
「Maybe one day, I won't have to fight when I fly.」
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 7 → 3.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 31 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a truly amazing game that has brought me to my knees. Even though the ecstasy was quite short, it was truly a SUBARASHI-FUL experience. The art, mechanics, and overall visual appeal of the game is very good. Endless Mode is fun, plus you will eventually realize that saturated pixels covering up your screen 98% of the game makes you feel cool and robotic [Summary: 10% gameplay and 90% gooning. Worth every penny.]
I loved so much the art direction of this game, music, characters and the illustrations with pixel style, is pretty amazing and now I'm intrigued with the story, love how it manage the moe in the characters, the bad thing, is pretty short, hope the creator make a longer sequel!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean, Spanish - Latin America, Spanish - Spain
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.7小时全成就,流程比较短,基本打一遍剧情就能全成就。整体体验很不错,伪3d模拟在天空中飞翔很有体验感,第8以及第10关的躲避障碍也丰富了游戏体验,唯一个人感觉不足的是自机打出的导弹尾气有点挡视野,经常看不到敌人子弹导致撞弹(。本作的bgm也很有氛围,尤其是第6-8关的bgm很有在天空中翱翔以及突破敌人重重封锁的激情。剧情百合贴贴很赞,希望有续作补一下米洛的剧情,我要看米洛和诺塔莉贴贴口牙
中国人能飞,中国人能飞,中国人能飞,幻耀。 总体好评,流程太短了而且略微单调
3D版的高速弹幕射姬游戏,画面表现力惊人,尤其对地轰炸和穿越机库的关卡令人眼前一亮,想不到居然是国产游戏。角色都很可爱,露腋是好文明。故事模式流程约一小时左右,初上手以为很硬核,实际爽游,不用特意手动瞄准,自瞄锁定范围很大,有框你就打(,开始游戏前有一栏技能配置选项,如果有多余的技能点,护盾或者击杀回复二选一可保你默认设置下通关无忧。无尽模式空爆弹爽炸,分数有上限,达到上限后不再增加额外残机,同时威胁度也快满了(10倍敌人伤害),最终连续钻桥拼尽全力无法战胜,没想到场景伤害也增加的,看到满分小彩蛋才知道是防沉迷机制。DLC可使用米洛自机,但个人开发者,可能有生之年了,慢慢等罢。
누오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오오옹 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
剧情好短呃啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊我要看贴贴啊啊啊啊啊
잘 만들었다.
玩起来还不错,剧情挺有趣,就是太短了
Excelente y adictivo el modo infinito
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| $568.7K | 2.2K | 96% | $11.99 |