
It started in your foot. Now it’s in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently.
Modeled estimate, not a reported figure. How we estimate →
About
The only thought left is: GO UP.
The building has thirty floors. Your body has problems - hunger, thirst, exhaustion. The infection doesn’t care. It only wants altitude.
Your body is in shambles... but the foot keeps climbing.
The building is not haunted. The people in it are not monsters - and they want things. Junk. Food. Favors. Someone to do something mildly humiliating to their neighbor.
A few of them know things they shouldn't. And maybe what they know has something in common.
You're the only one collecting the pieces.
The building is the same every time you climb it. The neighbors are the same. The trades are the same. The vending machine on the ground floor has the same stock.
What changes is what you know.
Every run, you learn something. A shortcut. A better trade. An item you thought was useless until it saved your life. Slowly, the building starts to make sense.
You’ll know what to do next time.
But your foot isn’t waiting.
MOLDRISE features a full-length original soundtrack, composed by Mike Klubnika, creator of Buckshot Roulette, s.p.l.i.t., and Machine Party.
First-person survival horror. Retro aesthetics. A thirty-floor apartment building with no empty floors and no happy endings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 475 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i just wish you could see your foot!
AMAZING GAME
Buyers beware - it's one of the best games in the world! Not only it allows you to redefine your keys (unlike some other games), but it also tackles difficult horroro-economic topics like the pricing of fungus-inhibiting lotions, untaxed spontaneous pawnshoppery in semi-abandoned urban areas and the appropriateness of verticality of human habitats. Well-rounded, bit-sized package of a game, featuring soul-caressing esthetics and advanced aspects of neighborly interactions! Keep away from children, though, just in case...
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Languages: English, German, Spanish - Spain, Russian
Hours played at review time, across 477 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, the trailer says it all, a little resource management "horror" loop gameplay with exceptional graphics and an interesting lore. Very similar in terms of ambience as No, im not a human and an incredible soundtrack to combine with it. The only bad thing I have to say for the game is: for most people, an indie title at this price that offers only two hours of actual gameplay can be a no-go from the start, but if price is not really that much of a problem to you, this game makes it very worth it to play.
incredibly fun game, best enjoyed going in fully blind!! [spoiler] i am fungal man [/spoiler]
Simple, yet good
Interesting Concept and Great Execution. the only flaw this has is the very limited Content and playtime. Beat the entire thing in around 2 Hours
Do yourself a favor and play the game blind.
Really like the theme and effort put into this, short playtime at 1.5 hours with 4-5 deaths. Worth the price being asked for the experience and care put into the theming.
well made
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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