
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $12.1K — a different platform, not this one.
It may look easy, but the difficulty curve of Missile Command sneaks up on you. Before too long you are intensely focused on taking out incoming missiles and enemy planes, and taking desperate measures to save your remaining cities. Missile Command: Recharged takes the classic arcade game and adds several layers of oomph and pizzaz. This revamped take on the classic introduces more power-ups, new enemies, and a suite of challenges that limit the number of counter-defenses at your disposal - not to mention co-op across all game modes! An amazing new soundtrack from the incomparable Megan McDuffee perfectly complements the gameplay and adds depth and variety. Of course, you could also test your skills against players across the globe in the 32 challenge levels or the classic endless Arcade mode. Key Features Power Ups: Don’t just target missiles – take aim at all-new power-ups that will give you special tool, including powerful missiles, shields, and even a screen-clearing special blast. Upgrades: In Arcade, use accumulated points you earn to upgrade defensive attributes that will keep you in the game longer – if you use them wisely. Local Co-op: Tag in a friend to play any mode in local co-op and coordinate to fend off enemies even longer. Leaderboards: Compete in global leaderboards and aim to claim bragging rights as the top missile commander.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.99 | 8ratings | 92% | — | not modelled |
| $9.99 | 56reviews | 89% | — | $12.1K | |
| $9.99 | 65ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 100% | $7.99 | |
| — | 12 | 72% | $9.99 | |
| — | 20 | 88% | $7.99 | |
| — | 9 | 92% | $7.99 | |
| — | 3 | 94% | $9.99 | |
| — | 1 | 100% | $7.99 |