
Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.
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About

Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.

Forget catching monsters in the wild. Synthesize them from scratch! Combine ingredients, discover new recipes, and bring your unique visions to life. What will you create?
Your creatures are multi-purpose tools. Send them to mine ore, chop wood, or craft potions for you. They level up their gathering skills, making them more efficient.
The alchemy doesn't stop at creation. Fuse your monsters together to create bizarre, powerful, and entirely new species. Discover hidden recipes to unlock every possible combination and create the ultimate team.
Engage in strategic battles where victory relies on smart team composition and synergy. Master a type system of elemental strengths and weaknesses, and unleash powerful attacks by cleverly pairing your monsters' abilities. Every monster you create is a new tactical piece for your arsenal.
Journey through diverse, hand-crafted environments, from sunny beaches to haunted graveyards, each filled with secrets to find, resources to gather, and charismatic characters to befriend (or battle).
Uncover a world-shaping lore where the lines between gods, monsters, and alchemists blur. Discover the ancient myths of creation, the forgotten deities who first forged life from essence, and the hidden truth behind the art of alchemy itself.
This project is the culmination of a lifelong passion for monster-taming adventures and deep, satisfying crafting systems, finally brought to life.
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Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
修bug挺快
类宝可梦佳作。值得入手
I genuinely think Monster Alchemy is an amazing game. The best way I can describe it is to imagine the early Pokémon games, especially something like Pokémon Red, but with a lot more to do. You have a similar number of monsters to collect, but instead of just catching them and progressing through gyms, there are so many different systems to interact with. You have the main story, side quests, fusing monsters together, summoning monsters, gathering materials, crafting, and plenty of other things to keep you occupied. There’s a lot of depth to the game, and it’s really easy to get invested in building up your collection and experimenting with different monsters. That being said, I do think the game can become repetitive at times, especially when it comes to gathering materials. For example, if I need a specific material, I first have to find out which monster drops it through the Monsterpedia. Then I have to figure out where that monster actually spawns, because the game doesn't currently tell you. After that, I have to repeatedly kill that monster until I get the material I need. The biggest issue is that even common drops aren't guaranteed. If I'm trying to gather Bones, for example, which are mainly dropped by Goblin Hexers, I might kill two Hexers and get one Bone, or kill three and get two. It can turn what should be a relatively simple material-gathering task into a pretty tedious grind. I don't think the game needs to completely remove the grind, either. I'd just like to see some quality-of-life improvements that make gathering materials less frustrating. Even something as simple as making common drops 100% guarantee would help tremendously. Another great addition would be adding a map/location section to the Monsterpedia, showing where specific monsters spawn and potentially what times they spawn. Overall, I really enjoy Monster Alchemy and think it has a ton of potential. The amount of content and different systems is genuinely impressive, and it captures some of that feeling of playing an old Pokémon game while expanding on the formula in a lot of interesting ways. I just hope some of the more repetitive parts of the game, particularly material gathering, get some quality-of-life improvements in the future.
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Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best creature collector games on steam, by far. Not THE best, but one of. I cannot believe this is only early access, as I only encountered very minor bugs during my playthrough and there is SO much content. Overall rating: 8.5/10 Pros: - Large, sprawling maps with different interactable environments and small puzzles. - Super in-depth creature summoning/ variety, cross-breeding (flawed, I will explain later), and decent rarity mechanics. - Well thought out crafting, non-boring resource mining. - Variation to gameplay mechanics. - The balancing is perfect, in my opinion. Mid: - Cross-breeding has many "secret" variations. However, these secret variations must either be found out through scrolls, word of mouth, or testing them... One by one. At first I was doing that, testing them, but then I had so many creatures that it was too much of a chore. So I would recommend streamlining this process more, it's just too time consuming even if it does add a mystery factor. - The music is boring and does not enrich the experience much. - The pixelated graphics are a downgrade from the detailed 3d renders in some of its competitors. Cons: - In a few situations, the exit was blocked and I couldn't progress due to not meeting the requirements of the resource to mine, so I had to just let the enemies finish off my character so I could respawn. - Maze-like navigation is a little too frequent, and sometimes I'm finding myself wishing the environments were more open. - There is a story and NPC dialog, but there's no player agency, the story is mediocre, the character dialog is not charismatic or very funny, and there's not much coherence. I would recommend redoing all of the dialog in a better, more charming way. Bugs: - When mining resources, companions will sometimes run off to the middle of nowhere to mine something you didn't ask it to. Concluding remarks: The game has very good bones, and a good bit of meat on it too. I outlined many ways in which the game could be improved, but I'm overall satisfied with the current direction of it. One more thing I would probably add is "unexpected" crossbreeding, so that you may get a surprise result on rare occasions. Additionally, it would be nice to add minmax features, such as a skill tree, consumable boons, or equipment boons - but understandably, that would require adjustment seeing as how the game is currently at a perfect balance. Anyways, recommend buying this game if you like creature collectors.
好玩
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 先说一句,玩起来还挺有意思的,手把手合成怪物的过程很有意思,期待后续更新。 游戏的画面风格就是像素2.5D的美术风格,各种场景美术,看着还挺舒服的,比较养眼,不至于玩久了会眼睛感到疲劳。各种怪物的设计也比较有辨识感,并不是千篇一律,或者是照着某款游戏猛抄,但是在大地图中探索的时候,那种野怪一旦扫描的玩家就一直跟着风跑,有点累,容易感觉到枯燥无聊这一点。 上手玩这款游戏后会发现,这款游戏虽然是抓宠的类型啊,但是实际上宠物的来源是来自于培养合成的路径。我们在别的抓宠游戏里面,要靠满地图去扔球,去抓异色或者闪光。但是在本作呢,就是在外面简配方打材料,然后回炼金塔进行配比,然后用各种材料乱七八糟的东西来召唤各种奇奇怪怪的怪物,听上去可能有点复杂,但实际上操作起来一点都不简单,主要是这个玩意儿有点肝,需要大量的时间去弄这些东西。 这些怪物不止可以进入队伍进行打架,还可以给我们当各种地形破坏的工具人,可以挖矿,可以砍木头,各种活都杂七杂八的都会干那么一点,然后我们在不断探索地图的时候,就不断收集各种奇形怪状的怪物,然后解开图鉴,然后再回到炼金塔,慢慢地开始扩建我们炼金塔里的房间啊,随着房间的增多,有一种从无到有的简陋版模拟经营的爽感。而且关于怪物的配方也可以通过试验来瞎试,看看能不能稀里糊涂地配出来这个配方,也算是探索的乐趣。 战斗系统的话,就是传统的回合制,就是你来我往,你走一步,我走一步,然后有元素克制,然后前期的话,靠剧情送的怪物,以及自己随便抓一点,就是随便打,难度其实并不高。 大地图的指引其实并不是很明显啊,很多时候还是靠玩家自己慢慢地去找任务指引,目标不明确,地图有时候不知道去哪里,然后还有一点问题,就是有一些文本的中文化工作并没有做好,还有英文的原文。 如果你喜欢自己慢慢地收集培养,然后去合成自己的各种怪物宠物阵容的话,那么你可以考虑在打折的时候入手一个,这个游戏比较考验肝度,我比较推荐喜欢这种类型的玩家才去体验一下
It is a cute game don't get me wrong, love the pixel art and the unique fusions for each of the monsters... but honestly I just think its slow and not worth 20 dollars for the content that is right now in the game. There really needs to be more here which sucks since this game looked very interesting at first.
[h1]《怪物炼金术》游戏测评[/h1] [hr][/hr] 游戏画风非常好看,像素画风加上光影系统有着不错的表现,配合轻快的BGM使得游戏氛围感十足。 游戏开场简单交代了游戏背景,因为前任炼金师不知去向,所以让主角前来调查,随后就是经典的三选一宝可梦开局。在选取了伙伴后我们根据指引前往了炼金塔,并且第一次体验了游戏最核心的玩法“炼金术” [hr][/hr] 炼金术花样百变,通过不同素材的组合搭配来试着召唤出不同的怪物。当然素材也可以用炼金术制作。并且你可以把两种怪物融合成一个,是不是有小时候玩赛尔号融合精灵的感觉了?(融合会变成一级注意) [hr][/hr] 在完成了最基础的新手教程后便可以自由探索世界,游戏地图是3D加2D的设计,并且有昼夜循环系统,以炼金塔为传送点,在地图上收集资源、道具,以及与NPC触发剧情。 游戏的资源需要使用你的怪物来收集(帕鲁这个苦),并且不同的资源需要拥有对应属性的怪物,同时也可以用于开路,当然有属性肯定也有属性克制这种东西。 [hr][/hr] 战斗则是类似宝可梦的回合制战斗,合理应用属性克制来击败对手。就算战败也没关系,只是会送回塔内,大胆的去挑战吧(不能通过战斗来捕捉怪物,怪物只能通过合成获得) 在地图上可能还会有地域的大门,进入后是类似以撒的玩法,探索不同的房间,需要找到钥匙前往下一层,直到通过地域。 [hr][/hr] 目前游戏的主线尚不明确,简单来说就是有一个叫做正教团的组织,他们敌视炼金师,前代炼金师的失踪可能就与他们有关,并且刚遇见主角就抢走了他身上的神器,目前来看是游戏的大反派。 [hr][/hr] 以目前的内容来说,游戏鼓励玩家不断试错,去合成去试错去开盲盒,一个厉害的怪物能让游戏难度下降一大截,也鼓励玩家去探图,在地图的各个角落都有宝箱和配方,这两部分应该就是日后的主要玩法。 [hr][/hr] 当然夸了这么多并不代表本游戏已经十分完善了,作为还在测试中的游戏还有许多地方需要优化,下面来说说我在游玩中遇到的不好体验。 [hr][/hr] 首先是合成的自由度其实没想象中的高,前期啥东西都没有,所以开荒的时候只能跑图收集道具,资源获取方式不够清楚,有些常用资源玩了好一会还是不知道从哪里获得,地图上的怪物看见你就会追,并且能追很长一段路速度也不慢,跑图的时候会很烦。不过本游戏现在还在更新中,相信制作组能优化和增加游戏玩法。 总得来说这是一部美术出色,玩法多样,潜力无限的游戏,独特的画风加上炼金术世界观打造了这款游戏特有的韵味,但是目前确实内容较少,感兴趣的玩家可以等官方的更新路线实装后再来试试,相信不会让你失望。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
A wonderfull combination of diffrent mechanics with a gorgeous pixelart 2.5 Artstyle. A very good balancing of mechanics and gameplay with fitting difficulty. It`s fun to try and find the recepies by yourself before you can find them in the world or buy them from the cities. The music is a bit to repetitive for my taste but it is early access and so far the dev did a great job. Keep it up please :3
好玩
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