
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best aesthetic design ever
这款游戏应该是我今年玩过的最优秀的类银作品了,地图设计尤为出彩的同时美术风格与音乐也令人印象深刻,boss战虽然整体偏简单但是设计的都比较有特色,大部分的战斗体验也很好(除了某两个神秘秒杀怪),整个游玩下来的体验给人感觉很好,同时在地图和能力设计的一些小巧思也能一次又一次的让人感到惊艳,不过本作的跳跳乐内容较多而且整体偏难,不擅长跳跳乐的玩家建议谨慎购买,整体上还是相当推荐这部作品的,算是在我心里不亚于空洞骑士的神作了
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 757 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A genuine masterpiece in the metroidvania space. The only thing that is slightly lacking is the combat, but it is still very engaging and boss fights are exceptional. I cannot recommend this game enough. It is nothing short of a tragedy what happened to Douze Dixièmes because this game is phenomenal and deserves endless praise.
Sinceramente, este debería ser considerado uno de los metroidvania más hermosos que existen. Tiene una historia absurdamente encantadora, de esas que poco a poco logran tocarte el corazón. Además, sus NPC son increíblemente entretenidos y cada uno cuenta con su propia historia, personalidad y trasfondo, lo que hace que el mundo se sienta mucho más vivo. Sin duda alguna, es un juego que no ha recibido ni de lejos el alcance o la reputación que merece. Denle una oportunidad, porque realmente se la merece y no creo que vayan a quedar decepcionados. Después de 27 horas, por fin conseguí sacar el primer final. Ahora vamos por el segundo… el verdadero.
Esta bueno
👍
this game has an amazing art style with great combat and story. one of the best metroidvanias i have played, would recommend
Genuinely a phenomenal game. Absolutely loved the worldbuilding, the environments, the movement, the artstyle, the music, all of it. Would absolutely recommend
Overall 9.5/10 Story and characters are absolutely beautiful, and on multiple occasions I cried at the melancholy atmosphere. Visual and sound design is on point. The music is very minimalistic in most cases, just enough to give the right emotion without being in the way. There are several bangers on the OST that I've added to my video game music playlist. Exploration is deep and engaging but in most cases not too esoteric for one to at least complete the game without help from a friend or wiki. There are some secrets that I couldn't find without help but I never felt stuck for progression. Gameplay is very strong, but there are a couple small gripes that take away half a point. One complaint I had from the beginning is that Mio's aerial down attack does no damage to enemies. I imagine it was either meant to prevent cheesing or to allow for longer enemy pogos to higher areas, but in my opinion nothing would have been lost by allowing it to damage. The only other con is that there were a few platforming segments that were annoying, such as [spoiler] having to stay airborne while waiting for cycles and fighting enemies at the same time [/spoiler]
Mediocre Title. The Graphics have sold me, and they are pretty good. There are beautiful backgrounds to be found and exploring "the vessel" is the main force that keeps me playing. The Metroidvania skills are interesting: You start with a double-jump, there is no direct dashing without some support target and attacking replenishes the energy for the skills - so keeping yourself in the air makes the platforming interesting and fluid. But new skills are underused in previous areas. There are some places you can get back to, but mostly the world feels linear. Fighting lacks depth and variety. You have one attack you spam in every fight and the rest is dodging/countering. There are no special moves or weapon types. There are "Mods" to find/buy that work like Hollow Knight Charms, but they are default stuff like "See your health" or "See the enemy's health". Or they fill energy faster or give some other small bonus. They aren't interesting and don't have a big impact. When you make story progress, you lose Maximum health every now and then - this basically negates every other health upgrade you find and artificially keeps you weaker. It feels terrible to have half my health bar deactivated all the time. Bosses have too much health / the player does very little damage. Debby sprays water 5 different ways, throws bombs and had me jumping and dodging in that small arena with vanishing floor and spinning knifes on the edges for hours. While I take one sliver of life per hit combo. At least give me access to my whole damn health bar then! The difficulty makes the game feel like a half-baked souls-like. You lose your Resource on death, but you can't get it back - you can crystallize it on some spots, which lets you keep it. Repairing health would cost a bit of the resource, but of course I'm using the only Mod that makes sense: Free health at those repair stations. Currently, I have some super long platforming gauntlet to complete, which stops being fun. Even with an opened shortcut door, the run back + cutscene is annoying. Failing consumes one health point - which doesn't leave many opportunities for trying later parts. Even then, you have to stand on a platform for a second to respawn there after taking a hit - with most of the challenge being about keeping in the air, that is a lot of repeating jumps. There are no interesting decisions to be made here and the challenges feel unfair.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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