
Moduwar is an adaptive organic RTS where you control an alien creature, Modu - and your body is your army. Grow new organs, split, merge and mutate them into unique units that adapt to your needs as you fight against human and alien threats in single and multiplayer modes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Moduwar is a Real-Time Strategy game that redefines the genre with its unique modular gameplay. Instead of commanding traditional units, you control the Modu, a highly adaptable native species of water-dwelling creature capable of growing, merging, and splitting their organic structures in real time. By strategically evolving different organs, you create custom units that adapt to any battle scenario.
Use resources to grow your Modu starting with the heart, the most vital organ you must protect at all costs. You can expand your Modu by growing tiles off your body and placing new organs on top of them. As you play, you learn to grow more useful and specialized organs to face any battle.
Split tiles into singular organ units to scout your enemies quickly and give yourself the strategic advantage. Split and merge multiple tiles to build your armada, combine your organs to unlock unique abilities, send them to war or merge back with your main body to stand your ground!
In the single-player campaign, you fight for survival and liberation, unlocking new organ combinations and evolving abilities while commanding one of three distinct factions, but the battle doesn’t end there.
Moduwar offers multiple game modes in addition to the single-player campaign:
Multiplayer (Up to 4 Players) – Compete or cooperate in dynamic battles.
Arena Mode – Test your best Modu builds in intense battles.
Survival Mode – Face relentless waves of enemies in a fight for endurance.
Classic Skirmish – Engage in tactical battles with customizable settings.

Set in the rich and dangerous world of Arkadia, Moduwar immerses you in an alien ecosystem filled with awe-inspiring and terrifying creatures. However, Arkadia is under siege—two invading forces, the technologically advanced Humans and the ruthless Chimera, have enslaved the native Modu, turning them into living weapons of war.
You are a Modu forced to serve the ERE - Earth Repatriation Expedition. Will you continue to fight under the ERE, or break the shackles and set yourself free?
Your choices will determine the fate of all life on Arkadia, the galaxy and the Moduwar!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
interesting concept for an alien game, only complaint is it needs polishing, parts should be able to float over each other instead of getting stuck or bugged if they overlap and more intuitive controls are needed or the click boxes need refining, i find myself clicking stuff i didn't intend on
moduwar
Conceptually it is good but execution is mediocre. Ugly art/graphics. Annoying sound effects (sharp and high-pitched). Modular mechanics are interesting but ain't fun as they add extra steps for everything and controls are clunky. Cutscenes are good.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
REALLY fun game and super customizable "units", having a lot of fun playing it and experiment with all the stuff.
BUG不少,平衡性也还是有点问题 但总归确实是越做越好了,制作组也还算活跃不装死,暂且先把差评改好评了
Interesting concept. Something like Calyx, but you are the monster. Very good narration, and pleasant voice acting. Initial campaign mediocre, but believable. Spiking difficulty curve. Even normal become unplayable on mission 6. Needs a little better tutorial. Skips certain things. Many you have to discover yourself, sometimes by accident. Not very deep gameplay in strategical sense, but just enough to get you hooked. A little repetitive at moments. Controls need improvement. Tactical pause is necessity here. Lots of minor issues. Good graphics, aside of Modu itself. It's integration with water is a bit stiff. Cutscenes... abysmal. Barely anyone can withstand this level of bad acting. Fix it or scrape it. Initially, I thought they were pretending to be ridiculous as a joke, but no, they were serious. Fire that chick, unsalvageable as an actor. Or make her navigation officer. She sounds like she hates the crew and the job, sloppy, unprofessional and pretentious. Make the guy the commander. If he gets his ♥♥♥♥ together he could act as cpt Pickard of the Enterprise. So, all in all, not a pricy title, but still very deep in development hell. Hopefully, they can expand and polish the game. Or remove the cutscenes and sell it cheap. In current state, I would not recommend.
This is a cute little RTS in a somewhat early stage, and I hope to see more. The game is quite playable, and the content so far is basically the amount of one faction in Starcraft or C&C single player campaigns. I found a few little glitches, the greatest of which was that for some reason my screen would blank every couple minutes or so. The low-budget FMVs are sort of charming and, generally, are not too long. But I'd like it if all of them were skippable, especially when replaying the same map. I did miss some of the quality-of-life features of other RTS, like mapping numbers to jump to particular units. I give them credit for coming up with their own IP. I give them lots of credit for supporting Linux. It's very appreciated and is why I originally bought this game.
I need more!! its so fun!!
Game unable to play with >1k tiles. Optimize that pls
I like the concept a lot and haven't seen something like this since Genesis Rising (2000), its nice to have another RTS with a touch of the organic under my belt. I only hope it gets more polished and its gameplay fine tuned in the future.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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