
Mining Wizards is an incremental mining game. Mine minerals, gather materials, upgrade a massive skill tree, level up, unlock talents, discover artifacts, and attract artifact visitors!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mining Wizards is a simple idle incremental game. Mine massive amounts of minerals and strengthen your magic as you progress.
Move the mining area to cover minerals and automatically mine them. The Core Orb fires magical projectiles to carry out the mining.
Mined minerals drop elements, which can be crafted into crystals. You can obtain various elements from different minerals.
Upgrade your skill tree using crystals. The stronger your mining power becomes, the more resources you can gather.
Level up to gain mana and unlock talents. Talents further boost your mining abilities.
Mine artifacts to further increase your mining power and attract more visitors. Artifact visitors generate idle crystals even while you're away.
7 Resources
10+ Orbs with unique magic
300+ Skill tree nodes
30+ Talents
90+ Artifacts
40 Achievements
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun, much longer than I expected, and even the late-game was a blast!
Decent Incremental game, a lot of grinding at end-game but overall not bad.
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Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's an idler that does require some input for a while. If you've played these types of games you kind of know what your in for. If not maybe give it a try!
+
Keep On Mining을 너무나 어설프게 베낀 마이너카피 하위호환. 시스템이나 그래픽마저 노골적으로 따라한 것도 모자라서, 킵 온 마이닝이 왜 재밌었는지에 대한 고민 하나 없이 어설프게 베끼기만 했다는 생각이 들었다. 진심으로 차별점이 단 하나도 없어서 왜 사야하는지 모르겠다. 아무 생각없이 킵 온 마이닝을 베낀 시스템에 대한 예시로는 공격 범위가 커졌다가 줄어드는 기능이 있다. 킵 온 마이닝의 경우에는 공격 범위 내에 있는 모든 광물을 타격하기 때문에 공격 범위가 커지고 줄어드는 것이 실제 게임 플레이에 영향이 있다. 그런데 이 게임은 범위가 넓든 좁든 타격할 수 있는 광석 갯수가 정해져 있다. 마법 줄기가 한 개면 한 개, 두 개면 최대 두 개, 이런 식이다. 광물 타격 최대 갯수가 정해져 있는데 범위가 넓어지든 좁아지든 뭔 상관이 있단 말인가? 그야 극후반에야 의미가 있겠다만. 초반에는 정말 아무 의미도 없다. 그냥 원작을 생각없이 있는 기능을 따라하다보니 이런 이상한 메커니즘이 나온게 아닌가 싶다. 정말 할 게 없는 게 아니라면 구매를 추천하고 싶지 않다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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|---|---|---|---|---|
| $20K | 373 | 93% | $3.99 | |
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| $20K | 94 | 97% | $10.99 | |
| $20K | 169 | 56% | $5.99 |