
Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 14 → 14.57/day in the week after.
About
MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.
Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.
Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 3.8Kreviews | 97% | — | $1.7M |
| $12.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1383 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sehr schöne Horrorerfahrung
스토리와 연출도 훌륭했고 게임성도 좋은 수작! 깊은 곳으로 내려갈수록 자신이 저지른 일들을 무의식 중에라도 눈치챈 건지, 아니면 정말 그 '신호병' 때문인건지 최악에 최악으로 치닫는 모습이 안타까울 지경. [spoiler]절박함에 할 수 있는 것은 모두 다 행했지만 결국 주인공은 아무것도 해내지 못하고 상황을 나쁘게만 만들었다. 복수라도 해냈다고 좋게 보면 그렇게 말할 수도 있겠지만 마트료시카 사건 또한 최악의 국면을 맞이하게 된 것.[/spoiler]
One of the best horror games I've played in a long time. MOLE throws you into a massive drilling machine and basically says: Good luck figuring this thing out xD At first, I was completely overwhelmed by all the machines, controls, and equipment you need to operate, but once you get the hang of it, everything starts to click. The story is genuinely interesting and becomes more exciting with every minute. The game also keeps you constantly busy. As soon as you finish one task, something else is already waiting for you. Despite spending most of the game moving between different levels of the drilling machine, it somehow never feels repetitive. There's always something new to do, and even the enemy encounters manage to be stressful without becoming frustrating. I only had two issues, and both are very subjective, so they don't affect my overall recommendation. I sometimes struggled with the subtitles. The text becomes blurry for me while it's appearing, so I usually had to wait until the sentence was fully written before reading it. Unfortunately, some longer subtitles started disappearing before they had even finished appearing, which made certain conversations difficult to follow. There was also one longer section with constant screen shaking. It absolutely made sense for what was happening and helped sell the feeling of everything vibrating around you... but my brain apparently disagreed and decided it was time to feel sick xD A slightly less intense effect would have worked better for me. Again, those are personal accessibility issues rather than reasons I'd criticize the game itself. I mainly wanted to mention them in case other players struggle with similar things. Because apart from that? MOLE is an absolute must-play for horror fans^^
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 6.3K | 84% | $9.99 | |
| $1.7M | 2K | 55% | $12.49 | |
| $1.7M | 3.5K | 66% | $14.99 | |
| $1.7M | 8.3K | 94% | $5.99 | |
| $1.7M | 4.2K | 85% | $14.99 | |
| $1.7M | 3.2K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $55K | 149 | 89% | $6.99 | |
| $47.3K | 234 | 56% | $14.99 | |
| $2.5K | 28 | 57% | $2.99 | |
| $2K | 31 | 94% | $4.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 2 → 36/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我愿称之为low poly风格模拟类恐怖游戏里的佼佼者。这游戏如果说是恐怖不如说是压抑,虽然里面有确确实实的鬼来追你但是真的,就跟放水一样生怕你死了,不远不近,一直把握好距离让你感觉被压迫但又能轻松通关。 机器的操纵我就不多说了,磁带、显式管、拉杆、电钮这些操作让你观看剧情的同时又不会让你觉得无聊,代入感拉满
Excellent, big ol hybrid of some of the coolest horror indie games from the last decade and able to manage its own unique feeling. Will be making a few people play this.
MOLE is already one of my standout indie horror games of 2026. Its greatest strength is how physical the drilling machine feels. Cassette operated systems, tactile controls, and machinery that constantly demands attention turn the vessel into more than a setting: it becomes a claustrophobic space you must understand and keep alive. The retro visuals and oppressive sound design build tension without depending entirely on jumpscares. What initially appears to be a mechanical survival experience gradually develops into a surprisingly emotional story about grief, memory, and faith. The pacing is deliberate, and much of the experience revolves around operating the machinery, solving diegetic puzzles, and interpreting the story rather than fighting enemies. Players looking for constant action may find it slow, but those who enjoy atmospheric psychological horror and immersive interfaces will find something genuinely distinctive here. MOLE is tactile, unsettling, visually memorable, and much more emotionally powerful than I expected. Highly recommended.
我是醉鬼,我是灾星,我是疯子,我是M13的领航员,但我更是一个父亲 我爱我的儿子,我也怕我的儿子,我只能一次又一次的靠着酒精麻醉自己,放弃了工作和任务,每当那具烧焦到皮开肉绽的躯体出现在我面前,那种恐惧感是真实的,为了佩特罗,也为了自己,我要找到白兔信号,在长满花草的狭窄舱室里,操作着机械的设备,似乎这能让我忘记套娃事件带来的毁灭性的灾难,忘记我对儿子的亏欠,让一个男孩活在虚构的梦里 可我必须要找到真相,为了佩特罗,也为了自己,我只能一次次打破眼前似是似非的幻觉,这是哀求佩特罗原谅我的过程,也是自我救赎的过程,爆炸在引擎室发生,过去的一切都不重要了,我只想回到最后的快乐记忆,我一定要找到白兔信号,带我的儿子回家,和佩特罗一起回去 可我错了 我亲爱的儿子从来没有恨过我 可惜我早已被愚昧蒙蔽了双眼 你从不亏欠任何人,维克托 我就在这 找到我 现在 挖
Great game
Everything about this game is perfect.
Petite pépite d'horreur de 3/4h, avec une ambiance incroyable. Il vaut largement son prix !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.