
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好评是不可能好评的,游戏后期的跳跳乐太多太长跳完也没什么正回馈,没有让人振奋的剧情,没有强大的能力,只有更多的跳跳乐。这游戏属于典型的创作者孤芳自赏沉迷于自己的艺术,一小撮玩家在那鼓吹什么2026最好的银河城,地图设计远超丝之歌云云,实际销量惨淡最终制作组大裁员,让人哀其不幸怒其不争。
[h2]MIO took the joy out of getting lost in metroidvanias[/h2] You permanently lose hearts as part of the game's story. But you lose a lot more if you veer off course. The tremors are tied to map exploration. When a tremor sets off, you permanently lose a whole heart. You backtracked to an old area? Lose a heart. Went left instead of the main path? Lose another heart. Now, you *have* to look for the life shards. Gaining a heart no longer feels rewarding. You're just offsetting loss. Enemies do lose a % of their total hp, including bosses. Maybe that balances the difficulty. But what about platforming? Oh, they're exactly the same? And now you have less headroom to make mistakes? Gosh darn. Well, it's all worth it for that one-out-of-four life shard at the end of this course. We're all androids deteriorating in a dying ship. Naturally, more tremors will occur the longer the game goes. Plot significance! Except, losing hearts is tied to map exploration, [b]not plot progression[/b]. You trigger it by walking on tremor checks on the ground. Not, when you unlock new skills or get upgrades. You can accidentally trigger tremors! And when you do - you're now burdened with delving deeper for upgrades. To make it feel worth it. MIO is not a hard game. You can tell it's made to be more accessible. I can go through most areas and survive most boss fights with maybe two hearts. But, I have never, ever, felt burdened to explore new areas or felt scared to backtrack when I unlocked new movements, in any metroidvania game I have ever played before.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 12.6K | 95% | $6.49 | |
| $2.1M | 12.6K | 56% | $8.99 | |
| $2.1M | 3.3K | 89% | $29.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $2.1M | 2.6K | 90% | $39.99 | |
| $2.1M | 9.3K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $179.7K | 1.3K | 78% | $8.74 | |
| $2.9K | 24 | 67% | $9.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 757 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A metroidvania that rewards exploration with *checks notes* permanent health loss, one of the weirdest mechanical decisions I've ever seen.
I really loved he whole thing!
Great game, loved it.
Fun and challenging to play, and I can't get over the art and music. Love this game!
A genuine masterpiece in the metroidvania space. The only thing that is slightly lacking is the combat, but it is still very engaging and boss fights are exceptional. I cannot recommend this game enough. It is nothing short of a tragedy what happened to Douze Dixièmes because this game is phenomenal and deserves endless praise.
Overall 9.5/10 Story and characters are absolutely beautiful, and on multiple occasions I cried at the melancholy atmosphere. Visual and sound design is on point. The music is very minimalistic in most cases, just enough to give the right emotion without being in the way. There are several bangers on the OST that I've added to my video game music playlist. Exploration is deep and engaging but in most cases not too esoteric for one to at least complete the game without help from a friend or wiki. There are some secrets that I couldn't find without help but I never felt stuck for progression. Gameplay is very strong, but there are a couple small gripes that take away half a point. One complaint I had from the beginning is that Mio's aerial down attack does no damage to enemies. I imagine it was either meant to prevent cheesing or to allow for longer enemy pogos to higher areas, but in my opinion nothing would have been lost by allowing it to damage. The only other con is that there were a few platforming segments that were annoying, such as [spoiler] having to stay airborne while waiting for cycles and fighting enemies at the same time [/spoiler]
Excellent game. Fun movement abilities, enjoyable exploration, challenging platforming, superb art and music, rewarding bosses. Combat initially felt a bit shallow but it gets much more interesting as you integrate your hairpin into battle. Boss runbacks were a little long. But not as bad as other people make out. And occasionally what to do next wasn't so obvious so I had to look up some guides. But these are small complaints in an otherwise top tier game Make sure you go for the true ending
A very cute metroidvania, with a compelling and interesting art style. Many people my not like the decision of lousing health at certain story points, in my opinion it flows well into the overall story and helps underline the urgency of the story. It was a brave decision which paid of in the end. The combat system over all is very dynamic but leaves room for adjusting certain modules, since there are why to strong combinations. All in all a very cute game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.