
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, this game is amazing from the graphics to the lore and minute details of the vast open word of the vessel, cannot see why any modern indie game lover would not want to play this masterpiece, an amazing game just wish they could have included more visdual storytelling instead of chucking most of the lore into dialogue. Absolutely love this game cant wait to 100%. If you are looking for other games speaking from experience from different accounts and games, hollow knight and hollow knight silksong are great for conmbat and overall gameplay as well as nine sols, and celeste for some cool platforming!
Just a damn good metroidvania with a cool atmosphere, really great platforming segments, and great combat. nuff said.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.5K | 66% | $29.99 | |
| $2.1M | 12.6K | 95% | $6.49 | |
| $2.1M | 12.6K | 56% | $8.99 | |
| $2.1M | 5.3K | 93% | $19.99 | |
| $2.1M | 6.8K | 88% | $9.99 | |
| $2.1M | 18.5K | 81% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $112K | 789 | 80% | $8.74 | |
| $2.9K | 24 | 67% | $9.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 765 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent metroidvania with a lovely arts tyle and atmosphere.
Play this game. It is worth it. Bosses are incredibly unique, challenging, but not aggravating. Platforming sections might be some of the best I have ever seen. MUSIC IS UNBELIEVABLY GOOD. Art style is gorgeous. I have not felt so much joy playing a metroidvania since the first Hollow Knight. I cannot recommend this game enough. Play it. If you like this genre, you'll love this game.
Incredible entry in the metroidvania genre. The story, mechanics, music, art design -- all superb. Can't believe I slept on it since its release.
Я просто оставлю здесь свои скромные 10/10 по всем пунктам, несмотря на то, что от самого первого этапа вплоть до завершения игры меня непрестанно ставили на колени, ссали мне на лицо и отбирали самое дорогое
Very nice Metroidvenia - Good Level Design, fun to explore - Nice Bosses - Nice Upgrades - Awesome soundtrack recommended
评价为8/10 很难想象2026年了还有一款游戏出生只有3滴血、死了掉全部的钱且不能回血,开局没有地图,坐所有椅子都要花钱,如果想看敌人血条和自己状态都要占护符槽,总共100的槽位而一个好用一点的攻击型护符就要占20-40不等,收集品没有位置标注,稀少的存档点和和与之相反、史一样多的跳跳乐遍布全地图,简直就是类银河城糟粕的集大成者。 然而我是狗。 早早地与自己和解开了回血的辅助,得以让我在左手跳跳乐、右手乐跳跳+平台跳跃一定要有平台+长得没边还不让你看后面路怎么走的“好评如潮”路段甚至感受到一丝快感——我的意思是它要是没那么史我还不够爽,这也是它在我这里比奥日好玩的原因之一——奥日的难度合理、体验良好,反而没那么印象深刻了。 话又说回来,这个游戏反人类的设计实在是多到罄竹难书的地步了,还好工作室已经倒闭了。
我爱这款游戏,地图设计、音乐美术与剧情表达上面都做得很棒,尤其是地图设计,总让人在探索中有醍醐灌顶之感,战斗难度适中,唯一值得诟病的可能就是跳跳乐。 如果实在手残/没有玩过其他类银,不建议从这款游戏入手(当然可能从这里出发成为类银高手也说不定.....);但如果此前玩过类银,对同品类游戏十分感兴趣,那么MIO一定不会辜负你的期待。 此外还是很可惜工作室被解散了,但他们留下了游戏,似乎和游戏的结局有着某种奇妙的呼应呢。
坩埚打红温了,左边跳了至少四个小时,差临门一脚没过。 为什么下+跳是下冲,本来想下劈按错了变成下冲真的很傻逼啊!!! 我觉得坩埚最后一段是我遇到的地图中最难的, 首先回血点放在了安定点回不去的地方(我也不理解这个设计,看起来是特意把回血点与最后一段隔开)没有办法在不小心被二次判定伤害后回血(只有一次伤害判定会只打掉盾然后回到安定点)。 其次路程极长,虽然前半段利用神行步很简单,但会令人高度紧张和疲劳, 然后是连续下劈加神行步、漂浮劈砍接钩爪下劈。这个地方的位置很难找准,如果位置不对就会撞上红树,当玩家好不容易过了这里时,紧接着是一段连续的下劈加跳跃漂浮的路径,由于并不能看到地图的全部,加上下方的雷的速度很快,只有一次下劈机会。之后是必须下劈跳跃漂浮才能过的水中刷子。但是如果手指因为前面的连续操作而疲劳的话,下劈跳跃很可能变成下冲,人物会一头栽到岩浆里面。 再之后需要让过一片低矮的红树,并且不能再用之前习惯的下劈漂浮了,因为你需要使用钩爪才能脱离苦海。你依然只有一次机会,因为这是供你下劈的雷的源头,除非你很有节奏感(在经历了这么多苦难之后依然不疲劳),不然很难在这里维持不掉落岩浆。又因为不能按漂浮了,很容易节奏马上乱掉然后掉进该死的岩浆中。 这段跳跳乐的节奏和我在游戏中经历的任何一个跳跳乐都不一样。别的跳跳乐对我来说就是,哇很有挑战,不过我似乎找到了诀窍(包括水滴,我觉得水滴的最后一段跳跳乐设计得就很惊艳),但是这个,我只能说,哪个傻逼设计的,他能不能把自己设计的傻逼跳跳乐无伤过十遍再端上来给大伙吃。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.