
A dark fantasy progression RPG set in a world swallowed by eldritch mist. Fight, gather, and build your refuge while shaping powerful builds through randomized gear, affixes, and magical Cartifacts. Survive… or be Mistaken.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A world consumed by mist and affliction.
Humanity is gone, and hope for its return grows fainter by the day.
Fight, build, and push deeper into the ruins of a world that refuses to die quietly.
Mistaken is a dark fantasy survival RPG centered around satisfying progression, powerful build creation, and expanding a refuge in a world that has already fallen.
Fight your way through dangerous realms, gather rare resources, defeat horrific creatures, and descend deeper into the mist in search of stronger gear, new crafting options, and devastating character builds.
Despite its bleak world, Mistaken blends moody dark fantasy with charm, rewarding exploration, and addictive progression systems designed to constantly give the player new goals to chase.

The gameplay loop in Mistaken is simple, satisfying, and difficult to put down:
Explore → Gather → Fight → Upgrade → Expand → Descend Further
Each journey into the mist offers stronger enemies, rarer materials, hidden structures, dangerous bosses, and new opportunities to push your build even further.
The deeper you go, the stranger and deadlier the world becomes.
Progression in Mistaken is all about experimentation and growth.
Weapons, armor, and equipment roll with randomized attributes and affixes, allowing even ordinary gear to become something powerful in the right build. Shape your character around different combat styles, strategies, and synergies as you steadily become stronger with each expedition.
Choose an Origin that defines the strengths and weaknesses of your character.
Lean fully into devastating magic, specialize in ranged combat, become a brutal frontline fighter, or choose the path of a nomad, free to experiment and adapt without a predefined direction.
Each Origin opens the door to different builds, strategies, and progression paths, with many more planned throughout Early Access.

Cartifacts are mysterious magical cards that can be equipped to fundamentally change how your build functions.
Each Cartifact grants unique combat effects that can synergize with one another in powerful ways, opening the door for countless strategies and combinations.
Why not equip one Cartifact that causes melee attacks to poison enemies, then combine it with another that increases critical strike chance against poisoned targets?
The deeper you progress, the more possibilities become available.

Your base is more than just decoration. It is a core part of progression.
Gather resources to build shelters, crafting stations, farms, storage, defenses, and homes for wandering survivors. As your settlement grows, new crafting options, beneficial NPCs, sustainable food production, and progression opportunities become available.
Start with a small refuge and slowly transform it into a thriving stronghold standing against the mist.

Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm really enjoying it so far. Motivating gameplay loop. Looking forward to see how the game develops further.
Akward controls
Great concept - looking forward to more biomes :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Simplified Chinese, Danish, French, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un RPG de progresión muy distinto y muy divertido, tiene mecánicas interesantes, y además es PIXEL ART!!. Esta en acceso anticipado y puede tener bugs y carecer de contenido pero es totalmente entendible. El juego tiene bastante contenido como para empezar y la dificulta no es muy elevada pero se siente bien de todas maneras, y tiene varias clases de personajes a elegir con diferentes buffs y debuffs muy interesante para plantear el juego de diferentes formas. Dejo un pequeño gameplay para que le echen un vistazo. https://youtu.be/mKPl4puXtKg
10hrs y es bastante entretenido, me gustaria tener una lista de objetos que sueltan los boses para saber si valen la pena volver a matarlos.
Столкнулся спустя час игры с багом при котором в пещере при открытии сундука блокировался интерфейс , и игру приходилось перезапускать и прогресс сбрасывался это повторилось еще несколько раз и мне надоело
ショートベルスクと基地建設の反復横跳び 説明不足なので結構手探りで遊ぶ形になる <今北産業> ・基地作り&ベルスクのアクションゲ ・ダッシュ(ドッジ)は無敵っぽい ・デスペナはコイン%減少なので易しめ <で?> ・主人公は男のみ(寄せることは可能? ・基地は安全エリアなのでゆっくり作れる ・MAP探索はなくベルスクなローグライト ・アクション部分は沼などのカテゴリ内の ショートマップを12ステージ程度回って ボス戦に入る(キーアイテム作成が必要) <序盤> ・最初は何もできないので右に進んでベルスクへ ・一応ベルスク左端から任意で帰還可能 ・初回は木石草など拾って武器作りながら進む (TABでアイテム欄->枠右下の作成ボタン) (装備もアイテム欄右下の盾ボタンから) 防具等は帰って作業台置いてから作成開始 ・素材道具は命中1スイングで1スタミナなので 密集してるのを巻き込んで殴ると効率が良い ・飛び道具は弾薬袋が無いと撃てない (矢でも弾でもこの袋から自動装填される) ・HPは良いとして素材を回収するためのスタミナが 食べ物or死に戻りでしか回復できないので (帰還では回復しない)グレーなキノコを持ち帰り 作業台で調理指示してスープ?にする ・食料品でスタミナが補充できれば素材採取も捗る ・なお作成は時間経過(MAP切り替え回数)で進行 <戦闘> ・採取道具はスタミナ減るので武器を作ること ・飛び道具の場合は弾薬袋も作ること ・装備の性能は+-20%くらい上下変動がある ・白モヤの敵は強化型、この敵からダメージ受けたり 倒した後の白モヤを触ると精神ゲージ進行 ・精神ゲージは進行で防御ダウン&攻撃アップだけど 100で発狂死?下げるには死に戻りorPOT使用? ・アイテム欄は第二マップで拾える皮使って作るので 第一マップの沼だけでは製作不能と思われる とりあえずざーっと書き流し
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1K | 9 | 100% | $4.99 | |
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| — | 0 | — | — |
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