
Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 14 → 14.57/day in the week after.
About
MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.
Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.
Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 3.8Kreviews | 97% | — | $1.7M |
| $12.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wtf?
Absolute Cinema
Great game, easily worth it at full price. I find quite a few horror games (for instance, Alien Isolation) to be unplayable after a while, just because the constant tension wigs me out. There are some chase sequences in MOLE, but they are never too difficult and manage to be tense and exciting without overstaying their welcome, and the long periods of downtime between where you're solving puzzles or exploring the ship make the level of tension completely manageable (unless you have a serious heart condition). The puzzles, too, are tactile enough that the answers are never too hard to come by, while still making you feel cool for figuring them out. They're also just really unique and neat. I especially enjoyed the process for loading and firing the torpedoes. Some "retro" graphics just look ugly, but these feel stylized in a way that fits the physical theme of the drill ship. The ship is great; it feels very claustrophobic and lived in, and the design feels real in a way many spaces in videogames don't these days. The story is upsetting and thought provoking in the way all good psychological horror stories are. Bottom line, if it looks interesting to you, get it. The environments are great, the tactile world is great, the puzzles are fun, the chase sequences are exciting, and the game never once became so difficult or obtuse as to be frustrating. The sole, niggling little issue I had was that changing the "confirm" binding from Space Bar to Enter soft locked me on one puzzle, but that was easily fixed by changing the binding back. And you don't really need fast twitch reflexes here anyways so it didn't bother me much.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 6.7K | 92% | $9.99 | |
| $1.7M | 36.3K | 79% | $2.99 | |
| $1.7M | 2K | 55% | $12.49 | |
| $1.7M | 3.5K | 66% | $14.99 | |
| $1.7M | 8.3K | 94% | $5.99 | |
| $1.7M | 4.2K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $55K | 149 | 89% | $6.99 | |
| $47.3K | 234 | 56% | $14.99 | |
| $2.5K | 28 | 57% | $2.99 | |
| $2K | 31 | 94% | $4.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 2 → 36/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前玩到的2026年最佳!
Can not begin to express how amazing of an experience this game is. Genuinely on par with MOUTHWASHING and SOMA with how many questions it had me asking throughout my playthrough. Give this game a play, and play it alone.
what an amazing game, lots of love went into this and it shows.
11/10 this is up there with one of the best games this year, it had all of it. the horror, action, atmosphere, and story telling. I think the story telling is the best part about this game, this was just generally insane game. it is like if you combined mouth washing, ROUTINE, and iron lung together. it is defiantly worth playing
Great game with great atmosphere and writing
uno de los mejores juegos de horror que he jugado
haganlo mas facil que me va a dar algo estoy menso
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.