
Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain—only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.
Most likely between $8.8M and $25M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $22.49 | 53% | approximately $14.7M |
| Xbox | $24.99 | 44% | — |
| PlayStation | $22.49 | 68% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3294 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nie polecam tego syfu. Jeżeli myślisz o zakupie nie kupuj. Zagraj sobie w dark soulsy 2, mechaniczne jest lepszą grą :)
servers are trash and balance is slow and the devs are out of touch with the players. do not buy, give it a try when it goes free to play or just buy any other game but this.
After over 50 hours of gameplay I can say I cant recommend this game the horrible desync and lag outweigh the fun moments I have had playing this game along with the horrible balancing that hasnt been addressed with some match-ups between classes being near unwinnable I would like to maybe come back to this game in the future if they ever properly address the issues Its fun but the cons outweigh the pros
游戏底子还是不错的,有自己的特色。但是一个网游,PVP和PVE不分家,加上买断制的门槛,很考验开发团队后续的运营和优化能力。
нет доступа к серверу или недоступен в регионе
Засуньте свой lagofast себе в жопу!!!!!!
This game is a HUGE gacha system masqueraded as a co-operative/pvp Souls-like game. I played with three classes WK, BA and SS. 400+ Kills, 58% WR and 700K looted. Let's focus on what the game has done somewhat right: 1.- Six classes to choose from, each one very different from the other. 2-3 different builds per character. 2.- Combat training, jump in with friends or strangers and go to town to your hearts content. 3.- Engaging PvP. Now, onto the bad: 1.- High skill ceiling, which isn't a bad thing. However, starting the game from zero and being unable to get access to your full kit right away is incredibly frustrating to say the least. Add to this, the fact that the entire community is able to and does play in the same first map/difficulty to essentially bully noobs in order to rack up kills and equipment, it's a miracle the player base has remained. 2.- Desync, doesn't happen all the time, but happens often enough, making it hard to PvP when you're teleporting all over the place mid fight, or worse, making you unable to use your skills. 3.- Bugs, you're in the middle of accepting a quest, some lizzard falls from the sky and hits you while accepting said quest, now you can't move or interact with anything, not even the Menu which has an "Unstuck" option that works half the time. Amongst others. 4.- Video and Sound settings are beyond awfull. 5.- No duos? like why? 6.- Only two maps available with Four difficulties. But in reality, everyone is playing Hallow Chaos for moneys or Hallow Normals to rack up Kills. 7.- The Economy/Loot system in this game blows. 8.- Scavenger hunt is a massive scam. 9.- I won't cry about class balance, because while I understand that in SOLO mode most things are alright, everything goes out the window in trios. However, Mages are just way too stacked at the moment and there is no way to stack magic resistance to prevent their insane damage. 10.- Training grounds: Why is there no option to set teams? Why aren't we allowed to change/adjust your build inside said training room? 11.- Good luck trying to figure out which AOE is friendly and which one isn't unless it being specifically communicated in comms. I could go on, but I'd be beating on a dead horse. Really wanted to love this game, but the current state of affairs are forcing me to look elsewhere. Had my fun, done with it.
首先游戏给好评,专门说下手柄体验。 目前同类搜打撤游戏里,雾影猎人的手柄优化属于第一梯队,不仅UI操作流畅,十字键和游标都能用,视角操控顺滑,非常方便,而且辅助瞄准可调,连招、格挡切换反馈清晰,长时间手柄游玩不会难受,能看出开发组用心针对控制器做了适配。 游戏玩法底子扎实:黑暗奇幻风格、职业区分、装备构筑、三人组队撤离可玩性很高。 最大遗憾:宣发力度严重不足。游戏本身质量不差,但曝光太少,大量潜在玩家不了解。好游戏需要被看见,希望运营后续加大宣传。 当然仍存在平衡、内容量等小问题,但游戏开发组一直在更新优化,未来可期,整体值得入手,推荐!
常にピンが110~120のラグ環境。敵にとどめをさしてから死ぬまで1秒は当たり前、そもそも当てているのにあたってないことになってることすら稀にある(ザコは赤いオーラをまとってるとき以外はひるむが無視して攻撃される) これは魔法使いでビームを打つとわかりやすい。ビームの出だしがあとから普段より早い多段で当たっていたことになるパターンとそもそも当たっていなかったことにされるパターンがある。 これと似た現象で回避の入力したときに二回連続で回避が勝手に出ることも、これのせいで通常は回避モーションが終わるまで次の回避は出ないが、回避モーションを回避でキャンセルみたいなことも起こる。 そして個人闘技場ではpingは40~50なので闘技場で練習しても環境が違うのでまったく意味をなさない。 ゲーム自体は面白く、3人限定ノーマルとかでも(一人でも入れる)最終円の収縮が始まる前に鐘三つドロップのドリア度が出てきてくれるなど優しい設計ではあるのでサーバー増強待ちである
Add a duo mode. Solo is getting boring, trios while solo or even with a friend is cancer because the third is either a RMT farmer or social anxiety mute that doesn't understand the same language as you.