
You have crash-landed into a mini-verse of tiny planets. Welcome to Minicology! Embark on an interstellar survival sandbox journey. Use your crafting, combat, and automation skills to survive the many challenges this mini-verse throws at you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 72reviews | 68% | — | $32.7K |
| $4.49−70% | 6ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd love to give this a positive review but I've played 24 hours and finally beat my first boss. The rewards are two crafting items where one item I got 3/4 needed for it's ONLY recipe. I also got a niche accessory that I will never use. The reason I would say no on this is that after some time the gameplay is pretty underwhelming, but the most heinous issue is that after you complete all objectives for a system you get the option to 'spend levels on perk'. This isn't a roguelike, and after you finish a system the chance to get a perk from it is gone. The three I got to choose from were so worthless, especially after 24 hours of gameplay. One of the choices was getting a farmable item. Because of these overwhelmingly crap choices, I chose to not select any of them, and, by closing the window, effectively made all efforts in the system worthless because the window is gone forever. The game makes it seem like completing a system unlocks a perk tree UI, but really it is just a tooltip button that lists what you have picked thus far.
还不错的游戏,有一点点像呵呵鱼的星际边缘,又有一点点像泰拉,就是目前还需要再继续完善一下就好了。比如玩久了掉帧,人物有时候会卡住跳不动。制造东西时放入材料无法输入自定义数量。要是有个百科就好了,或者是因为游戏深度不足而不需要百科? 由于我玩的是1.31版,捡物机器人已无法直接点开,打开机器人箱子需要点击右上角的机器人图标,不会造成误击。 自动化对于这个游戏来讲其实根本不是核心玩法,可有可无,手动的效率也不会差。材料食物等数量需求并不大,完全没必要自动化,作者搞点半自动化无非是锦上添花,对这个游戏来讲好不好用无所谓。自动化只有需要海量材料合成的游戏才有意义,否则都是作为点缀的一种玩法。 玩最新的测试版方法,右键游戏-->属性--->测试版->参与测试-->选择最下面的那个版本。最新测试版兼容之前的旧存档。 有些又蠢又爱玩的人讲因为地上垃圾物品过多,导致拿在手上的武器会丢在地上的问题,其实没有这个问题,只要锁定物品栏就可以了,被锁定的物品栏永远不会被其它东西占用,除非你自己主动换物品。 另外还有些BUG,比如通过一些操作,可以复制东西,彩虹活动可以每次都获得双份奖励等一些小BUG。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Turkish, Dutch*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NO 4k support, it looks pixelated for me, no matter what i set. the ui is too clunky, theres too much to do, still keeping this on wishlist, if the dev might improve it, it might be good. for now i dont like it tho.
This game has surprised me in just how fun it is. It is well worth a buy.
一个现阶段内容就很丰富的游戏,玩法很新颖 游戏看似要下星球挖矿造装备,实际上游戏并不鼓励一味的下地挖矿而是鼓励探索各种星球来获得资源,比如修复铸造厂后搭建一个简单的自动化后,铸造厂就能近乎无限的获取各种矿石,基本能满足你弄新装备以及修护装备耐久的需求,同时各种不同星球的各种怪能掉落各种无法在工作台制作的饰品,很多饰品还能组合成更强大的饰品。总而言之这游戏看似泰拉瑞亚,本质上其实是刷刷刷游戏。你要刷各种材料,刷各种饰品,然后去打最终boss。 而游戏的不足也很明显,优化有点问题,容易卡顿,其次就是物品获取没有说明,很多东西不知道从哪弄。 但是优点也明显,作者非常听取意见,反馈后能很快进行改善,差评中很多问题就已经进行了改善。 总而言之游戏值得一玩
Interface is kind of clunky, but it's a lot of fun.
Whether you're into base-building, exploration, or combat, this game has something for you. The boss battles are well-designed and challenging without being infuriating. The OST and world design are so charming and stylish, and I LOVE all the little creatures you can discover and cultivate. Minicology fan for life <3
build! get stuff, build more things to get more stuff! but do it in a world that you can walk around! wild! :D
Literally perfect nothing wrong in my opinion I do say I want to be able to close my crafting table and open it back up where it last was would be very helpful
Both me and my partner enjoyed exploring this space survival and crafting game that is in a similar vein of games like Terraria. Walking on the world did give me a little motion sickness but it got better when I turned down the speed in the options. This game is super adorable and the bosses were fun too. I love the idea of surviving to get off the planet and checking out the next planet. Check out our video if you want to see some gameplay. https://youtu.be/dn0xzXNjOUY?si=uJz9MlzQuyrkEFlz
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.5K | 93% | $19.99 | |
| $7.2M | 44K | 89% | $5.99 | |
| $3.4M | 5K | 97% | $14.99 | |
| $1.8M | 3.5K | 89% | $19.99 | |
| $91.9K | 175 | 79% | $14.99 | |
| $65.1K | 152 | 69% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.7K | 72 | 35% | $15.99 | |
| $32.7K | 1.3K | 71% | $0.89 | |
| $32.7K | 324 | 65% | $9.99 | |
| $32.7K | 152 | 68% | $4.99 | |
| $32.6K | 60 | 92% | $19.99 | |
| $32.7K | 66 | 91% | $14.99 |