
The most secure prison facility in the country is under attack ... The city mayor called personally and asked you to take care of this problem.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The most secure prison facility in the country
is under attack ...
The city mayor called personally and asked you to take care of this problem.
You are Jake, ex-military and a member of Team
.
Mission Ammunition is a modern action game with a lot of justified pixel violence and the clever platforming.
Over 30 levels of action
Ultra-sharp and detailed pixel art
Super-tough boss fights
Very reasonable number of powerful guns
Great accompanying music
Top secret locations
Spectacular explosions
Pure old-school awesomeness
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличный 2Д платформер Run&Gun. Прикольная простая графика и физика. Юморная жестокость. Ну и максимально простой сюжет для боевика. Поиграть стоит даже на достижения. Хотя есть пару неинтуитивных решений. Рекомендую на вечерний пробег на пару раз.Начиная с 5 уровня будет сложно. Наберитесь терпения.
非常好玩
jogo é bom só que curto vc consegue zerar o jogo em 35 a 40 minutos
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is what Broforce would look like if it were made into a boring puzzle
Mission Ammunition est un jeu d'action/plateforme au style pixel art. Soyons claire, les graphismes piquent un peu les yeux. par contre, le jeu en lui même se revele tres satisfaisant. les controles réagissent tres bien, l'action frénétique offre un joyeux spectacle, tout explose allègrement. Notre personnage saute, récupere une arme ou deux selon les niveaux, le faisant perdre un peu en agilité, et un casque (en gros, un point de vie). La difficulté progressive permet de bien apprendre les mécaniques. Les premiers niveaux se font la main dans le slip. les derniers se rapprochent du die and retry. Il va falloir s'accrocher. Seul défaut majeur, l'action devient parfois trop bordélque,on ne distingue pas toujours tout. et dans un jeu ou la moindre erreur tue, ça peut etre un peu frustrant. mais sinon, cet excellent petit jeu au prix mini vaut la peine.
[h1]SUMMARY[/h1] "I Wanna Be The Guy", except no, I really don't. This game is based around the concept of trial and error gameplay. Let me just get that out of the way right up front. Each stage is no more than 3 to 4 minutes in length, compounded by the fact that you die in one hit. There are ways to avoid this, such as getting armor, which allows you to survive a hit from saw blades, explosions, guns, fire, or what-have-you, but if you die you restart the stage from the beginning, with what you had at the beginning as well. I beat the first couple "worlds" succinctly enough but I could very quickly see where this was going as it became progressively more and more annoying. More ♥♥♥♥ on the screen all at once, more hazards being introduced, more NPC's running around. It tries its hardest to overwhelm you so you lose track of what is dangerous and what isn't, and that is peak annoying and bad game design. The stages themselves are fine as is, they each resemble a motif, making the stages have a story-relevant progression as you advance through the game, also letting you pick up blueprints and money. Blueprints are for unlockable weapons, money is to buy them once you've unlocked them. It works straight-forward enough, nothing too much to complain about. There's a ledge grab mechanic as well, which I thought was nice, and the helmet you get transfers really nicely into a block-breaking mechanic, without which you die if a crate falls on your head. There's also a weight mechanic where the more weapons you carry, the slower you move and lower you jump. Overall, things generally function how they should. The main thing about the game that makes me not recommend it though is that it just doesn't feel fun. It feels frustrating. The game insists on making you use Arrow keys instead of WASD, like sane people typically use in 2022, and the amount of deaths so early on for certain levels shows me that they either did not play-test their game, or they realized how short it was and went back through it with a fine-toothed coder and added more crap than necessary to elongate the game time. On top of that the music started becoming grating, the levels feel a little too dull with not enough going on in terms of the background and the details, and the design of the main character is just...flat...uninspired....and uninteresting. If they ever make a sequel to this, which I doubt they ever will, the game desperately needs more personality. It feels like a Newgrounds game from 2011. [h1]OVERALL SCORE[/h1] Not Recommended [h1]REPLAY VALUE[/h1] Above Average
面白いが、すごく惜しいゲーム。 丸腰(機動力高、攻撃力なし)、武器1つ装備(機動力中、攻撃力弱)、2つ装備(機動力低、攻撃力強)を使い分けるテクニカルなゲーム性とゲーム内の様々なものが噛み合っていない。 様々な武器がランダムドロップするのは楽しいが、テクニカルなゲーム性ゆえ「詰み武器」があり、これが出たら自殺してもう一回。 派手な爆発や飛び散る薬莢や破片は爽快だが、テクニカルなゲーム性ゆえ視認性を損ない理不尽な死に方をする。 爆発や破片等の効果にまぎれて飛び散る当たり判定のある地雷、グレネード弾、ドラム缶の炎は理不尽。 綺麗なドット絵だが、前景と背景、乗れるもの乗れないもの、壊せるもの壊せないもの、効果と敵の攻撃の描き分けができていない。 「どういうゲームであるべきか」を決めグラフィックとシステムを整理したら不快感と理不尽がずっと減るだろうのがハッキリ見えるので、最初に述べたように、すごく惜しいゲーム。
Fantastic game if you want to go back to NES era difficulty and gameplay. Enjoyable gameplay and an interesting puzzle platformer, but expect to die and restart the entire level a lot. This game is aimed at a VERY specific gaming itch and it scratches that itch wonderfully.
ta piola, algo difcil, pero piola
boom
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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