents ruined this game for me. Posting screen shots of outrageous and impossible lineups and stats goes ignored on the Discord forums. Looks like folks have editors to make their player and units unstopable because you will find folks whose health never drops, have impossible to afford line ups at level and units that are way overpowered for the stage you meet them on.
灵气妖怪也太超模了吧,把把白泽和三头怪都7,8000+的攻防,其他派系还玩个锤子。希望来个无限模式可以一直玩下去的,而不是啥都不能干的无尽模式。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Spanish - Spain, Russian, Japanese*, Polish, Traditional Chinese*, Portuguese - Portugal, Korean, Turkish*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Almost didn't buy the game based on reviews, but seeing as its my current favourite genre, i took a punt! Absolutely no idea why there are negative reviews as this is a splendidly crafted game with so much room for varied builds. Jumped straight to my favourite inventory management game! Well done devs, keep up the good work!
能玩,但不推荐,官方不更新了。
Monster Battles from Fourteen, published by Gamersky Games, is one of those deceptively simple strategy titles that quietly reveals surprising depth the longer you spend with it. At a glance, it looks like a colorful, lightweight auto-battler, but beneath that approachable surface is a layered system that blends roguelike progression, unit synergy, and spatial inventory management into a tightly interwoven loop. Instead of relying on fast reflexes or direct control, the game asks you to think ahead, plan carefully, and accept that sometimes the outcome hinges as much on adaptability as it does on strategy. The defining mechanic is its inventory-based unit placement, which adds a puzzle-like dimension rarely seen in the genre. Monsters aren’t just recruited—they must be physically arranged within a limited grid, and how you position them directly impacts their effectiveness in battle. Some units benefit from adjacency, others require specific alignments to activate bonuses, and certain combinations unlock powerful synergies tied to race or class. This creates a constant push-and-pull between optimizing your layout and making room for new additions, turning what could have been a straightforward drafting system into something far more thoughtful. It’s not just about building a strong team—it’s about organizing it intelligently within constraints. The progression loop leans heavily into roguelike structure, with each run offering randomized shop options and opportunities to upgrade or evolve your roster. Combining duplicate monsters to create stronger versions introduces moments of satisfying escalation, especially when a carefully planned build finally comes together. However, the reliance on randomness is a double-edged sword. When the shop aligns with your intended strategy, the game feels rewarding and cleverly designed; when it doesn’t, it can feel like you’re improvising under less-than-ideal conditions. This unpredictability is part of the experience, but it also means that not every run feels equally fair or engaging. Combat itself is entirely automated, placing the emphasis squarely on preparation. Once a battle begins, the outcome is determined by the choices you’ve already made—unit composition, placement, and synergy. Watching your strategy unfold can be satisfying, especially when everything clicks into place, but it can also feel passive for players who prefer more direct involvement. The game tries to offset this by introducing asynchronous encounters against other players’ builds, which adds variety and a subtle competitive edge, even though the core experience remains largely single-player in structure. Visually, Monster Battles embraces a bright, stylized look with a roster of monsters that are more charming than intimidating. The art direction doesn’t aim for realism but instead focuses on clarity and personality, which works well given the game’s strategic focus. That said, the presentation isn’t without flaws. The interface, while functional, can feel a bit rough, and certain mechanics aren’t always explained as clearly as they could be. This can make the early hours slightly overwhelming, especially for players unfamiliar with similar systems, as much of the deeper strategy is learned through trial and error rather than guided onboarding. Balance is another area where the game shows some inconsistency. Certain builds or combinations can feel disproportionately powerful compared to others, which can limit experimentation once optimal strategies are discovered. At the same time, part of the fun lies in discovering those powerful setups, so the imbalance doesn’t completely undermine the experience—it just narrows the range of viable approaches over time. Combined with occasional technical quirks and uneven translation, these issues give the impression of a game with strong ideas that hasn’t been fully refined. Despite its shortcomings, Monster Battles remains an engaging and often addictive experience for players who enjoy strategic planning and system-driven gameplay. Its unique blend of inventory management and auto-battler mechanics gives it a distinct identity, and the constant tension between planning and randomness keeps runs feeling dynamic. It may not have the polish or balance of more established titles in the genre, but it compensates with creativity and a willingness to experiment with its core design. Rating: 7/10
各自有点卡,应该大点。节奏有点怪,刚成型就结束了。
就是个半成品,怪物在冒险里面随便合成,跑去打休闲,就一直合成不了,原来是要解锁图鉴,然后还不跟你说解锁条件,浪费钱
最垃圾的游戏 时不时卡住 浪费时间
몬스터로 가방 채우기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 주어진 필드에 몬스터들을 배치하여 전투를 준비합니다. 선택한 직업에 따라서 초기 몬스터 1종과 자금이 주어지고 상점에서 몬스터들을 구매할 수 있죠. 몬스터는 1칸 이상의 규모를 가지고 있으며 원하는 필드 위치에 배치할 수 있습니다. 당연히 몬스터보다 작은 필드에는 배치가 제한되며, 이미 배치된 몬스터가 존재한다면 배치된 몬스터가 강제로 해산되죠. 몬스터는 기본적으로 공격력과 체력을 보유하고 있으며 특수 능력을 보유한 경우도 존재합니다. 체력이나 공격력 증가, 부활이나 소환 등이 존재하며 대부분 특정 조건을 만족하여야 이 효과가 발동되죠. 배치나 공격, 죽을 경우, 상점에 입장하거나 퇴장할때 등이 존재하며 자신 외에 특정 위치의 별에 있는 몬스터에게 효과가 적용되는 경우도 존재합니다. 이런 효과들과 별의 위치 등을 고려하여 어떻게 배치하면 최고의 효율이 적용될지를 고민하여야 하죠. 추가로, 몬스터들은 특정 조합에 따라 융합이 가능합니다. 동일한 몬스터를 재료로 사용하기도 하고 메인 1종과 서브 1~2종을 필요로 하기도 하죠. 조합을 통하여 몬스터의 기본 스탯과 더불어 보유한 특수 능력도 강화되며 배치 시 1회성 능력도 재사용이 가능해집니다. 다만, 융합에 사용될 몬스터를 모두 배치하고 전투를 1회 진행하여야 융합이 이루어지기에 후반부에서는 융합을 진행하기 어려움이 있기도 하죠. 외에도 필드를 구매하여 배치할 수 있고 리롤을 통해서 새로운 몬스터 상품들을 불러올 수 있습니다. 필요한 몬스터는 잠금처리를 할 수도 있고 구매 후 최대 4마리까지 대기공간에 배치할 수도 있죠. 그리고 상점의 상인 캐릭터도 변경가능...? 상점에서의 활동이 종료되면 전투를 진행합니다. 자동으로 진행이 되며 전열부터 상대를 공격하여 체력을 감소시키죠. 진행 중에 앞서 언급한 조건에 따른 특수 능력들이 발동하기도 하며 모든 적을 처치하면 승리하여 보상을 받고 상점으로 이동합니다. 배치에 따라 융합이 발생하고 몬스터를 구매하여 배치하고 다시 전투를 수행하고를 반복하죠. 추가로, 일정 라운드 진행마다 랜덤한 유물이 주어지고 이 중에서 하나를 골라 효과를 적용받을 수 있습니다. 게임의 종료는 모드에 따라서 약간의 차이가 존재합니다. 튜토리얼을 겸하는 모험 모드의 경우에는 챕터별로 진행이 되며, 패배 후에 종료하거나 다시 도전을 선택할 수 있죠. 다시 도전을 하게 되면 상점으로 이동 및 이용 후 패배한 스테이지를 재도전할 수 있습니다. 챕터를 클리어하면 다음 챕터가 개방되며 일정 챕터에서 새로운 캐릭터와 기능들을 이용할 수 있죠. 캐주얼 모드와 랭크 모드는 기본적인 진행은 동일합니다. 상점에서 몬스터를 고용하고 필드를 배치하며 융합을 진행하고 유물을 선택하죠. 모험 모드와 차이점으로 하트가 존재하며 패배할 경우 몬스터의 크기에 따라 하트가 감소하게 됩니다. 모든 하트를 잃게 되면 게임이 종료되고 목표 라운드에 도달하면 그대로 종료하거나 추가 진행을 선택할 수 있죠. 캐주얼의 경우에는 종료 후에 별다른 차이점은 없고 랭크 모드의 경우에는 진행결과에 따라 랭크 포인트가 정산됩니다. 추가로, 진행하면서 만족한 조건에 따라서 새로운 캐릭터 등이 개방되어 플레이할 수 있게 되죠. [아쉬운 점] -설정 화면 UI가 뭔가 좀 요상함 -조합법 확인이 불편함 (선으로 안내가 되지만 정확한 재료 안내는 없음) -전투 종료 후 결과에서 보상을 좀 더 명확하게 해주면 좋을듯 -캐주얼에서 끝없는 도전을 시작하기 전에 상점 이용 불가 안내가 좀 더 강화되면 좋을듯
Great game, a slow start but as you unlock characters and the two hidden factions. The replayability is excellent with a wide variety of characters of units and you have to think on your feet when it comes to adjusting your strategy to available units,
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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