
Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 8.5Kreviews | 91% | — | $706K |
| $14.99 | 410ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A classic co-op game. Still a blast to play with some friends.
我滴妈泪,8年前买的,现在才更新中文!兄弟们告诉我,我是该给好评还是差评?
[h1] Monaco what's yours is mine, what's mine is mine. [/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've spent 170 hours in a game that can be completed in roughly 8-12 hours. That's the TL;DR of what I personally think of this game The first time I played through Monaco, I didn't know anyone who had the game and didn't feel like playing with strangers, so I went ahead and solo'd it despite the heavy emphasis the game has on co-op. I went into it almost entirely blind, only having seen a few select images and clips from the gameplay, and within the first few missions of the game I was absolutely in love with it. Everything from the music to the actual gameplay itself hit me just right and I found myself having more fun with this game than I had with any others that I had played in a long time. Monaco's story was what really won me over the first time I played through it though. It only took a few missions before I was entirely invested in the plot, and I was almost more eager to see the snippet of story that took place at the beginning of each level than I was to actually see the level itself. As the game went on I even found myself rushing the objectives rather than taking the time to collect every coin on the level, just so I could get to the next bit of story. This was the story that made me fall in love with the heist genre, and I often find myself wishing I could find another game that would give me the same experience that Monaco did my first time playing it. It's a stealth game where stealth is actually mandatory, you cannot simply blast your way through a level once you have been caught like plenty of other games where being stealthy is encouraged. That said, being spotted and having guards alert on you isn't an automatic failure, with some of the game's most exciting moments come in the frantic scramble to escape and find somewhere to escape with your life, hide, and regroup. I've played through the game both solo and with a partner at this point, and while the game is fun whether you're playing alone or with friends, it does give two very different experiences depending on how you're playing. Solo tends to be a lot more strategical and tense given that you have to figure out how to make your way through the level by yourself with a certain number of lives, while playing with friends can often end up in a frantic, wonderfully chaotic rush to save each other and grab what you can in the process. The game isn't perfect of course. The artistic style of the game is beautiful, but it can look very busy and there is a bit of a learning curve to figuring out the various icons and symbols that are located all over the map. The music can get just a bit repetitive at times (especially if the level is taking a particularly long time to beat, or if you're just not a fan of jazzy ragtime piano type music.) but varies from level to level enough that it's typically not too much of an issue. And while I personally don't consider this to be a negative, it should be warned that there is a rather sharp difficulty spike that takes place in the second chapter going forward, as the levels from the first chapter are revisited and played out in a wildly more chaotic and intense manner. If you're looking for an easy smash and grab, Monaco isn't it. Replayability is going to vary from person to person. The average play through for me tended to be anywhere from 8 to 12 hours depending on who I was playing with and how much we screwed around. There are fan made levels that can be played through the workshop to add a few extra hours to your gameplay, though a lot of them can be hit or miss. There is also a zombie mode that can be completed for an extra challenge, though there's no story that goes along with it and is purely for the challenge and achievement. Not sure if this is as much a review as it is me just gushing about the game, but it has been my favorite for years, and if anyone gets even half the enjoyment I did out of it then good.
Better to play with friends.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Monaco is a top-down 4-player cooperative stealth indie game where you have to heist areas and escape before getting caught/killed. I had some fun playing this game, but I do not recommend it for various reasons. First, the gameplay is quite repetitive even though there are many maps and characters. Second, the game is pretty dead if you are willing to play it with other online players. Third, the graphics are pretty bad for a pixel-art game. 5/10.
Better than 2 Was fun getting achievements, very fun game, even better with friends. 2 feels like bloat compared to this
好不容易长大了可以和朋友畅玩了,却无法稳定联机了。
With all those stupid nerds parodying MSX metal gear titles for 10 years to come, you can tell which game won the stealth competition. https://www.youtube.com/watch?v=8TjYIEnn43o
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $80.5K | 156 | 63% | $10.49 | |
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| $2M | 4.2K | 80% | $19.99 | |
| $229.8K | 484 | 90% | $14.99 | |
| $10.4K | 36 | 72% | $11.99 |
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