
Collect resources and establish a defense line before dark And then Facing countless enemies
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awa
I really like this one. Very straightforward gameplay, nice level designs, and complexity, despite the 'minimalist' title'.
敌人在打我基地 我的塔不知道在打什么 这弱智塔ai是什么?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
并非极简
好玩,但是后面有点单调无聊了
精简 如其名,将美术剔除掉大部分的同时仅保留塔防的概念,很大胆的做法,但由于内容质量高,关卡设置巧妙,可玩性较多,故好评。而且细节也做的很到位,比如隔着山,晶塔就不能互相传递,加农炮只有打到地图边界或者山上才会反弹,虽然刚玩这游戏时候都没注意这山和水就是了,建议增加关卡可布置的塔的数量。
很不错的游戏,作为这位作者的第一款游戏有这样有趣的游戏性可以说是很棒了。所有关卡(包括挑战)总共140关,全部极难难度通关中,整体体感难度适中偏简单。绝大部分都可以一遍初见过,大后期稍微需要考虑一下防御塔搭配与对策,在开局试下水尝试多一两遍便能通关。全成就如果全打极难难度的话所有关卡打完一定能够全成就,所以全成就可以说是附带的,可以算比较贴心了。游戏最难的传奇难度要通关一遍后才能解锁,我觉得这个难度应该就比较的困难了,由于个人不怎么喜欢多打一遍同一关所以就不过多进行挑战了 游戏优化稍微有点一般,在大后期的关卡游玩中可能会有点掉帧,但总体还是不影响游戏的游玩的
非常好游戏
非常对我胃口的塔防,已打全传奇通关,非常好玩
牛逼,拷打国内某四字塔防
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $192 | 2 | 100% | $3.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $159.9K | 340 | 83% | $9.74 | |
| $159.9K | 327 | 86% | $14.99 | |
| $160K | 633 | 80% | $9.99 | |
| $160K | 650 | 88% | $9.99 | |
| $160K | 674 | 84% | $14.99 | |
| $160K | 385 | 83% | $9.99 |