
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 773 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏,美术,攻击手感都很好,就是这个跳跳乐容错太低了!!!多弄几个回血点好不好😭!!!但是是好游戏,这个游戏boss设计的很有章法,觉得自己很厉害又不会太简单的感觉
瑕不掩瑜
痛苦是痛苦了点,但是美得没话说
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 12.6K | 95% | $6.49 | |
| $2.1M | 12.6K | 56% | $8.99 | |
| $2.1M | 6.8K | 88% | $9.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $2.1M | 3.3K | 89% | $29.99 | |
| $2.1M | 9.3K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $180K | 1.3K | 77% | $8.74 | |
| $2.9K | 24 | 67% | $9.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 775 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pris dedans dès les premiers instants!
게임을 잡았는데 공식이 없어졌어요
I'm really torn between recommended and not recommended for this. I do think it's a good game but points are immensely frustrating so I don't know which side of the line to fall on. For the most part I enjoyed the game, the world is beautiful and interesting and the gameplay elements are fun and engaging. A lot of other reviews say the game has no respect for the player, which I agree with to an extent, but I think the core issue is that there's no room for learning during both bosses and parkour sections. The tremor mechanic isn't too bad on the surface IMO. It basically forces you to be at 5 max health the whole game. But that's only 5 mistakes during bosses and parkour, which you can't heal back. Sometimes there's relief halfway through a difficult platforming section with a heal point, but for the most part dying is frustrating because it's a massive waste of time going through platforming or boss phases that you already know, just to die another 5 times learning the next section. The game gives no room to learn, and then wastes your time when you inevitably die. As a side point, the map design seems a little questionable. Nearly half the map seems to be sealed behind three or four well-hidden paths that you have no clue would be there when you "finish" the game. Even paths you can access currently are inconsistently marked as accessible on the map. But I genuinely had a blast outside of those two gripes. The platforming mechanics are super fun to get good at and most of the sections aren't too bad. Combat is punchy, and attacking while dodging with the myriad of movement abilities is really fun. Overall the game feels like Ori + Nine Sols. If you're a fan of those two games, and you don't mind taking breaks when it gets too tough (or even using infinite health cheats to learn the toughest parkour ;)), then you'll really get something from this game. If you're not willing to endure the ♥♥♥♥♥♥♥♥ the game throws then that's a perfectly valid option and use of your time.
As someone who enjoyed nine sols and both Hollow knight and Silksong I picked this game up on discount expecting a more shallow experience than I had gotten. I was wrong. The story is great and told in a great balance of dialog and text with environmental elements mixed in as well. I wouldn't say the combat is as challenging as Silksong or Nine Sols but the platforming sections are top notch for difficulty, I would catch myself every time thinking I was on my way to a secret and find that the section I had just struggled through for half an hour was mandatory. I got this on a sale but I think if you enjoy games like this it's worth every penny and would almost consider it a must buy for Steam Deck
最被低估的类银,不低于空洞骑士的惊喜感,几何美学和世界观长我xp上了,难度对我来说刚刚好,我对秘奥的推荐欲望是奥日系列的十倍 到底是谁在说折磨玩家的,我知道肯定有人确实被折磨到了,但怎么我玩的时候就究极顺畅完全心流全程无严重卡点呢,多死几次多走几步路[spoiler] 掉几格血上限 [/spoiler]真的会毁灭你的整个游戏体验吗,还是说你认为游戏就应该像弱保软一样全程让你像躺在床上一样舒服,那没问题啊你玩你喜欢的的我玩我喜欢的,但管这个叫游戏设计的失败是不是过于傲慢了 这简中好评率是认真的吗,再也不相信大众玩家审美了
맵의 디자인이나 부금은 진짜 환상적입니다. 할나와 실크송을 해봤다면 재밌게 플레이할만한 게임인 거 같습니다. 게임은 100점이긴 한데 맵이 불쾌하게 어렵게 만들어서 -30점이 되는 느낌의 게임이었습니다. 할나와 실크송을 해본 기준으로 초중반부는 맵이라든지 몬스터, 보스전 난이도는 앞 게임보다는 낮은데 후반에 가면 할나, 실크송보다 맵의 난이도가 훨씬 더 어렵습니다. 후반 길 찾기와 난이도 그리고 시아를 이상한 곳을 잡아주어서 피격되는 곳이 많고 이게 왜 피격되지랑 이건 왜 피격이 안되지 하는 구간이 전체적으로 많습니다. 필드 몬스터는 그냥 비슷한 거 재탕하는 느낌이고 필드에서 사망이 몬스터가 아니라 맵이 어려워서 죽는 경우가 더 많습니다. 그리고 진 엔딩은 개인적으로 좀 허무합니다. 진엔딩에 무언가를 더 보여줬어야 했는데 진엔딩 보고 좀 허무하다는 생각이 들었습니다. dlc로 이점을 보강하면 진짜 좋을 거 같네요. 또 맵에 세이브 구간이 너무 적습니다. 이쯤 가면 나와야 할 곳에 체력을 채워주는 포인트만 넣어놔서 중간에 게임을 끄거나 죽었을 때의 리스크나 너무 크다고 생각했습니다. 또 맵 윗부분이랑 아랫부분을 순간이동할 수 없어서 엘배 계속 타야 하는 게 너무 지루합니다. 게임 후반은 공략 보면서 하는 것이 정신건강에 도움이 될 것 같습니다. 그래도 하나 실크송 클리어하면 할만한 게임인 것 같습니다. 맵 불쾌한 거 빼면 100점인 게임이라 돈 아깝지 않고 재밌게 할 수 있습니다.
memories in orbit benim bir yerden görmeden(youtube intagram vs) sadece kendim keşfederek buldum oyunun ilk dikkat çeken kısmı atmosferiydi o kadar güzel bir sanat tarzı vardı ki gözüm yorulmadan saatlerce oynayabildim her mekaniği yaratıcı olmasada yaratıcı mekanikler yok diyemem müzikleri ise kesinlikle dinlemeye değer atmosferleri zaten güzeldi müzik ile de birleşince iyice güzelleşiyo hikayesi eğer anlayabilirseniz çok iyi boss fightları filan çok zevkli zor da değil kolayda ama zor birşey varsa o da oyunun parkurları. bu nedir ya celeste mi konuda daha zor yoksa memories in orbit mi desem arada kalırım o derece zor ama bütün bunlara rağmen oynarken bir kere bile sıkılmadım benim için bu oyun metroidvania türünün zirvesidir tek üzüntüm bu oyunun çok popüler olmaması bu derece güzel bir oyunun neredeyse hiçbir yerde konuşulmaması üzmüyo değil.bu oyunu alın,aldırın pişman olmicaksınız
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.