
MONOMYTH is an immersive, first-person dungeon-crawling RPG inspired by the genre's late classics. Embark on a journey through a vast and highly interactive game world as you unravel the mysteries hidden beneath the ancient fortress of Lysandria.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 13 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 636reviews | 92% | — | $323.9K |
| $19.99 | 47ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tried to get into this twice, both times I just end up wandering around aimlessly wondering where the heck I need to go. All the rooms are kinda samey which doesn't help and there's no map, or at least you have to find a map. If you like feeling lost and running around a virtual environment in your spare time by all means try this. I can't be bothered with it.
has the feel of a sequel to kings field that fromsoft never made. great game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The closest game to this that people would be familiar with is probably Oblivion. The game is just tonnes of fun already, well worth the price. It nails the nostalgic feel it's going for better than possibly any game I've played. It can be a little rough around the edges sometimes, but in a way that adds to its charm. It can be easy to get lost, but exploration is part of the fun, and the spaces you travel through become recognizable quickly. A big tip for new players is to take advantage of the pins you can place on the map. Figure out a colour-coding system that works for you, and you'll find navigation and backtracking less confusing.
Now don't get me wrong, I appreciate the effort that went into this game, especially considering it's the product of a solo dev. And I do appreciate the immersive-sim dungeon crawl angle he's going for, because I desperately want another one of those. But - and this is a big but - this appears to be yet another game that's just stuck in Early Access forever. There have been no updates at all in 2026 that I'm aware of. I backed this game when it was on Kickstarter, and the delivery date was in 2022. That was kind of a long time ago! So, yeah... you might be able to play and even enjoy it in its current state, but for me, there's that nagging voice in my head asking, "Wouldn't you rather just play the finished version?" every time I try to get back into it. This game has a lot of potential, but unfortunately, as some game designer once said, "You can't play potential."
It's got potential, but the AI is too dumb to pose a real challenge. Most enemies are easy to cheese which makes powering up pointless. Ranged weapons trivialize fights.
Monomyth feels old school in the best way possible. It's a "first-person dungeon-crawling RPG" and the comparisons to games like Dark Messiah of Might & Magic and others of that era are accurate. It was heavily inspired by them after all. You could probably add immersive sim onto that too. Really does make me feel like I am playing something like Dark Messiah, but it isn't just a copycat, it's a fresh iteration on a familiar friend. Fun combat, rewarding exploration and puzzles, good characters and story, a very well designed map... there's really almost nothing to complain about. Currently my only major complaint is no cloud save. It drives me nuts when games don't include this, and I really hope the developer will add it at some point. The only other complaint isn't anything major, it's just sort of.... odd? There are zero women in the game. Not in the bar, not on the street, not in a house, not at the church, not in a store, not at the barracks.... lots of NPCs, all males. It is not a big deal to me, it's just strange. I didn't think much of it until I got to the city. Supposedly the dev will make a playable female, but no clue about NPCs. [b](EDIT: I have found out he is adding female NPCs as well as a playable female)[/b] An amazing game for a relatively low price. It's a fairly challenging game, you will likely get stuck, but it is so fun and satisfying when you get past those hurdles.
very fun game, hope it gets the attention it deserves!
Just IMO this is everything that makes a game fun. Freeform mission approach and no specific classes let you build whatever you want to try and find creative solutions.
Hacer un mito en mono en vez de estéreo hoy en dia es una locura. Igual esta bueno, me recuerda a cuando vivia en las cuevas del cerro Uritorco
Great dungeon crawler. Very impressive for a single dev. However, I can't believe this does not have icloud saves yet. For someone with multiple devices, this is a real bummer. Tried to pick it back up while traveling and was shocked it is still not present. I don't have the time to start over again. Please add this feature.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 12 | 67% | $9.74 | |
| $2.5K | 11 | 91% | $9.74 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $40.6M | 33.5K | 88% | $44.99 | |
| $47.1M | 109.8K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $323.9K | 559 | 91% | $9.74 | |
| $324K | 742 | 56% | $12.99 | |
| $323.9K | 1K | 88% | $12.99 | |
| $323.8K | 936 | 77% | $8.99 | |
| $323.7K | 2.2K | 71% | $9.99 | |
| $324.1K | 956 | 88% | $19.99 |