
Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain—only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The gods have fallen, and the Gyldenmist is consuming the world. Revived by a mysterious girl named Dew, you are thrust into a bleak world to harvest Gyldenblood and mend the shattered Web of Fate.
Scavenge, fight, and extract in a brutal cycle of survival to bring a flicker of hope to this forbidden land.
Mistfall Hunter is a third-person PvPvE extraction ARPG blending bleak dark fantasy aesthetics with intense, visceral action. Step into a forbidden realm consumed by the mist. Caught in a ruthless loop of high-stakes looting, deadly combat, and desperate extractions, you must fight for your life in the shadows to experience the ultimate dark fantasy survival test.
This intricate dark fantasy world hides precious Gyldenblood and forgotten relics. It also serves as a brutal battleground for melee skirmishes against both horrific, corroded creatures and cunning rival Gyldhunters.
Every battle is a deadly gamble where death strips you of all your spoils. To return to the safety of your camp, you must carve a bloody path to a Returner Woodling. Will you secure your hard-earned loot, or risk everything for greater glory? The Web of Fate does not judge. It remembers.
Engage in fluid, third-person action where every strike matters. As a Gyldhunter, string together devastating combos to seize the upper hand in high-stakes PvPvE encounters.
A precision free-aim system adds profound depth to the battlefield—target your enemies' weak points and immerse yourself in the brutal clash of heavy steel and arcane arts.
Deploy a diverse arsenal of tactical items to outsmart your prey, letting split-second reflexes and cunning strategy dictate who survives.
Six distinct classes define your path through the mist, each mastering two unique weapon stances. Adapt to the chaos of the mist by seamlessly swapping fighting styles mid-battle to dominate any encounter.
Dive into deep customization with expansive talent trees, tailoring your loadout using dozens of rare gem affixes and a vast array of active skills.
Break free from rigid class restraints—whether you favor relentless assault, elusive maneuvering, heavy crowd control, or unyielding defense, you define the rules of your hunt.
Stalk the mist as a lone wolf, or band together in a three-player squad. In this hazardous realm, fighting back-to-back with your companions is the surest way to crush towering monstrosities, outmaneuver rival hunting parties, and guarantee a safe extraction.
The rules of survival shift in every season. The battlefield beneath the Gyldenmist constantly mutates, unleashing new classes, forbidden arcana, uncharted zones, and ancient relics to keep the hunt fresh and fiercely competitive.
With zero pay-to-win mechanics and no paid stat boosts, victory is earned in blood—decided solely by your mastery of the hunt.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.5Kreviews | 53% | — | $16.1M |
| $24.99 | 4Kratings | 44% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
trash game lose all your items if you die and have to restart constantly higher level people who got the game day one and farmed the crap out of it just sitting in areas 10 levels higher and destroying brand new people dont waste your money you will just get equipment to lose it 10 minutes later and start over again.
"One more raid..." ...turned into six more. That's probably the best way I can describe Mistfall Hunter. I've played plenty of extraction games—Escape from Tarkov, Hunt: Showdown, Dark and Darker, Dungeonborne—and I honestly didn't expect a Souls-like, third-person extraction game to hook me this much. But here we are. Instead of guns and body armor, you're fighting through a cursed fantasy world with swords, magic, monsters, and other players who want your loot just as badly as you want theirs. And somehow... it just works. ## Every Raid Tells a Story You spawn in thinking: > "I'll just grab a few items and leave." Five minutes later you're fighting a mini-boss. Another squad hears the fight. Now you're low on healing, your inventory is full of valuable loot, and suddenly you have to decide: Do you extract now... ...or risk everything for one more chest? Those are the moments that make extraction games special, and Mistfall Hunter delivers them surprisingly well. ## Combat Actually Has Skill Expression This isn't a game where bigger numbers automatically win. Dodging matters. Blocking matters. Spacing matters. Reading your opponent matters. Knowing when **not** to fight matters even more. Winning because you outplayed someone feels amazing. Losing because you got greedy feels fair. That's exactly the kind of PvPvE experience I was hoping for. ## Finally... A Fantasy Extraction Game Extraction shooters are fun. But after years of rifles, scopes, and tactical gear... Exploring ruined castles, forgotten temples, cursed forests, and monster-filled dungeons feels incredibly refreshing. The atmosphere is fantastic. The art direction is beautiful. The world actually feels dangerous. Sometimes the monsters are scarier than the players. Sometimes the players are much scarier than the monsters. ## Risk vs Reward Done Right One more room... One more chest... One more elite enemy... One more fight... Every decision has consequences because dying means losing everything you brought with you. That constant tension is what keeps pulling me back. ## Massive Potential What excites me the most isn't just the game we have today—it's what this game could become. More maps. More classes. More bosses. More weapons. More build variety. The core gameplay loop is already strong enough to support years of new content if the developers keep investing in it. ## Pros ✔ Souls-like combat actually works in an extraction game. ✔ Fantastic dark fantasy atmosphere. ✔ Every raid feels different. ✔ Great PvPvE balance. ✔ Rewarding progression. ✔ Beautiful environments. ✔ Strong class identity. ✔ No Pay-to-Win. ## Cons ✘ You'll keep saying "just one more raid." ✘ Suddenly it's 3 AM. ## Verdict Mistfall Hunter isn't trying to replace Tarkov. It isn't trying to copy Dark and Darker. It takes ideas from both while building its own identity around third-person Souls-like combat, and that's exactly why it stands out. If you're tired of modern military extraction shooters and have been waiting for something fresh in the genre, give this game a chance. I came in curious. I stayed because every successful extraction made me want to queue for another one. **Highly Recommended.**
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Latest in each market: best CA #63, worst UK #95 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 3.2Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nie polecam tego syfu. Jeżeli myślisz o zakupie nie kupuj. Zagraj sobie w dark soulsy 2, mechaniczne jest lepszą grą :)
你削弱佣兵的时候,削弱伤害,cd,技能判定,削弱贼就给q削弱了。一个举盾的对a不过一个拿着双刀的,贼超标成啥样了,还不大削。策划感觉不仅没脑子,还没有智商,纯纯低能。游戏里玩佣兵的多,所有玩家的游戏体验都能上来,贼多了,被恶心两三把就u不想玩了。
玩了200多小时,职业平衡,是否好玩,之类的都不谈,最严重的问题这游戏是我玩过最卡的游戏,游戏内PING我大概40-60,但你会很明显的感觉到卡顿丢包,瞬移,拉回,吞伤害,如果你和低延迟地区玩家SOLO,你会明显感觉到你满半拍,甚至你画面中彼此的位置和对方不同,二击脱离要被打很多下才能闪出来,这种卡顿有点像挂加速器玩欧服美服的感觉。 其他游戏你挂亚服加速器70-80PING都不会有这种瞬移,画面不同步的感觉。2026年玩国内游戏还能有这么卡的也是让我长见识了。这游戏国服服务器垃圾会明显感觉丢包,只有江浙沪地区卡顿相对小一些,其他地区离浙江越远越卡。你和江浙沪玩家SOLO能明显感觉你俩画面不同步。你看似命中的技能攻击打在对方身上全是吞伤害,对方在你眼里像是开了加速挂一样丝滑,你永远抢不到先手也抓不到他的后摇。你在他眼里会像慢半拍的唐人。优化也是一坨。动作游戏,战斗博弈卡的根本没法玩。
Ну обнова от 12 августа насрала отвратительным сетевым кодом. Тут и так он в дерьме, а они умудрились хуже сделать. Не играйте в это, пока в игре не будет адекватного сетевого кода. Все лагает, телепортируется, задержка в регистрации попаданий, либо вообще не регает, кнопки могут не нажиматься и файты превращаются в рулетку.
After over 50 hours of gameplay I can say I cant recommend this game the horrible desync and lag outweigh the fun moments I have had playing this game along with the horrible balancing that hasnt been addressed with some match-ups between classes being near unwinnable I would like to maybe come back to this game in the future if they ever properly address the issues Its fun but the cons outweigh the pros
首先游戏给好评,专门说下手柄体验。 目前同类搜打撤游戏里,雾影猎人的手柄优化属于第一梯队,不仅UI操作流畅,十字键和游标都能用,视角操控顺滑,非常方便,而且辅助瞄准可调,连招、格挡切换反馈清晰,长时间手柄游玩不会难受,能看出开发组用心针对控制器做了适配。 游戏玩法底子扎实:黑暗奇幻风格、职业区分、装备构筑、三人组队撤离可玩性很高。 最大遗憾:宣发力度严重不足。游戏本身质量不差,但曝光太少,大量潜在玩家不了解。好游戏需要被看见,希望运营后续加大宣传。 当然仍存在平衡、内容量等小问题,但游戏开发组一直在更新优化,未来可期,整体值得入手,推荐!
常にピンが110~120のラグ環境。敵にとどめをさしてから死ぬまで1秒は当たり前、そもそも当てているのにあたってないことになってることすら稀にある(ザコは赤いオーラをまとってるとき以外はひるむが無視して攻撃される) これは魔法使いでビームを打つとわかりやすい。ビームの出だしがあとから普段より早い多段で当たっていたことになるパターンとそもそも当たっていなかったことにされるパターンがある。 これと似た現象で回避の入力したときに二回連続で回避が勝手に出ることも、これのせいで通常は回避モーションが終わるまで次の回避は出ないが、回避モーションを回避でキャンセルみたいなことも起こる。 そして個人闘技場ではpingは40~50なので闘技場で練習しても環境が違うのでまったく意味をなさない。 ゲーム自体は面白く、3人限定ノーマルとかでも(一人でも入れる)最終円の収縮が始まる前に鐘三つドロップのドリア度が出てきてくれるなど優しい設計ではあるのでサーバー増強待ちである
Bug abuser everywhere using B hop with archer, best game ever
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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