
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.6Kreviews | 80% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Does some things better and some things worse than the original Mirror´s Edge. Overall just as enjoyable. ALSO: Luckily modders figured out a way to get achievements working again, after the server shutdown.
Great game, but several achievements fail to track on Steam thanks to EA's terrible support. On top of that, EA has shut down the multiplayer servers, making it impossible to get 100% completion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
I played many games for the past of 10 years. But this one changed me. The ending of this game was so exciting and sad. I have mixture of emotions right now. Perfect game, i wont forget this.
its heartbreaking to see that this game died it was and is amazing
parkour
不好玩。跑酷不如刺客信条连贯,抓管子抓楼板之类的总是会卡一下速度直接就慢下来了。而且各种操作过于繁琐,非常影响跑酷体验。各种敌人太肉了,总要跟敌人绕圈打,战斗手感太差。
傻逼EA,傻逼无中文,吃大粪去吧。
Для кого то эта игра не стоит и внимания, для меня это шедевр. Правда в том что эта игра прошла и ее даже не заметили, у нее был столь большой потенциал, но продажи ее не оправдали. Кто бы что не говорил, но еще в 2016 она сумела показать мир киберпанка еще до самого киберпанка. А говоря о мире...он прекрасен. Каждая локация ощущается как отдельная частица одного мира, благодаря своим цветам и оху***ой музыке. Хоть Mirror's edge и умерла, но она всегда будет моей любимой
Jogasso, pega tudo de bom no primeiro e deixa mais divertido, o parkour é muito satisfatório, ficaria tranquilamente horas só correndo pelo mundo. Mundo aberto tem bastante atividades e coletáveis, o que pode agregar bastante a gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 104.5K | 96% | $4.99 | |
| $5.9M | 8.1K | 68% | $24.99 | |
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 8.3K | 73% | $39.99 | |
| $5.9M | 8.8K | 87% | $24.99 | |
| $5.9M | 23.7K | 88% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.8M | 39.4K | 88% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
| $915.1K | 2.2K | 80% | $19.99 | |
| $14K | 48 | 73% | $11.99 |