
Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain—only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The gods have fallen, and the Gyldenmist is consuming the world. Revived by a mysterious girl named Dew, you are thrust into a bleak world to harvest Gyldenblood and mend the shattered Web of Fate.
Scavenge, fight, and extract in a brutal cycle of survival to bring a flicker of hope to this forbidden land.
Mistfall Hunter is a third-person PvPvE extraction ARPG blending bleak dark fantasy aesthetics with intense, visceral action. Step into a forbidden realm consumed by the mist. Caught in a ruthless loop of high-stakes looting, deadly combat, and desperate extractions, you must fight for your life in the shadows to experience the ultimate dark fantasy survival test.
This intricate dark fantasy world hides precious Gyldenblood and forgotten relics. It also serves as a brutal battleground for melee skirmishes against both horrific, corroded creatures and cunning rival Gyldhunters.
Every battle is a deadly gamble where death strips you of all your spoils. To return to the safety of your camp, you must carve a bloody path to a Returner Woodling. Will you secure your hard-earned loot, or risk everything for greater glory? The Web of Fate does not judge. It remembers.
Engage in fluid, third-person action where every strike matters. As a Gyldhunter, string together devastating combos to seize the upper hand in high-stakes PvPvE encounters.
A precision free-aim system adds profound depth to the battlefield—target your enemies' weak points and immerse yourself in the brutal clash of heavy steel and arcane arts.
Deploy a diverse arsenal of tactical items to outsmart your prey, letting split-second reflexes and cunning strategy dictate who survives.
Six distinct classes define your path through the mist, each mastering two unique weapon stances. Adapt to the chaos of the mist by seamlessly swapping fighting styles mid-battle to dominate any encounter.
Dive into deep customization with expansive talent trees, tailoring your loadout using dozens of rare gem affixes and a vast array of active skills.
Break free from rigid class restraints—whether you favor relentless assault, elusive maneuvering, heavy crowd control, or unyielding defense, you define the rules of your hunt.
Stalk the mist as a lone wolf, or band together in a three-player squad. In this hazardous realm, fighting back-to-back with your companions is the surest way to crush towering monstrosities, outmaneuver rival hunting parties, and guarantee a safe extraction.
The rules of survival shift in every season. The battlefield beneath the Gyldenmist constantly mutates, unleashing new classes, forbidden arcana, uncharted zones, and ancient relics to keep the hunt fresh and fiercely competitive.
With zero pay-to-win mechanics and no paid stat boosts, victory is earned in blood—decided solely by your mastery of the hunt.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.6Kreviews | 53% | — | $16.2M |
| $24.99 | 4Kratings | 44% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Comprei o jogo pela premissa de ser um Soulslike PvP. Para minha infelicidade, o jogo está mais para um WoW bonito. Primeiras impressões: Joguei com a classe Cavaleiro Decaído e me senti jogando WoW, só que pior. Afinal, o jogo força o jogador a “andar rápido” pelo mapa, onde as únicas movimentações realmente úteis são provenientes de habilidades. O que normalmente seria um rolamento é apenas um dash curto, e até o pulo é estranhamente engessado. Para não solicitar reembolso sem conhecer outras classes, resolvi assistir a algumas gameplays de streamers, porém, para minha surpresa, até mesmo o assassino, que normalmente é a classe mais móvel nos RPGs, parecia duro e pouco responsivo. Vendo o streamer usar repetidamente o mesmo golpe, andar e executar os mesmos dashes que a classe pesada, percebi que realmente parece que o jogo foi feito apenas para ser bonito. Quanto às habilidades e à gameplay: O jogador conta com um ataque leve, um ataque pesado e duas ou três skills adicionais. Isso seria bem bacana se o jogo fosse um RPG clichê e flopável, tipo New World. O problema é que o jogador é praticamente obrigado a tomar hits, pois a movimentação é tão dura que você tem duas opções: bater e, consequentemente, tomar dano, ou virar a câmera e sair correndo para não apanhar, ignorando completamente a ideia de causar algum dano. Depois de ver meu personagem repetir as mesmas animações o tempo todo, ter uma mira de ataques extremamente ruim contra os adversários (jogando no controle) e passar boa parte do tempo apenas andando e looteando, fiquei com a impressão de que é um jogo “TikTok”: vai ser um pouco hypado pelos streamers e, depois de um mês, provavelmente vai despencar em quantidade de jogadores. Quanto aos gráficos: É bastante bonito. Há um pouco de poluição visual e um excesso de detalhes inúteis que, somados à paleta de cores escolhida pela empresa, tornam o jogo bastante “sujo”. Porém, penso que esse seja o único ponto realmente positivo que encontrei. Mesmo com toda essa poluição visual, fica evidente que o jogo foi criado para ser bonito, mas acaba pecando justamente naquilo que deveria sustentar um jogo desse gênero: uma gameplay repetitiva, pouco fluida e enjoativa. Conclusão: Acho que falta **MUITO** para o jogo sequer parecer um Soulslike. Fica bem claro que a empresa priorizou o visual gráfico, deixando abertura para jogos muito mais próximos do gênero, por valores semelhantes, e com uma gameplay muito mais divertida e fluida. No fim, vejo este jogo mais como um Action RPG. Caso você tenha dinheiro sobrando para gastar e não tenha outra opção do que comprar, talvez valha a pena para ter algo para jogar por duas ou três semanas. Fora isso, não vejo muitos motivos para recomendá-lo.
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Latest in each market: best CA #63, worst BR #95 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 3.2Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An absolute dumpster fire. Choked to death with the most anti fun, live service swill. Carried to the checkout screen by agregious gooner bait and fomo mechanics. A absolute embarasment of a product.
240 hours and this games feels like a job aplication everytime you join a team. i ♥♥♥♥♥♥♥ hate this game it ♥♥♥♥♥♥♥ makes me want to kms dont buy this ♥♥♥♥ game
게임자체는 재밋음 문제는 정말심각한 인게임 핑문제 패치하겠다고 클로즈베타 테스트때부터 떠들어대고 출시 이후에도 고치겠다 원인을파악했다 이번업데이트에 해결했다는 말을 계속하지만 패치당일날 해당문구를 삭제하는등 현재 진행형으로 해결되지않아 원거리딜러가 게임내에서 전멸중인게임
TERRIBLE BALANCE
Se voce joga essa bosta solo, voce nao vai jogar, voce entra em uma partida e os outros 6 players vao ser Shadowstrix ( Rogue/assassino), classe totalmente desbalanceada, dano em areal, muitos dashs, dano nem se fala, invisibilidade, qualquer outra classe tem um pouco de desvatagem, voce ira so passar raiva nesse jogo. Os devs sao players de Shadowstrix, cada atualizaçao que passa as outras classes tomam nerf e ele ganha algo a mais, lixo, lixo e muito lixo !!
อย่าเข้ามาเล่นจนกว่าเเม่งเนิฟโจร
1. Horrifically bad UI, pretty much mobile game tier. 2. Constant pop-ups for everything 3. The 'Skip' button for annoying repetitive cutscenes takes 2 seconds to press, so you don't really skip much 3. Skills don't have any numerical indication of damage numbers, same for talents, there is a lot of 'increases damage' 'significantly increases damage'. Very stupid for a 'hardcore' PvP game 4. There was apparently 1000 hours of playtesting before release, so there's a decent number of people who are just absolutely steamrolling everyone else because they've been playing it for a year already. 5. Devs have proven they don't give a ♥♥♥♥ about balance in record time. Baffling decisions 6. Instead of balancing, they are churning our new weapon types and new ingame currencies and ♥♥♥♥ to encourage the gatcha gambling 7. there is an absurd about of ingame currencies, token, coins, magic-beans. total slop. 8. weeks in and still if you see any enemy more than 20m away they just rubber-band and fly all over the background, looks ridiculous 9. hitboxes are pretty ♥♥♥♥♥♥♥ janky for a 'hardcore' pvp game. It could have been pretty good but it's clearly just a buggy, chinaslop mess. You could almost forgive the UI and the ♥♥♥♥♥♥ camp mingame and the poor explanations of everything and currencies if they just balanced it properly, but it's just not fun to get on a roll and then come up against dual sorc or dual strix and get rolled in 4 seconds.
servers are trash and lag every game
Найс рега долбоебы. Баланс делала обезьяна тоже
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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