
Command the silent service. Modern Naval Warfare is the definitive tactical simulation that puts you inside the pressure hull of a Virginia-Class nuclear submarine. This uncompromising tactical simulation offers unparalleled depth in graphics, physics, and authentic combat systems.
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About
Command the most advanced nuclear-powered submarines in the world. Modern Naval Warfare is the ultimate tactical simulation, offering unparalleled depth in graphics, physics, and authentic combat systems. From the pressure-crushed depths of the ocean to the high-stakes politics of the South China Sea, every bolt, frequency, and sonar ping is simulated with uncompromising detail.

Unrivaled Visual & Atmospheric Fidelity Experience a world built on real-world GIS data. The simulation's physically-based rendering (PBR) and world lighting create a breathtaking environment, from the curvature of the Earth at high altitudes to the shimmering caustics and reflections on the ocean surface.
Volumetric Clouds & Dynamic Weather: Navigate through GIS-assisted weather conditions and a multi-layered spectral wave system.
Authentic Interiors: Explore accurate 3D representations of the Virginia class (Blocks I-IV) CIC with fully clickable, feature-complete control stations.
Living World: Engage with digital twins of modern military and civilian platforms, including dynamic civilian traffic assisted by GIS-AIS data.
Advanced Acoustic & Physics Simulation In the silent service, sound is your only sight. Our 3D sound propagation model calculates transients, flow noise, and individual component sounds (engines, pumps, propellers) in real-time.
Real-time Signal Analysis: Utilize FFT analysis for Narrowband, LOFAR, and DEMON applications, modulated by specific sonar array characteristics.
Physical Realism: Every object follows real-time hydrodynamic and hydrostatic calculations. Weapons movement, explosions, and even material reactions to underwater pressure are physics-based.
Damage Control: Face hi-fidelity damage modeling and volumetric flooding based on true shipbuilding concepts like permeability.
Sophisticated Systems & Weaponry Take control of a wide spectrum of military-standard sensors, including RADAR, SONAR, and EO/IR.
Electronic Warfare: Experience RF signal propagation affected by wavelength, line-of-sight, and antenna configuration.
Lethal Arsenal: Deploy torpedoes, multi-stage missiles (with individual stage envelopes), and mines.
Countermeasures: Defend your boat with noisemakers, sonar decoys, chaff, and flares.
Navigation: Use INS, GPS/GNSS, Tercom, and DSMAC for precision strikes.

Step into the role of various crew members with native-language station interfaces:
Pilot Station: Control depth, speed, course, trimming, and masts.
SONAR Station: Manage Broadband, Narrowband, Active Intercept, and Tactical Decision Aid.
Fire Control: Utilize advanced TMA (Target Motion Analysis) with interactive rulers and mission planners for Harpoon and TLAM missiles.
ESM & RADAR: Intercept threats and monitor AIS signals to maintain situational awareness.

Whether you are a lone wolf or part of a strike group, the world is your battlespace.
The Technothriller Campaign: A massive 18-mission campaign set in the South China Sea.
Diverse Operations: Engage in Anti-Submarine Warfare (ASW), convoy hunts, special forces insertion, and espionage.
Training & Editor: Learn the ropes with a 3-mission training sequence or create your own challenges with the built-in quick mission editor.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has the potential to be great, and I hope it gets there soon, but in its current state it is kind of a nightmare. Lack of documentation, gameplay issues, the absurd length of some scenarios, and the optimization is not where it needs to be to properly enjoy this game. What this game presents is limitless opportunities, so as long as the bugs get worked out, I will recommend this game to everyone I can.
Logged in, looked at some lines on a screen, pressed some buttons, shot at "something". I got everything I was expecting out of the game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Polish, Russian, Spanish - Spain, Greek, Romanian*languages with full audio support
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dream come ♥♥♥♥♥♥♥ true (if it gets out of early access and is roundedly completed well for what it is.)
Early access simulation already showing off as very promising one, Gameplay is slow paced , graphic is very good, while optimizations is something that needs work, overall promising, and covering a niche that was not covered in subsim games. Give it time and it will shine for a long long time
Still super early access, a lot of stuff missing, i can see where its going, sound is missing alot, sound is a huge indication of things happening in sims. Lack of Crew announcing commands, thats something that i guess is on the way, also sounds with masts raising etc. I feel the jumping between stations could be more instant when using the menu panels on the side, the menu panels could be smaller too they are quite large, i feel if they were always visible and smaller it might make navigating around the stations more fun and simpler. Much like 688 we had the sidebar, or Silent Hunter/Uboat has their panels always visible and not taking screen space. I think this could be a really great sim if the user experience is more simple and bold but without taking the nerdy element out of the game for the sim enthusiasts. Keen to see where it goes, but for now its super early, keep an open mind and see where this goes, I think it could be a great game. DEVS! listen to the community
several User got problems with the last patch. The saved games don't start, game freezes. Until now, there is no response from the devs. So the game is not playable, because not all people have 4-8 hours time to play it in one round.
Great stuff!
Если бы не заявленная локализация, я не стал бы тратить деньги на столь сомнительный и спорный по отзывам продукт. Игра позиционирует себя как симулятор, с большим количеством информационных экранов. И когда разработчик заявляет, что добавляет переводы на многие языки, ожидаешь как минимум присутствие этого перевода в ключевых и важных местах игры а именно в интерфейсе боевых постов. Перевод игрового меню и брифингов в категорию важных не попадает ни как! Грубо говоря локализации нет там, где она в первую очередь необходима, буду просить возврат средств, потому как ценник за продукт подобного качества не оправданно высок. По самой игре могу судить только из видеороликов, если все исправят и самое главное доделают, будет не плохо. А из времени проведенного в игре могу отметить только полное отсутствие оптимизации. К покупке не рекомендую, по крайней мере на данный момент, есть желание приобрести, ждите, следите за ситуацией, читайте ветку обсуждений - там все плохо. Не верьте в заявленную локализацию - ее нет там где она должна быть в первую очередь, да и сама затея с локализацией, как мне кажется, попытка исправить плачевную ситуацию с игрой, и поднять уровень продаж. Сама специфика игр симуляторов заключается в сложности их освоения, два часа на то, что бы понять что тут и как - очень мало, да же для англоязычных игроков, посему статистика рефанда на местной площадке будет крайне низкой, а тем кто приобрел данный шедевр у "ящериц" - мои соболезнования.
Fun game, quite overpiced. If you don't want to learn don't play.
I like it so far. I was concerned about frame rate I am averaging over 100 frames per second which is very good. Now I have tom learn this simulation of modern submarine warfare. There isn't much out there recent on this topic. I hope the developers continue to upgrade the game.
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