
Only 7 days remain until death embraces you -- the everyday life of a young boy begins to distort little by little, unfolding into a bizarre and ghastly series of events... When fate comes knocking, will you have the courage to make a choice?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 19 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




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Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Difficult. The story has incredible potential – it's really good. Still, I can't recommend it. The game suffers from the fact that the story is only told in bits and pieces... As is common with some VNs, you have to play through the story several times to unlock new decisions that then continue the story. Unfortunately, this is very poorly done here. You are left completely confused at first, especially because it is not clear what effects each decision has. Sometimes the story changes FUNDAMENTALLY just because you chose (casual) answer B instead of (as well casual) A in a (casual) conversation... Without a guide, It seems impossible to follow the story the right way. And even after playing through, some questions remain... Did I miss something somewhere? I have no idea. Maybe I would had to choose another Answer in any non-story-related dialog? Strong story, very poor execution. This Story would need much more guidence. It would need - I hate myself for saying this - more railroading. You can give it a try because it's short and inexpensive, but if you ask me, there are many better VNs in the same category out there, so it's not really worth it.
**Suicide Countdown: 7 Days** é uma visual novel de suspense com uma proposta bem diferente. A história acompanha Hanchuan durante sete dias, envolvendo desaparecimentos, acontecimentos estranhos e escolhas que liberam diferentes caminhos e ajudam a entender melhor o mistério. A jogabilidade é simples e focada principalmente na leitura e nas decisões. O clima psicológico funciona bem e a história consegue despertar curiosidade, embora em alguns momentos possa parecer um pouco confusa. O sistema de múltiplos finais incentiva jogar novamente para encontrar novas pistas. No geral, é uma experiência curta e interessante para quem gosta de visual novels, mistério e histórias mais sombrias. Não é um jogo para todos por causa dos temas abordados, mas cumpre bem sua proposta.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, Japanese, English, Korean*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Suicide Countdown: 7 Days is a tense and unsettling narrative experience that places the player in the final week of the protagonist’s life. Through the story of Hanchuan, a class monitor caught in a disturbing chain of events involving a missing student and a mysterious online community promoting nihilistic ideals, the game builds an atmosphere that is both psychological and deeply suspenseful. What makes the experience striking is the way ordinary school life slowly fractures. Reality begins to distort, turning daily interactions into something increasingly strange and ominous. The sense of inevitability is constant, yet the story remains driven by player choices, encouraging exploration of different narrative branches and hidden connections between endings. Rather than focusing on a single linear path, the game invites players to reconstruct the full picture piece by piece. Each route reveals fragments of truth, gradually expanding the mystery and the emotional weight behind it. This structure gives strong value to replayability and interpretation. The presentation also enhances immersion, with full voice acting and more natural Live2D animations that bring characters to life in a subtle but effective way. The branching system, supported by a clear flowchart-style progression, makes it easier to navigate choices while still preserving narrative tension. Despite its heavy themes, the game positions itself as a psychological exploration of meaning, choice, and consequence. It does not glorify its darker subject matter, but instead uses it to build a story centered on pressure, influence, and the search for purpose during a critical moment in life. Overall, it stands as a dark but thought-provoking visual novel, designed to leave a lasting impression through its structure, atmosphere, and moral complexity.
很纠结,这游戏属于我很喜欢但最终没能达到完美的遗憾作品,整体体验7分吧,先说说缺点 1.首先就是略微有点割裂的背景,我觉得作者就把背景设定为日本也没关系吧,要不明明明确是在中国,女主又称呼主角寒川君...然后校服校园景色,风格都是日式,这其实非常的割裂。 2.然后就是这剧情真的好意识流啊,完全看不懂...这看不懂并不是说我没有理解剧情脉络,而是我不懂几位主角的心理啊,简单来说就是人物塑造还是单薄且抽象化,其思维逻辑和情感转变不像是正常世界发生的事,不说别的,怎么就这么巧,几个主人公都是极端分子?之前我也玩过同作者的游戏《人魔》,也是有点这个问题,就是完全不清楚这故事到底发生在一个现实背景还是奇幻背景。玩家的视角和主人公视角和割裂,玩家知道后续一些人物的线索,是由于玩家多周目获取的信息,但请问如果这个世界不是一个不断轮回的世界,主人公没有不断轮回的能力,他是如何做的和玩家视角一致的? 然后比较有意思的地方: 1.游戏引入了很多有关弗洛伊德的观点,这确实很有趣,关于“婴儿出生为什么会哭”的观点确实比较震撼我,我也是第一次了解生本能和死本能。又学到了不少呢 2.几条路线打完抽丝剥茧还是能得到一个比较完整的剧情,这就是一个社会弱势群体无奈挣扎的故事,男主一个人格想赐予这些人'解脱‘,而另一个人格想真的拯救这些人,而其实不止男主,游戏中所有的角色都有多重人格,或者说有着面具,这些面具的诞生也都代表着生本能和死本能,设计的非常的精妙 最后的最后,想表达一下感想,除了可怜的男主,游戏中的其他角色也都非常的让人心疼,无奈安乐死自己妹妹导致自己一直愧疚的女主,看着父亲家暴强暴自己母亲并残忍杀害还做成菜给自己吃的导致精神扭曲的老师,父亲欠债逼得自己只能出卖身体赎债的武晓... 只能希望处于困境中的人们还是尽量别走极端,还是先活着吧,春日雨,夏蝉鸣,今天是个好天气,秋风起,雪花轻,离去看不见四季呀
its the one dollar steam visual novels with hardly any ratings thatll change your life
我总是觉得国gal作者所摆脱不了的 追及一生的就是文青 但文青也不是缺点 这个视觉小说就在利用文青从而成为了一种独特的意识流 能get到那股阴郁潮湿的文字 那就说明受众找到了 美风一般 剧情中上 男主配音ai 有些线想不到可能需要攻略
很生涩的一作,剧情很乱,而且这个分支树系统真的是做了不如不做,艰难好评。
没玩通关,但是文案非常恶心,日式风格重的同时充斥着一种早年网文的感觉,写着写着被小头控制了一样。 稍微摘了下碰到的桥段和原文,男主是个男高,我们第一次见到老师:“陶老师的身体微微向我的方向前倾,我甚至闻到她身上特有的栀子花的清香”; 还有女学生为了赚钱跳ty舞的桥段; 这个老师想锻炼自己做心理辅导的能力,放学主动问男主能不能去他家; 然后还有个有点无口的妹子,他们提起了她,顺便说了下她的性格,陶老师:“这么说起来,你们两说不定还蛮般配。”,男主:“学校是不允许早恋的。”,老师:“啊,我知道,我就说说,不要这么认真嘛!”“真是的,寒川你老是这么不解风情,当心以后找不到女朋友呀。” 引号里的都是原文,感觉不像是受过教育的人能写出来的,什么叫异性老师私下询问学生想去他家,什么叫老师鼓励学生早恋,关心异性同学情感问题,这是教资不想要了呀。看游戏名以为是悬疑文,结果一看内容只能说这种描写非常的不入流,也没有接着体验的心情了。
получили позорного Хуа Чена, окруженного лолями и другими прекрасными женщинами. Визуал хорошоий, озвучка приятная. Я думаю у задумки действительно был потенциал, если бы не рассчитывали на типичную целевую (солевую) аудиторию.
It’s tempting to believe that all paths lead to the same destination, but in this game it’s surprisingly easy to get “hit with a shovel” into a false ending. Even so, the three true endings are beautiful, elevated by the inclusion of remarkable pieces from composers of the Baroque, Classical, and Impressionist eras. The story feels like it reaches for a deeper meaning than it fully delivers, yet it remains engaging thanks to its strong artistic direction. The one element that didn’t quite work for me was the presence of a human wearing a wolf mask, which felt a bit out of place. Still, the game pays clear tribute to landmark visual novels like Higurashi, with its recurring cicada sounds and the distorted backgrounds also brought Saya no Uta to mind.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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