
Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain—only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.
Most likely between $8.8M and $25M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $22.49 | 53% | approximately $14.7M |
| Xbox | $24.99 | 44% | — |
| PlayStation | $22.49 | 68% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3294 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game offered 3rd party app to make my connection "better" or "Optimized" to their servers. I dont have a bad connection as is, but what the ♥♥♥♥♥♥ ♥♥♥♥ am I being asked to sign for a 3rd part app that specifically targets making my connection to their servers better? Nah. Also, P2W title. Can pay for better items with real currency.
Worst Extraction looter I have played The Dodge Mechanic sucks its not even real dodging its a small side step that doesnt clear any damage, there is no Duo mode so if you only have one friend to play with youre screwed since the game is filled with sweats and third partys, not to mention the classes are unbalanced as hell cannot recommend in its current state
Turkish language support, please.
It breaks my heart to see so many negative reviews. I will not repeat the issues that have been mentioned many times. I believe the landscape of gamers has changed a lot. Expectations have been rising so much to the point where small issues stand in the way of their ability to enjoy the game. Things must be perfect, there are no hiccups allowed, everything must be perfectly balanced. Just get some balls already or touch some grass, ♥♥♥♥♥♥♥♥♥. You can see people here with 300+ hours having enjoyed the game. Is 300+ hours good enough for 25€? I definitely think so, andI will be playing many more hours, until the servers are shut down or there are no other players to be found.
Well it is my fault for thinking a PvPvE would be anything but a gank fest at the extraction point. I really hoped comparable level players would spawn in. But no. Played one game and had a good time. Next three games team got ganked. Not complaining about PvP in a PVP game. Complaining about balance. So now all the sweaty neck beard turds and console kiddies will post "get guuud" or "what u expect in a PvP game". Refund requested but i doubt it will go through because just setting up, going through the tutorial and playing a few games is already past Steam’s normal 2 hour refund window. Hey Steam how about fixing that huh? Most games now with the setup and get to know the game are well past 2 hours. Oh well. I should have lowered my expectations a lot. And waited for a few months before purchasing. And as expected time in game time exceeded 2 hours so no refund.
不推荐任何人游玩 第一游戏技能数值是不公开的 调整只会说降低 增高 具体数值玩家无法知情 第二游戏职业平衡稀烂 法师独一档的输出存在 加速 隐身 自保 不论元素法还是星辰法 都聚集控制与伤害为一身 影枭 追杀与拉扯能力断档的存在 在砍掉了弓的侧闪跳后 影枭点出双刀轻身天赋依旧能实现远距离位移 先知 持戒先知 单排4口奶 1口奶的回血量甚至跟一口酒的回血量相提并论 输出能力也不低 爆发甚至可以和现在的弓相提并论 这样的情况下没有任何调整 锤牧 在经过4测 上线后进行了一波削弱 加上现在开发了一个爆发流派还是有人在玩的 玩的不多不做评价 但在如今的环境下 单排里看到的远不如其余职业多 佣兵 三排除了大锤流派可能有点作用以外 红剑和红盾在三排里有点查无此人 和骑士一样有点无能的丈夫 在同水平的情况下 很容易被人溜着打 单排在黑箭削弱之后佣兵开始变多了 除了被法师压着打难受以外 个人感觉和其他职业都可以碰一碰 不存在说完全没办法打的情况 骑士 近战的老问题 容易查无此人 机动性差的离谱 在敌方不想打到底的情况下 很难追上敌人 第三 组队问题 组队需要一个严格的定义 尤其是单排 国服很容易撞到主播 会导致有些粉丝看到主播被打就去和主播一起打另一个人的情况 官方在这一点上做的很差 明目张胆的组队行为 提交处理依旧需要很长时间 甚至无法被定义为组队 第四 bug问题 偶尔走着走着会看到自己的视野里出现看到敌方红标的标志 但那个敌方离的较远甚至隔了两个门都能看到这个标志 从开服到现在没有修复 还有一些大大小小的BUG 第五 探险小队 高级探险小队需要的材料为什么是地图特产 天金矿和信虫罐 材料难摸到也就算了 为什么不给个刷新机制 我摸不到这些材料探险小队就只能去低级探险 那我为什么要升级探险小队 奖励的作战袋甚至是限时的 倒数第二个区域带回来的紫作战袋是限时的 最后一个区域带回来的金作战袋也是限时的 甚至只能去灾厄要塞 那我请问 混乱神木林是不让穿金装吗 更不要提你作战袋给的词条很多都不是关键词条 和人家手起的装备差距甚至能差一半有余 有的职业甚至不开出关键词条根本玩不了 别和我说什么作战袋不要钱 目前官方送的作战袋就那么几个 其余的作战袋哪个不是你探险小队带回来的 你除了白作战袋可以用免费的探险小队 其余的哪个不要你的材料 材料不是钱吗 第六 赛季任务 首先你游是删档的 你要把赛季任务搞得这么恶心 这么难 别跟我说什么人机局 为什么会有人机局 那还不是因为你游人少 而且你游是支持单排的吧 你看看你做的任务 有多少是能纯单排做得完的 别跟我说赛季中旬开要塞单人 那你现在是不是在逼着单排玩家去要塞 现在要塞有单人吗? 野排环境烂成什么样子你自己看不到吗 第七 产能问题 赛季分阶段开启 前两个阶段是7天限时 大家可以加速 现在改成了进度条形式 我是不是可以理解为7天的产能跟不上了 所以要改成进度条 方便你游暗改进度 毕竟你到现在也不敢公开技能数值 道具数值 我是否可以这么理解 第八 服务器问题 服务器卡顿从开服到现在依旧存在 甚至有攻击命中音效已经出现 但敌方并没有中的情况 第九 装备耐久度 金装炸了需要1000的维修费 一件金装总共才值多少钱 上架卖完我甚至亏钱 你就不能把你的维修费也算在最终上架交易行的收益里扣掉? 搞这些小巧思恶心玩家? 你游什么时候能把这些问题解决了 再考虑你们的圈钱抽皮肤 不然只会降低人气 连db的一根都比不上
trash game lose all your items if you die and have to restart constantly higher level people who got the game day one and farmed the crap out of it just sitting in areas 10 levels higher and destroying brand new people dont waste your money you will just get equipment to lose it 10 minutes later and start over again.
"One more raid..." ...turned into six more. That's probably the best way I can describe Mistfall Hunter. I've played plenty of extraction games—Escape from Tarkov, Hunt: Showdown, Dark and Darker, Dungeonborne—and I honestly didn't expect a Souls-like, third-person extraction game to hook me this much. But here we are. Instead of guns and body armor, you're fighting through a cursed fantasy world with swords, magic, monsters, and other players who want your loot just as badly as you want theirs. And somehow... it just works. ## Every Raid Tells a Story You spawn in thinking: > "I'll just grab a few items and leave." Five minutes later you're fighting a mini-boss. Another squad hears the fight. Now you're low on healing, your inventory is full of valuable loot, and suddenly you have to decide: Do you extract now... ...or risk everything for one more chest? Those are the moments that make extraction games special, and Mistfall Hunter delivers them surprisingly well. ## Combat Actually Has Skill Expression This isn't a game where bigger numbers automatically win. Dodging matters. Blocking matters. Spacing matters. Reading your opponent matters. Knowing when **not** to fight matters even more. Winning because you outplayed someone feels amazing. Losing because you got greedy feels fair. That's exactly the kind of PvPvE experience I was hoping for. ## Finally... A Fantasy Extraction Game Extraction shooters are fun. But after years of rifles, scopes, and tactical gear... Exploring ruined castles, forgotten temples, cursed forests, and monster-filled dungeons feels incredibly refreshing. The atmosphere is fantastic. The art direction is beautiful. The world actually feels dangerous. Sometimes the monsters are scarier than the players. Sometimes the players are much scarier than the monsters. ## Risk vs Reward Done Right One more room... One more chest... One more elite enemy... One more fight... Every decision has consequences because dying means losing everything you brought with you. That constant tension is what keeps pulling me back. ## Massive Potential What excites me the most isn't just the game we have today—it's what this game could become. More maps. More classes. More bosses. More weapons. More build variety. The core gameplay loop is already strong enough to support years of new content if the developers keep investing in it. ## Pros ✔ Souls-like combat actually works in an extraction game. ✔ Fantastic dark fantasy atmosphere. ✔ Every raid feels different. ✔ Great PvPvE balance. ✔ Rewarding progression. ✔ Beautiful environments. ✔ Strong class identity. ✔ No Pay-to-Win. ## Cons ✘ You'll keep saying "just one more raid." ✘ Suddenly it's 3 AM. ## Verdict Mistfall Hunter isn't trying to replace Tarkov. It isn't trying to copy Dark and Darker. It takes ideas from both while building its own identity around third-person Souls-like combat, and that's exactly why it stands out. If you're tired of modern military extraction shooters and have been waiting for something fresh in the genre, give this game a chance. I came in curious. I stayed because every successful extraction made me want to queue for another one. **Highly Recommended.**
Very Dogwater Balanced and there is a $3,000$ skin
Высокий пинг в игре. Рефанд