
Paris needs a hero! Once again, the city of lights is in trouble as it faces a new menace! As you take on the personas of the globally renowned superheroez Ladybug and Cat Noir, you’ll need to unveil the diabolical plan hatched by archvillain Hawk Moth—and squash it!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 15 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 208reviews | 52% | — | $135.9K |
| $49.99 | 837ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is broken... my son really wanted to play but the game would never read my controller...
idek what to say im speechless
Днём, я Маринетт, обычная девочка, живущая самой обычной жизнью, но когда появляется суперзлодей я превращаюсь в Леди Баг и даю смачных пиздюлей.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Dutch*languages with full audio support
| $49.99 |
| 113ratings |
| 66% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
잼미따 한글패치 없은요
такой потенциал,и все в мусорку,было бы управление норм было бы лучшей игрой
Даже приколов с игры словить не получилось, она просто уныленькая и максимально скучно сделана за две копейки.
Какой же кайф(нет) проходить каждый уровень по 3 раза для того чтобы получить 100% достижений в этой игре . Но если отбросить многочисленные минусы и учесть то что игру если и покупать то только по скидке , то в целом игра в теории может заинтересовать , несмотря на то что в плане сюжета есть буквально 1 интересный момент , а именно катсцена где Натали общается с Габриэлем
это ужасно я не знаю даже как можно так было сильно обосраться это реально ужасно полностью во всём это какой-то просто тихий ужас тут обосрались ВЕЗДЕ
Miraculous: Rise of the Sphinx is a third-person action adventure developed by Magic Pockets and published by GameMill Entertainment, based on the popular animated series *Miraculous: Tales of Ladybug & Cat Noir*. The game follows the exploits of Marinette Dupain-Cheng and Adrien Agreste, two ordinary Parisian teenagers who secretly transform into the superheroes Ladybug and Cat Noir to defend Paris from Hawk Moth and his army of corrupted villains. It’s designed as a family-friendly experience, clearly aimed at younger fans of the show, and seeks to bring the charm and energy of the series into an interactive format. While it succeeds in capturing the look and feel of its source material, the gameplay and structure struggle to rise above the standards of a typical licensed tie-in. From a presentation standpoint, the game makes a strong first impression. Paris is rendered in a bright, stylized art style that closely mirrors the television show. Character models are recognizable and faithful, and the voice acting features the familiar performances from the English and French dubs, lending authenticity for long-time viewers. Cutscenes flow naturally into gameplay, and the soundtrack—light, upbeat, and filled with the kind of heroics one expects from a Saturday-morning cartoon—fits the tone well. The game’s environments, while limited in variety, capture the essence of the show’s world: the rooftops of Paris, urban streets, and the occasional villain lair all recreate the colorful backdrop fans will immediately recognize. Gameplay is divided into exploration and combat sequences, alternating between the civilian lives of Marinette and Adrien and their superhero alter egos. As civilians, players explore a simplified version of Paris, interact with NPCs, and complete minor errands to progress the story. Once transformed into Ladybug or Cat Noir, the experience shifts to platforming and combat, with each hero using acrobatics and gadgets to fight enemies and traverse obstacles. The structure is straightforward: each mission involves defeating waves of enemies, solving simple puzzles, and confronting a boss at the end. Combat feels serviceable, consisting mostly of light and heavy attacks, dodges, and a few special abilities tied to the heroes’ iconic powers. While the mechanics function smoothly, they lack depth or complexity—battles can usually be won through basic button-mashing without requiring strategy or timing. Despite its simplicity, the game delivers moments of fun, particularly when it leans into the fast-paced teamwork between Ladybug and Cat Noir. Some missions allow players to switch between the two, using their distinct skills to solve environmental challenges or tackle enemies in creative ways. These sections hint at a more dynamic experience that could have elevated the game further if expanded upon. However, repetitive level design and predictable encounters limit the sense of excitement. The difficulty remains extremely forgiving throughout, clearly tuned for a younger demographic, which means older players or seasoned gamers will find little challenge here. Performance and polish are mixed. On PC and consoles, the game runs decently but suffers from occasional technical issues such as stuttering, inconsistent textures, and awkward camera angles. The fixed or semi-fixed camera sometimes makes platforming more frustrating than it should be, particularly when trying to line up jumps or attacks. Load times are reasonable, and the overall stability is acceptable, but it’s evident that the game’s budget constraints kept it from achieving a higher level of refinement. The interface and menus are clean and easy to navigate, ensuring accessibility for children, though some interactions feel underdeveloped or sluggish. The story, while light and episodic, captures the essence of the Miraculous series well enough. It follows a familiar arc—Hawk Moth unleashes a new supervillain, Ladybug and Cat Noir must team up to stop them, and the balance of Paris is restored—but it’s delivered with enough charm and humor to keep fans entertained. The writing stays true to the characters’ personalities, blending Marinette’s awkward optimism and Adrien’s quiet confidence with their heroic alter egos’ charisma. Fans of the show will enjoy seeing familiar faces, though those unfamiliar with the series might find the plot simplistic and the dialogue overly geared toward younger audiences. In terms of replay value, Miraculous: Rise of the Sphinx doesn’t offer much beyond its main campaign. There are collectibles, unlockable upgrades, and a handful of side missions, but once the main story is complete, there’s little incentive to return. The game’s relatively short length—around five to seven hours—fits its target audience, but players expecting more substantial content may find it lacking. That said, for children or families looking for a cooperative or easygoing superhero experience, it succeeds as a wholesome and approachable introduction to the genre. Ultimately, Miraculous: Rise of the Sphinx is a modest but sincere effort to bring the beloved animated series into video game form. Its strengths lie in its faithfulness to the source material, accessible gameplay, and charming presentation, while its weaknesses stem from shallow mechanics, technical limitations, and lack of depth. It’s not a game designed to push boundaries or satisfy veteran action-platformer fans; instead, it aims to provide a colorful and enjoyable experience for younger players who want to step into the shoes of their favorite heroes. For its intended audience, it accomplishes that goal well enough, even if it never quite becomes the miraculous adventure it could have been. Rating: 5/10
up ladybug, got a goal, we'll be fine someday, together!!!!!!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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