
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gut (Shmooovement)
Soy homosexual y etsa muy bueno
Excelente juego de plataformeo, al inicio se sentía un poco lento y que iba a ser un juego corto, pero me sorprendió la cantidad de zonas y retos que tiene. El lore es muy bueno, te absorben los escenarios.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
受苦了五十个小时,该说些什么好呢? 游戏里逐渐腐化凋零,但又设计精妙绝伦,美轮美奂,结构登峰造极的皿躯舰,那个为航行者的不公对待而毅然叛乱的智械,还有主角和npc遗忘和被埋藏在整个地图各种隐藏角落的记忆,那个被拼死保留的火种,最后的坐标和最初的起点,仿佛对应了开发工作室的命运—— 拥有历史级别的美术能力,拥有时代级别的类银地图理解,带上一丝古早类银的受苦美学和不肯妥协的执拗,一个独立工作室,为我们这些沉迷于月下三部曲的类银玩家,呈现出来一份交织着受苦创伤,反人类跳跳乐,谜语人故事,绝望到极点,但同时又是将美丽凝华成了实体的母贝液滴,并通过碎裂的镜子映射出角落的雪中篝火般的温柔的水彩画。 但是画家的执拗本身却从不会遇到任何温柔,而是在这个残酷的资本市场面前沦为无名之辈。就如同那些潜伏在角落根本没有引导提示的古早银河城隐藏路径设计一般,就如同主角mio通过贯通整个环形伪3d地图才发现自己的命定之死一般。 水彩笔没有被好好的收纳在调色盘里面,但跌落在地上的清仓打折标语,却偶然将一位路人引入了画家的梦: 在梦里,游戏里的mio正在天空舱的顶端,眸残破的躯体上坐着。 mio在凝视着浩瀚的星空,而我正在凝视着mio,这个失败的梦 ——但我相信此时这个死去的工作室已经成功了,他们如同主角mio一样,用旅途和死亡诠释了生命真正的重量和电子游戏真正的意义:不是无休止的日活周常上班,不是用ai算法去生成无穷无尽的空洞地图,也不是简单的将换皮的敌人、场景和玩法随机铺满整个世界,或者把特色玩法为了商业而妥协。 电子游戏吸引人的地方在什么?是梦。但没有一个梦是完美的,没有一个梦是永远不醒的。 也因此那些索然无味的重复游戏和面面俱到但不好玩的游戏,用自己的成功销量印证了mio的商业失败。 但也因此,它们同样用游戏性的失败衬托了这款游戏的成功:那就是一场梦,一场不完美的梦,一场受苦但又温柔的梦,一场注定要醒来的梦。 工作室的梦醒了,他们解散了。 而在结局看见于烬的那一刻,我的梦也醒了。 但醒来以后的感动,将会像母贝结晶一样刻在我的秘宇回忆里,我想死亡也不会将我们分开。
主角机动性很高,boss战手感特别好的,但是制作组感觉总是希望用跳跳乐表达自己设计出的模块的小巧思,三个经典跳跳乐要给我跳吐血了。总体是瑕不掩瑜的一款好类银,跑跳跳乐记得开辅助模式。
7.31一编 9.5/10,悲剧内核的太空史诗。 目前只打了结局1,刚跑完坩埚的跳跳乐,结合前面20h(多出来的10h是在坩埚挂机挂出来的)简单评价一下。 在最开始,我卡了居所那个boss很久,当时给我的感觉就是:快慢刀好讨厌,bgm一直在呜呜呜好讨厌,切形态就鬼叫好讨厌……实际上,mio的前期流程非常线性,有严格的能力锁,至少从我开荒看来,是没有什么破序的自由度的。所以卡关的时候会很烦躁,我也跟朋友说“美术顶级,音乐差评”。但是后面深入游玩之后,慢慢地领会到了作品想要表现的意境,对这一次注定衰败的太空航行的看法也随之改变,再听主题曲,便只剩了感动。 整个结局1都很线性,基本上所有路线都是一路走过去的,没什么自由探索的空间。但是结局一之后的留白,地图上的大片空白,各种神回设计……又补足了那部分自由探索的需求(虽然我也确实迷路了不少) 战斗方面,手感可能更接近莉莉丝那种滞空延迟的攻击,和空洞之类的干净利落不同,打击感欠佳。 跑图方面,游戏包含了大量的跳跳乐,这堆跳跳乐需要非常专精地使用各项技能(2段跳、钩锁、滑翔、攀爬)。但是手感还是很好的。 叙事方面,非常戳我,很好很好的叙事,无论是剧情的演绎还是氛围的烘托都是顶级。尤其是在了解到工作室已经解散了……那种悲凉感被现实进一步加深了 总之,是一部很好的作品,个人认为相当于24的动物井,25的丝之歌。
储藏室坩埚跳跳乐打尿了 但尿着打完了:)
难度比丝之歌低
J'ai beaucoup aimé le style artistique du jeux, les bandes sons sont géniales et l'histoire est vraiment accrochante. Certaines mécaniques sont un peu imprécise au vue de certains parcours / combats de boss mais dans l'ensemble une superbe expérience
好喜欢。。人外控全满足,每当六声出现我都会原谅前面挨过的所有毒打。尤其是息,冷漠之下那一点点的温柔好好品,巨物加人外到底谁能抵抗!!!整个游戏性都在服务叙事但这个叙事我确实喜欢,那还说啥呢,真香我素m…这个地图的设计也好精妙。制作组你为什么解散了。。。TTTTTTTT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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