
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Стильная, красивая, медитативная игра своего времени. Очень классная, когда паркур родился и через пару лет умер.
Очень долго ждал скидон на нее Потестил,классно,но оставлю ее на потом Все таки недочетов не мало,но годно
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #165 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
love the atmosphere, music and the world
Just wanna clarify the visual design, soundtrack and 2D cutscenes are all absolutely amazing. This game has a beautiful aesthetic. Other than that though... ehhhhh...? I didn't grow up with this game or anything, so playing it for the first time in April 2026 is probably makes the game feel even more clunky and dated than if I played it around when it came out, but yeah this game just felt so awkward to play. The parkour at best was fun, at worst it was clunky, unresponsive and annoying. The "puzzles" (Locking you in a small enclosed room and tasking you to get out) are annoying and really show how bad the parkour can be at times. The combat is also bad (not surprising) but it's not horrible to play through. The cops have pretty dumb AI, so you can easily predict what they'll do and when, but if you ♥♥♥♥ up your prediction they'll stunlock you with a gun butt while there 3 buddies fire 89 rounds in your chest, sides, and back, so just be careful. Story was just... lame. Not egregiously bad, and it couldn't really be mind blowing with only a 5 hour run time, but it's still pretty lackluster. Overall, I don't regret my time with this game, but at the same time I feel like I could have watched a playthrough of it and gotten the same level of enjoyment, since my favorite part of the game is it's aesthetic. Tldr: Game feels a bit clunky and the story is bare bones, but the art direction and sound design are good enough reasons to play it despite the flaws.
Mirror’s Edge (2008) remains for me today a deeply nostalgic experience that hits right in the chest. It hasn't aged a single day. I always come back and play from time to time without getting bored of it even I played so many hours. I feel the same for Mirror's Edge Catalyst that I own on EA App. When the ambient, ethereal soundtrack by Solar Fields kicks in against that perfect blue sky, the melancholy is instant. It remembers me of being a child trying to climb the towers and run over those buildings near my grandma's house, under the sunny blue sky in the summer school holidays when everything was so calm and peaceful... Can't wait to play this amazing masterpiece on Steam Frame VR headset!
yes very good
One of my favorite games of all time! [h2]If you want a definition of a perfect art-style, this game is the BEST EXAMPLE![/h2] Soundtrack is AMAZING and the level design and environments are beyond beautiful! Make sure to install legacy PhysX drivers - without PHYSX tech enabled this game looks much worse!
works well on steamdeck. goodstory
Dobry tytuł, który wprowadza innowacyjne pomysły, a walka nie jest jedynym rozwiązaniem. Trasy po których się poruszamy na zaprojektowanych poziomach nie zawsze są takie oczywiste, czasami zdarzyło mi się zatrzymać i zastanawiać nad tym, gdzie teraz się udać. Fabuła okej, ma poziom i jakoś tak nadaje sensu całości. Polecam tytuł, jest bardzo atrakcyjny dla graczy, którzy szukają niecodziennych rozwiązań i mechanik.
Best Parkour Game I Played
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $66.7K | 164 | 93% | $14.99 | |
| $873 | 4 | 75% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5M | 15.6K | 90% | $39.99 | |
| $16.5M | 15.3K | 97% | $29.99 | |
| $16.4M | 24.9K | 68% | $20.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.6M | 14.2K | 88% | $34.99 |