
Mom says I can't get out of my room after 12:00 AM. But I always hear the door opening and closing after that hour. Why isn't mom sleeping?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In this story, you will control Riley, a girl who has noticed a grotesque change in her mother’s behavior over time, putting her in various challenging situations from which you must help her escape unharmed.
Will you be able to uncover what Mom is hiding?

Immerse yourself in a disturbing atmosphere of terror as you solve puzzles within the house and explore other maps.
Featuring pixel art graphics inspired by classic horror works.
A dark narrative filled with secrets surrounding your own mother.
The use of headphones is highly recommended for an immersive experience.
Experience around 2 hours of horror, packed with a diverse range of maps and puzzles.
Genres
Engagement
Reviews
En general me gustan bastante los juegos donde los graficos son pixeles y te muestran una historia macabra, que normalmente va asociado a la psicología del personaje y sus traumas. Pero est último no existe en el juego, aunque empieza pareciendo eso, se va por un camino mas fantástico (refieriendome a fantasía, mucho mas ficticio), de tal forma que no he acabado de entener lo que iba sucediendo narrativamente, sino que el juego iba avanzando y cosas iban sucediendo, pero sin más. O de esta forma es como lo he percibido, vaya.
Hmmm... It's hard for me to decide if I should rate this game with a thumbs up or a thumbs down as my opinion is somewhere in the middle. 🤔 I liked its simplistic graphics as I'm a sucker for pixel art, the sound design was solid, the atmosphere was spooky, and the characters were interesting enough. On the other hand the puzzles were way too cryptic, the English translation got pretty bad towards the end, the game bugged out multiple times, and the story just confused me. I finished the game, but I have no clue what actually happened. 😅 Since I'm exactly on the brink when it comes to rating this game, I think I'll go with a thumbs up here, since the developer seems like a really nice person. :)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 31 reviews with recorded playtime.
[h1]It's not very good...[/h1] I like RPGmaker and RPGmaker style games, but really, it's just not very good, it's so obtuse for no reason, the translation is broken English which like, fair enough, translation is hard, but still it doesn't help, I got all the endings and achievements and now my only saves with the bathroom key it won't let me go in the bathroom, not for any real reason, just she doesn't want to for literally no reason but let's move onto the most horrific offence of this game the assault to the practice of pixel art please understand, I'm a pixel artist, I've been doing pixel art for years, I love it, I have fun doing it, I adore the medium and think it's amazing the person who created this game did not understand the most fundamental rules of pixel art, it reminds me of another game I played until coming to a point where the game was glitched so badly that it hard locked the entire rest of the game, skeler boy (by the way this game is full of bugs too but none I encountered which hard locked the game), what these games have in common is what's known as mixels, using pixels of a smaller size than the resolution of a sprite, or of the world, it's an incredibly amateur move to make Your character is for some reason higher resolution than the sprites of all other characters, despite her being significantly smaller, and them being significantly larger, this results in not only ugly out of place designs, but the protagonist despite being a child, appearing more like a small old woman whose hair is thinning, and the other characters look like baby's first pixel art, like bad oversized mascot costumes, because they are just so much larger than you, but so much lower resolution, that's the effect that losing the detail has, other than it just being ugly, and that's not even close to the only uses of mixels, they are FREQUENT throughout the game, just in the world, for no good reason as far as I can tell, maybe they were all just ripped from elsewhere, free assets, I really don't know, but you need to keep your pixels consistent with this style, sure there are occasions that those rules can be bent or broken, but you need to understand them before you break them, they exist for a reason, and the creator of this game, at least at the time of it's creation, did not understand them the gameplay is bland and unintuitive, it drags on, overstays it's welcome by a significant margin, whatever, the story feels underdeveloped, the epilogue doesn't make sense, cus where else is the kid gonna go? Why wouldn't you find her for ending 2? And when it comes to the shopkeep, and other characters, it feels like more was planned for them, or maybe they were just there to flesh out the world, but ultimately they serve no purpose, give you more to do once or twice when looking around (despite the game seemingly trying it's hardest to stop you from doing so), but that's about it, which is incredibly disappointing so, in case you missed it, I did not enjoy this game, I was not a fan of it, I think it's obtuse, it's ugly, it's boring, it tries too hard to scare you, there's too much that's just there for no reason like a random tile to a "secret" room which spells out the entire core of the game, because nuance is dead apparently, even if I received this game for free I'd feel robbed and yet despite my disdain for this game, I took a look at what the developer has coming up in the future at time of writing, and while I don't think it's anything groundbreaking, and I probably won't play it as it doesn't look like my sort of thing, the developer has clearly learned from this game at the very least in their art, I didn't notice any horrific mixels or anything in the trailer, and I want to recognise that their effort in learning and improving is paying off, and I genuinely hope to see some great things from them in the future, as this style of games has often been full of lazy, or bad titles, made by people on a whim, there are tons of great ones, don't misunderstand, but for every great there are 100 terrible games, and I'd love to see someone stick to this, perfect their craft, and potentially make something which is great, and has a big impact it's rare that games like this make a splash in the larger more mainstream sphere of games, I mean undertale is the closest thing and just look at how that turned out, the fanbase has a constant looming cloud over it thanks to the history of it's incredibly toxic fanbase in the past (not that they aren't still toxic, it's just received more mainstream appreciation and isn't considered cringe to like it anymore), while a large impact is rare with games like these, I do want to see the developer grow and develop their skills, and one day make something great, a game I can spend money on and feel every penny was well spent, but for this game, sorry but just don't bother, it's not good
Aunque es un juego simple tiene cierto encanto dentro de los juegos rpg de dos dimenciones lo cual aunque no es completamente lo que esperaba es muy bueno, aunque tiene su altibajos en general es una buena experiencia.
Un juego con una historia que te atrapa desde el principio, con unos gráficos sencillos pero que encajan con verlo todo desde la perspectiva de una niña. Los puzzles no son muchos pero todos son distintos y la ambientación está muy lograda. Aún tiene unos poquitos bugs pero nada que rompa el juego.
Pleasant game, typos and all. I enjoyed it, thanks for making! The sound effects were top notch. There is a bug in the basement area where you can go out of bounds, but it doesn't really break anything.
I really liked the way this game was laid out from a design stand point. Each area was simple but detailed and well done. loved the way the game felt, the music and the art were really good. loved the little plot twist for the dad and mom and the backstory. I look forward to the creator"s next game.
Aunque tiene cosas por pulir, para ser el primer juego del autor, es un buen juego corto (1-2 horas) de horror hecho con rpg maker. Tengo curiosidad por ver cómo evoluciona el autor.
You added achievements after I 100% completed the game. I don't wanna do it again REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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