
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.3Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 794 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很优秀的一部类银,地图设计很精妙探图过程具有挑战与乐趣,美术氛围很棒,配乐也很顶,boss设计很有特点打法多样 ,在市面上清一色的类银越来越多的环境下,玩到秘宇这种不随大流的作品真的太棒了 非常推荐类银爱好者去游玩
第一次在steam写评测,mio绝对是我的2026最佳游戏预定,很可惜的是制作团队宣布将会解散以后我才入手玩了秘奥,希望制作团队能够像[心]一样坚持下去吧,哪怕困难重重。毕竟你们真的做出了非常棒的游戏! 主角的性能很强,出生自带二段跳,平a和连招都可以滞空,因此也可以用来破序探索。手感丝滑,平a和连招的后摇稍微有点大。因为刚好出在丝之歌发售后不久,有丝之歌的游玩经验的话上手应该会很快。如果玩起来比较困难也有调低难度的设置。但总得来说我觉得整体难度曲线是比较平滑的,也可能是由于没办法自回血这个设定,boss战难度适中,boss出招前摇比较明显。跳跳乐的部分也没有传说中那么困难,带上落地回护盾的元件或者开辅助模式就比较舒服了。玩法上发夹和神行步的设计都非常牛,尤其神行步,完全贴合机械和太空的主题,手感也非常好。 美术方面真的无敌,一些场景的视觉过渡,还有中远景的纵深感都让我感到非常惊艳,3d视角也让一些隐藏变得很有趣。 地图设计也非常优秀,即使一片大区域只有一个存档点,却不会让我觉得有365里的路的重复跑图,各种捷径和连通处设计得很巧妙,场景切换非常丝滑。[spoiler] 发现地图环形连通的瞬间我真的有头皮发麻的感觉,也能通过这样的地图设计想象出皿驱舰的外形。 [/spoiler] 工作室魂兮归来😭😭😭真的好希望你们继续做下去,真的好想玩dlc!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 796 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏总体来讲其实很好玩,但是为什么我会给差评呢?因为这游戏玩着玩着会扣你血上限,好不容易收集的血上限碎片就和没收集一样。跳跳乐难度还能接受,boss难度也能接受,但是除了一个那就是最后的嵌合者,本来地形就小,boss每个阶段都会导致地形消失,最后一阶段甚至没有路,只让你在天上打,最主要的是这两个boss的数值,不管你几格血,只要被打到直接红血,再挨一刀就死,boss速度快,到处瞬移,攻击速度快,范围大,除了血量少点,难度非常逆天,打这个boss前还要坐电梯,非常浪费时间,无法理解设计这个boss的人是怎么想的。所谓吃饭吃的正香,忽然有人把一坨大便放你嘴里的感觉,就是我对这游戏的评价,不打真结局的玩家可以试试,体验还行。
Достойная метроидвания
虽然是推荐,但是首先要劝退: 不推荐类银新手。游戏引导不强,难度阶梯设置存在一定问题 ,且对战斗和平台水平均具有一定的要求。特点是难度不算极高但是容错在体感上要显著小于我体验过的其他游戏,并且部分情况下死亡惩罚很大,多死几次很考验心态。不想折磨自己的建议在高难boss前打开削弱,跳跳乐前打开接地治疗;但是说白了也只能提升一点体验,游戏整体是没什么轻松就能获得的成就和满足感的,过完了阴间跳跳乐之后只有一种“啊,我过了”的空虚感 优点: 艺术。氛围,音乐,叙事,地图设计在我看来是无可指摘的。操作手感略微有别于一般游戏,不过适应了之后还是很不错的(除了下劈和抓取判定很神秘的神行步)。游戏为了审美和表达是牺牲了游玩体验的,但是如果对这个类型较为熟悉,有较强的自驱力,且愿意以欣赏的视角游玩,我觉得称得上是不容错过的神作
地图设计顶级,美术风格、演出和叙事的结合也是独一档的。有种奥日流畅跑酷+空洞跳跳乐战斗爽的结合,但是boss战前跑八百里地这种坏文明怎么也被继承了啊!!后期跳跳乐太难了,玩得有点怀疑人生qwq希望我有生之年可以通关啊啊啊啊啊
It's a Hollow Knight clone. But it's done very well. Difficulty about on par with Hollow Knight, but not as difficult as Silksong. And it has some accessibility options called "Assists" if you need them (which I appreciate very much as an aging gamer). I love the art style, the gameplay, the lore, and absolutely adore one of the later-game abilities which is very unique and feels great. Music is great in some areas, not-so-great in others. Overall 8.5/10 for me. Loses 1 full point for being such a blatant clone of another game, and half a point for not being absolutely perfect. Overall I recommend.
Ein sehr schönes Spiel mit vielen guten Ideen und vertanen Chancen. Das Spiel sticht vor allem mit seinem Art Style heraus, der in einer sehr schönen, angenehm entschleunigenden Form daherkommt. Die Welten sind abwechslungsreich aufgebaut, und Sound sowie Umgebung fügen sich perfekt ineinander. Gameplay und freischaltbare Fähigkeiten stellen für Genrekenner keine große Neuerung dar, bieten im Kampf aber viele Möglichkeiten, die sehr gut ins Spiel integriert wurden. Auch die Bosskämpfe sind schön abwechslungsreich aufgebaut und gut inszeniert. Die Nebencharaktere sind individuell aufgebaut und fügen sich gut in das Setting ein. Etwas mehr Tiefe bei den wichtigeren NPCs mit eigenen Storylines hätte allerdings für zusätzliche Immersion gesorgt – so bleiben sie eher nebensächlich. Ein hartes Manko sind einige Plattform-Passagen, die recht wenig verzeihen und durch die Kollisionsabfrage manchmal frustrierend sind – machbar, aber nicht immer fair. Bei häufigeren Versuchen an einem Boss nervt zudem, dass es keine Skip-Option für die Vorstellungssequenz gibt – hier wurde eine Chance auf besseren Gameflow vertan. Auch eine früher verfügbare "Laufen"-Option wäre wünschenswert gewesen: Gerade lange Wege und weiter entfernte Speicherpunkte wirken der Immersion entgegen. Der Plot ist simpel gehalten. Hier wurde meiner Meinung nach die Chance vertan, dem Antagonisten mehr Tiefe zu geben – dessen Beweggründe sind zwar nachvollziehbar, sein Erscheinen wirkt aber plötzlich und bleibt insgesamt eher unbedeutend. Auch mehr Videosequenzen, gerade bei den verschiedenen Arealen, wären als Ergänzung schön gewesen und hätten die Immersion gestärkt sowie mehr Tiefe gebracht. Unterm Strich: Optisch und akustisch wunderschön, mit soliden, wenn auch nicht innovativen Kampfmechaniken – etwas mehr Mut bei Story und Komfort-Features hätte aus einem guten Spiel ein herausragendes gemacht.
类银第一梯队,半步神作。
好游戏 神行步真的是天才设计 可惜制作组已经解散了唉
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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