
Mohism: Battle of Words is a detective game set in the world of wuxia. The game follows Zhang Xiaochen, investigates unsolved cases and comes into his own as a hero. He must rely on his wits and razor-sharp tongue to best his opponents, find the culprit and ensure justice prevails!
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Languages: Simplified Chinese*, English, Traditional Chinese*languages with full audio support
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不知道啥时候顺手买的,玩了一会后悔没当时就退款(lll¬ω¬)
其实是很有意思的古风武侠推理,但结局纯恶心人。如果主角不能改变结局的话,那么请问做出的选项选择有何意义
这推理的逻辑,让我想到了百变剧本杀里,那些自以为很巧妙的设计,实际漏洞百出的低分推理本。站在上帝视角写逻辑,尼玛的玩家推不出来,恰巧还证明我写的案件有难度,玩家不聪明,还给你得意上了!怪不得销量一坨呢,你活该啊!你清高,你了不起,你踏马就是该这B销量 ---------------------------------------------------------------------------------------------------------------------- 行,后面的剧情还行,我甚至有些类目,推理70分吧,可以好评
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
武侠版逆转裁判
还行吧,就是配音断断续续的很难受,在思考的时候那个字是波浪型的体验不太好,在证词的述说等等时候太长了,希望可以五句以内。
囤了好久,终于玩完了 故事剧情方面,懒得喷了 国内真的是有一大批创作者喜欢给人喂屎,真的是有病…… 至于我更关注的推理方面,太次了 好多推理细节真的是扯 刺穿了人还入木三分的剑是用脚踹出来的 重达几百斤,只能微微推动一点的雕像,往地上倒水就能推动了 给出的大量线索是没被用到的,然后一个线索需要出示三四遍 我只能说,之前还觉得《山河旅探》案件全靠借鉴,过于低级了 没想到在这游戏对比之下,案件细节至少还能稍微夸一下…… 只能说能玩吧……不推荐
国产的游戏,剧情还可以,但是有些地方略显牵强,整体还是很不错的
作为打破传统武侠框架的推理佳作,《墨影侠踪》以明初武林为舞台,跳出“武功至上”的固有套路,让不会拳脚的墨家弟子张笑尘凭“三寸不烂之舌”闯荡江湖,用推理断案与唇枪舌剑诠释别样侠义,成为国风推理赛道的亮眼存在。游戏最核心的魅力,在于将武侠意境与探案机制的深度融合:水墨笔触勾勒的江湖场景兼具写意与质感,港漫式分镜过场搭配古筝领衔的悬疑配乐,再加上贴合人设的方言配音与知名声优演绎,从视听层面完美营造出“江湖有奇案,神探破迷局”的沉浸氛围。 玩法上的“玄镜舌战”系统堪称点睛之笔:借鉴《逆转裁判》的辩论逻辑,却融入墨家秘术设定——主角可将对手拉入“玄镜”空间,在剥离武力干扰的意识层面,通过限时找破绽、证物驳谎言的方式推进案情,错误推理还会触发反噬惩罚,既保紧张感又不失武侠特色。探案流程层层递进,从场景搜证(鼠标化为毛笔交互)、人物对话挖线索,到整理证物、还原时间线,每一步都逻辑闭环,四个独立案件既各有亮点,又暗合锦衣卫干涉武林的宏大背景,结尾“守道义”与“揭真相”的抉择更让“侠”的内涵超越单纯破案。 但作品的短板同样明显:部分谜题设计严谨性不足,线索指向存在多重合理可能,却仅限定唯一正确答案;开局剧情铺垫冗长,对话无法快速跳过,重复游玩体验拖沓;配音不全,大量文本仅配语气词,与关键剧情的全配音形成割裂感;后期玩法缺乏突破,始终围绕“搜证-舌战-还原”循环,长期体验易生疲劳。此外,推理引导性过强,自主破案的自由度偏低,对硬核推理玩家而言难度偏浅。 尽管存在细节瑕疵,《墨影侠踪》仍以新颖的武侠推理视角、扎实的叙事功底与鲜明的国风特色,展现了独立团队的创作巧思。它更适合偏爱剧情向推理、钟情武侠意境的玩家,在唇枪舌剑的交锋中,感受“以智为刃,以辩为侠”的江湖豪情。
A detective visual novel set in fantasy medieval China (wuxia style). The game is a visual novel with minimal animations. Backgrounds and characters are drawn as watercolor paintings with thick lines. This style works well with wuxia setting. The music is inspired by traditional styles. Voice-over is limited to primary story dialogues. Gameplay is similar to Ace Attorney - a visual novel with crime scene exploration, dialogues and deductions. The centerpieces of gameplay are the word battles, a more streamlined take on cross-examination from AA-series with time-limit. There is a difficulty setting that can decrease the time pressure. The game is mostly linear except 2 major choices at the end of prologue and the end of the game. These affect the conclusion of the story. The story fits into the wuxia genre with different political/martial arts sects and intrigue after accession of new Ming dynasty. The main character assists with investigations of murders and there is a background plot that connects them to a different degree. It was enjoyable and interesting and not as over-the-top as AA series. The localization is a mixed bag. The game starts in Chinese and must be switched to English in its menu (settings are the second choice on the main screen). Translations are generally legible and fairly good, with some exceptions. These may slightly complicate some deductions. English text formatting has a weird word wrapping, which is probably caused by engine made for chinese characters, but it is readable with no problems.
The game rule similar to ace attorney series and other choice in story doesn't have much impact. 4 chapters and my play time is around 6 hours in Simplified Chinese language, Some conflicts is not obviously connected to evidence, it can be more accurate. Give it a try if you want to feel a Chinese ancient version of ace attorney without high expectation. [spoiler] not sure why telling truth is a bad end.. [/spoiler]
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