
Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 8.5Kreviews | 91% | — | $706K |
| $14.99 | 410ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game appeals to my criminal tendencies.
バランスだけなら全てのクライムゲームの究極系の調整がされてる作品 だいたいこの手のゲームってステルスしたい奴とラウドしたい奴でプレイのやり方が喧嘩しがちで クリアするまでのルート分岐とかゲーム性がまるっきり変わって来るんだけど このゲームはその部分が見事に調和できている ラウドしたいAの人が暴れまわってる間、知らなぁいって他人の振りしてBの人だけステルスして報酬を集める そのあとラウドで暴れ過ぎて死んだ奴は、ステルスやってる奴が他人の振りしたまま死体に向かって蘇生できるっていう お互いがお互いにそれぞれメリットあって共存できていて、喧嘩していないゲームバランスになってるのは 何気に他のゲームには存在しない、特筆した良い部分だと思う(他のゲームだと一人バレただけで他のプレイヤーも全員チームメイトだとバレてステルス失敗したりするのがデフォルト) こういうゲームが増えれば嬉しいなとリリース当時から思ってたけど 10年以上たっても、この手の奴は一切増えないのであった…
Super fun game! You definitely don't have to be a pro to enjoy this, but you should have at least one friend to play it with. I never thought it could be so much fun to be a criminal.
This game SLAPPSSSSSSS! Definetly best as a co-op (even tho you can play solo). The graphics, the music, vibes. Highly reccomend (also reccomend reading the story bits aloud in fun accents).
I've always liked this game with groups. We begin each mission actually believing that this time, THIS TIME WE WILL BE SNEAKY!! Our plans always immediately fall apart and we end up running from the guards in circles, getting separated, and ultimately winning-- somehow, some of the time. What can I say? We're terrible at it and I love it.
It is set in Monaco, so it delivered on what it promised.
[h1]非常好玩的2D偷窃潜行莽夫模拟游戏。 有官中~重点是支持多人协同~ [/h1] [spoiler] 考虑我摸鱼,大佬带我那样玩下去一定很棒! 可惜现实中我只能一个人打开风灵月影··· [/spoiler] 玩家一路捡金币、开锁、躲避守卫突突突~ 还支持工坊关卡和多人协同过关! 每个关卡开场几句对话介绍点剧情。 每个角色都有各自的特点, 铁匠能快速撬门(其他人开门比较慢罢了,而且依旧打不开要钥匙的门···)。 侦擦员看得更远(呃,没注意)。 扒手有只猴子能收集东东(还不错,不用去捡金币了,猴子会帮你快速捡到)。 清洁工可以巨晕没防备的敌人(所到之处其他人都莫名其妙的睡着了)。 鼹鼠可以破墙(专业打洞,同样有些墙破不了)。 绅士能伪装(但对部分守卫无效)。 黑客能从电源插头整病毒(电源插头!?好使好使··) 红发能引诱他人(但对部分守卫无效) 反正每个角色都有特点,但都有限制。 还有创意工坊那一堆堆的关卡 其实这些对我来说没啥吸引力,俺就想看剧情··· [h3] 剧情有些地方其实没看特别懂,感觉故事有点深度。[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3305201430 https://steamcommunity.com/sharedfiles/filedetails/?id=3308398350 https://steamcommunity.com/sharedfiles/filedetails/?id=3310314379 剧情流水账: [spoiler] 铁匠的故事 1、侦擦员、扒手、铁匠、清洁工4人准备从暴风雨的监狱里逃离。 玩家自带开锁能力,直接打开监狱门,通过某个被挖了洞的牢房逃离。 2、弯道劫案 逃离监狱后主角一行想起了关在监狱B区的鼹鼠,他会挖隧道!不过鼹鼠正被条子押送到克莱尔沃,主角一行打算劫持押运车救下鼹鼠。 3、黎巴嫩大使馆 从鼹鼠那得知大使馆的工作人员那能获取护照,这样才能出境,鼹鼠之前干过这活。 4、艾伯特银行 鼹鼠的朋友能让主角们离开,不过要钱钱。 主角一行缺钱,恰好银行就在对面··· 从银行取得票据后离开。 5、告密庄园 鼹鼠和他的朋友绅士进行了神奇的对话后得知绅士被条子关在家里了,帮他脱身才能用他的游艇。 6、康达迈恩港口 绅士确实有游艇,不过游艇已经被严密包围了··· 所以需要放倒几个···然后坐游艇离开··· 7、蝎与蛙 绅士和神秘人电话说了几句话后··· 游艇爆炸导致周围一片火海,主角一行准备逃离火海,虽然···大伙们都没离开港口···无奈只能逃离。 这个关卡天空居然有直升机! 8、医学中心 刚逃离火海大伙们都伤势严重,绅士知道医院的精神科那有人能帮上主角们。 结果发现对方不是医生而是黑客。 9、安保技术公司 其他人都指责绅士救了不该救的黑客,但绅士说他们的行为早已被录像,而炸船的人的幕后主使达维塞是安保公司CEO,主角们需要潜入机房里删除录像! 10、海洋博物馆 主角们打算出境,绅士却希望主角们能帮他处理掉一个月前从海洋博物馆偷东东的记录。 11、绯红迪厅 锁匠感叹为何大伙们都被绅士的“机会”不断引诱不断脱离原本出境的目标。 可某天主角们去迪厅接绅士女友的时发现达维塞倒在她脚下狗带了! 无奈只能把红发从现场救出来。 12、钻石区 红发按绅士的要求解决了达维塞,这让她很难受,让她好受些就必须给她钻石! 于是···主角们去抢钻石··· 13、艺术画廊 红发对主角一行一顿猛夸后,主角们就屁颠屁颠地帮她去偷取画廊的所有东东··· 14、王宫广场 这是主角们在里维埃拉的最后一晚,在巴黎大酒店的钻石套房看着主角们干的各种劣迹,直到黑客说王宫安保极差,进去出来就有钱! 于是主角们放弃抵抗,自由在几千里外,但钱就在这里···摩纳哥··· 15、蒙特卡洛Du场 从巴黎大酒店套房的窗口望出去就看到了DC,大伙们都不约而同地进了电梯前往DC··· 16、摩纳哥酒店 绅士摊牌了,鼹鼠、绅士、红发、黑客4人是一派的,他们之前说好协助其他人离开摩纳哥的诺言拖了很久,还帮绅士干了好多活让他们变得很有钱。最后他们打晕了主角4人,然后报警了···让他们背锅··· 接下来扮演绅士一行取得护照逃离··· 17、尾声 最后一关由锁匠陈述,不知道他们逃了还是咋了,在教堂场景中取走属于自己的东东一个人逃离···(依旧扮演绅士阵营的其中一人) 这个关卡推荐两人开,但单人也能冲··· 最后 你的 [玩家扮演的角色名] 就是我的 铁匠眼里的故事到此。 扒手的故事: 从铁匠的第二个任务开始叙述。 1、暴力之声 检察官伏尔泰和扒手的对话,伏尔泰称扒手的朋友把一切都告诉他了,但扒手说故事和真相有些差别···于是从头说起。 在弯道劫案那,只有3名囚犯被记录失踪。鼹鼠不是唯一失踪的囚犯。 2、外交事务 扒手交代绅士、黑客、红发也在押送车上,和其他人一样是囚犯,红发用钱似乎是黑客整的,绅士因为行为不当导致资产被没收拍卖。 绅士去内网搜索那些他被没收的财产。 3、流动资产 内网显示绅士的财产除了一份文件藏在艾伯特银行外其他统统没了,去银行get那份资产。 4、地盘争夺战 扒手交代绅士不是偷渡商,而是zou私武器,被捕后导致交易中断,不过他还是让鼹鼠继续交易,从对手家里取得货单。 5、违禁品 检察官以为绅士被软禁了,实际他却是伪装大师,当他们去回收载货单溜进zou私犯的游艇,取得货物。 6、落水老鼠 绅士要求鼹鼠炸了游艇,让后一起逃离。 7、假牙 检察官说明大堆目击证人看见主角们从船坞逃走,而绅士则知道如果那没人就会推测到他头上,所以才让主角们在那··· 绅士还让鼹鼠、黑客、红发盗取并伪造牙科记录··· 8、魔鬼把戏 扒手交代绅士和达维塞其实是同一个人,而所有的记录都在安保公司那,并被主角们处理掉了。 9、对手的气息 绅士在主角们到达安保科技时候,又从达维塞的私人物品搞几样东东丢到博物馆那交换绅士的证据。 10、红地毯 迪厅那达维萨其实不是真的他,而是被毁容的其他人。主角们则把视频录像搞走。 11、致命魔术 检察官电话要验尸结果后发现达维塞确实不在迪厅的尸体里,大卫在钻石区露脸了,于是主角们借此机会抢了钻石···(大卫是某个罪犯) 12、珍珠猪 绅士在给大卫的犯罪记录里加料的时候也发现到自己团队里有叛徒。这次是盗走博物馆的杰作。 13、同花大顺 扒手还交代他其实是卧底,条子雇他在安保技术大楼附近街区要饭,后来有个西装男让他转移到博物馆。 在博物馆劫案发生后,他才意识到是他促成了那个劫案,而他的条子负责人被大卫收买了···而绅士则一直用假身份维持着合作关系。 绅士为了找出背叛者特意搞了个更大的犯罪行动希望叛徒暴露。于是抢劫王室。 14、最终任务 绅士知道自己的资产全部没了,但有个对他而言有特殊价值的东东在赌chang被竞拍,他知道抢DC过于疯狂,所以要那些不怕被抓的人去行动。 15、再见 绅士想把叛徒找出来却失败了,最后打算用老鹰捉小鸡的方式,条子包围了酒店,大家各自飞,绅士告诉每个人汇合地··· 16、身份 检察官伏尔泰打算联系里昂找大卫确认扒手的故事是否可靠,但如果这么做,绅士肯定就知道了扒手是叛徒的情况,这样就再也见不到绅士了。 如果不这么做他们4人能把检察官带到绅士面前。 可惜检察官准备亲自前往里昂··· 于是主角蹭检察官不在逃离监狱并永远消失。 这个关卡相当于演员表,每个房间都有演员字幕。 起源: 这一系列故事由检察官对侦察员的问询开始。 侦察员交代了他的朋友的开始··· 以及唯一一个没被抓的清洁工又在外面搞事情··· 1、序章:鼹鼠 检察官对侦察员说他可以给予庇护,为此侦察员要交代他朋友们的事迹。 侦察员交代他们是罪犯,从某个时刻开始就开窍了不在乎法律。 鼹鼠之前被抓时,他朋友把他落在博物馆地下的大坑里,还和条子僵持了好一段时间才被抓。 2、序章:侦察员 侦察员交代他们之所以不怕死不按套路是因为债务。他来自混乱的海地,从小就被迫离开家园··· 这是一种道德债务,他觉得法律不适用他,除非所有债务都还清了。 3、序章:锁匠 侦察员离开海地后流落漂亮国拉斯维加斯,在巴黎酒店遇到朋友够多的锁匠手下负责望风,对方被抓后他就离开了··· 他们打断了他的手,这是世界欠他的债并让其从道德的束缚中解脱出来··· 4、序章:扒手 侦察员交代扒手以前很有钱,后来堕落到在公园抢游客。 5、序章:黑客 侦察员交代黑客不是第一次遇到麻烦了,多年前他闯入国际条子总部搞破坏,被非法监控网络为由逮捕了他,不过最后他们给了他一份工作。 6、序章:绅士 一旦我们出去,黑客就知道如何让我们和叛徒联系。那个叫条子抓他们并且要为他们回到原点负责的男人。 那个男人是绅士,以前是银行老板,二十年前他唯一的罪名是造了太多的钱。当某天条子把他的财产充公后,全世界都欠他的债。 7、序章:金发女郎 红发知道如何在光天化日之下隐藏自己,这点连绅士都自叹不如。以前她只是普通小贼,直到她在盗窃绅士的度假屋时被私人安保抓到。 当她被带到绅士面前时似乎整个世界的欠债都被清偿干净了。 绅士是唯一一位不被她的美貌动摇的人。 也许这就是他们会坠入爱河的原因,绅士是唯一一个能触碰到她真实一面的人。 8、尾声:清洁工 世界没有欠清洁工什么债务,清洁工不停收集载物是为了他的双胞胎弟弟,他弟弟思维变得太快无法控制自己坏掉了。而清洁工正常,他从未陷入痛苦或者觉得被背叛,他只是不相信公平。 他出现只是为了平衡世界与人之间的债务关系。 如果世界破产了,清洁工也无法赎回被取走的东西。 而报纸上刊登的消防部门很忙的原因就是他了吧。 ···扮演清洁工在纵火后捡钱···最后逃离! 其他的都是被捕,唯独清洁工是逃了··· 结局: ···这几个关卡基本都是取回某些证据··· 1、火灾之后 伏尔泰回到监狱后从老实人康迪德那得知大伙们在暴风雨夜里再次越狱了···之前的人提到纵火案,所以他打算去那找找证据。 玩家则扮演任意角色去纵火案现场取走证据离开。 2、藏匿处 伏尔泰觉得他们终将逃离这座城,那些劫匪可不相信什么公义,聊着聊着他想起了侦察员说扒手在公园抢劫游客被抓,但那是假的。 他们应该是把某样东西藏在那···他们应该会回去取那样东西。 玩家扮演角色取公园的人那抢回证据。 3、他从哪里来 从老实人那得知公园早上发生一起骚乱,他们确实出现在公园。 虽然伏尔泰自己也不清楚他为何知道,可能是对方在试图将他们的计划透漏给他吧。 他们应该还会去绅士常去的地方,老实人说绅士办公室周围都是警员···伏尔泰猜测似乎还有东西绅士还没找到,他迟早会回去找那东西的。 玩家扮演角色比警员更找找到证据并逃离。 4、多愁善感 伏尔泰和老实人到达办公室依旧来迟一步,扒手之前说他们在国际条子中安插了线人,红发因为在绅士的度假屋行窃遇见绅士时,绅士就喜欢上她了,但爱人已经不会回来了,但绅士应该还会取回旧爱的纪念品··· 5、逃出摩纳哥 锁匠和扒手的审问视频在他们逃离的时候一起顺走了,老实人和伏尔泰正谈论着,此时无线电传出嫌犯开车前往博物馆的通话。 老实人觉得那就是他们,他们在地铁站门口···伏尔泰一行追,主角们通过地铁逃··· 6、在里昂的老巢 他们逃了,伏尔泰考虑和老实人秘密前往国际条子那,不过那里毕竟都是条子··· 主角们前往总部清空所有犯罪记录··· 7、藏在肮脏处 老实人惊讶伏尔泰为何能预言到所有犯罪场所,之后伏尔泰考虑使用假名和证件去海地。 伏尔泰觉得他们在总部有线人是假的,如果要逮捕他们应该要孑然一身去(所以最后一个人扑街了···)··· ···主角们消失在了海地贫民窟··· 8、永别,巴黎 伏尔泰在D场的转盘桌那看到了绅士,他们都来维加斯了···老实人康迪德和伏尔泰上了绅士的赌桌。 绅士询问你收拾残局销毁所有证据了么?他相信他肯定处理好了···并说检察官很累需要睡会儿··· 康迪德解决了伏尔泰··· 绅士的侄子鼹鼠准备处理检察官··· 于是从今天开始他们都是自由人了··· 最后在重新开始钱,D场,他们最后再乐呵一把,抢走巨款··· [/spoiler]
[h1] Monaco what's yours is mine, what's mine is mine. [/h1]
A classic co-op game. Still a blast to play with some friends.
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