
Mini Settlers is a minimalistic city builder! Settle islands, construct cities, and design efficient logistic networks to fulfill your buildings' needs and fuel population growth to adventure into new worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mini Settlers is a minimalistic city builder! Settle islands, construct cities, and design efficient logistic networks to fulfill your buildings' needs and fuel population growth to adventure into new worlds.
Build your buildings and factories to harvest resources and create new ones to expand your cities and industries.
Build a well-connected network of roads, trains & ports between your Factories and Cities to transport and fulfill any need they may have, but be careful not to overload your supply chain.
Settle abandoned islands by building your settlement and growing your population by fulfilling all their needs.
Expand your settlements into the fertile Plains, harsh Desert, and icy Snowlands. Each with unique resources and challenges. Make them rely on each other through a connected trade and supply network to grow your population.

🧠 Establish an intricate and wide logistical network
🗻 Settle abandoned islands
🔨 Build large cities, and increase your population
⚖️ Balance your supply chains
⚔️ Compete with other players globally

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 753reviews | 80% | — | $311.5K |
| $9.99 | 29ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the games that can be played when you want to enjoy and killing time
The road system and limited QoL such as missing copy-paste is dragging this mediocre game down
Mini Settlers is a charming little city builder that slowly teaches you an important life lesson: Nothing is ever as simple as it looks. When I started, I thought I'd be placing a few roads, building some houses, and watching a peaceful settlement grow. A few hours later I was staring blankly at my monitor wondering why my citizens had somehow run out of wood, food, and purpose all at the same time. The piano music certainly doesn't help. It's beautiful. Calm. Relaxing. The kind of music that plays while you're quietly reflecting on every mistake you've ever made. You'll be listening to soft piano melodies while discovering that your entire production chain collapsed because you forgot to connect one thing to another 45 minutes ago. The road system is probably my biggest complaint. It feels a little janky. Sometimes placing roads feels less like city planning and more like trying to assemble furniture using instructions written by a very confident eight-year-old. But despite that, I couldn't stop playing. The game looks simple. It is not. The complexity sneaks up on you. New resources appear. New dependencies show up. Suddenly you're managing a delicate web of production chains held together by hope and whatever sleep-deprived decisions you made three hours earlier. I spent several hours in the tutorial after I had already completed it because I still had no clue what the f*** was going on. Every time I thought I understood the game, it introduced another system that made me question everything. And somehow that's what makes it great. Mini Settlers is relaxing in the same way gardening is relaxing. You spend hours carefully building something beautiful, then discover a tiny problem has quietly destroyed half your work while you weren't looking. The piano keeps playing. The settlers keep working. The roads continue doing whatever roads think they're doing. And you keep telling yourself that the next city will be better. It won't be. But you'll start another one anyway.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Arabic, Spanish - Spain, Portuguese - Brazil, Traditional Chinese +1 more
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gave it a good go, but it was mostly boring and uninteresting. Progression takes forever, so you're sitting around a lot just watching the screen. Also, the transportation system is extremely important to successfully build your villages; unfortunately, it's hidden behind a veil of mystery :(.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 29 | 80% | $9.99 | |
| $0 | 801 | 89% | Free | |
| $5.3K | 27 | 96% | $5.99 | |
| — | 120 | 82% | $9.99 | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $3.4M | 4.5K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $311.5K | 875 | 70% | $9.99 | |
| $311.7K | 985 | 67% | $9.99 | |
| $311.3K | 611 | 90% | $12.99 | |
| $311.9K | 584 | 70% | $14.99 | |
| $311.1K | 2K | 98% | $9.99 | |
| $312K | 3.3K | 86% | $4.99 |