
Fight your way through an exciting action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 18 → 42.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.6Kreviews | 90% | — | $7.7M |
| $19.99 | 29.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
adamların elinde çok güzel bir hamur var ama o kadar yarrak kürek iş yapıyorlar ki hamur oldu sana çamur. bu tarz hack and slash oyunları bu kadar hantal ve dandik olmamalı. kombat hiç akıcı gelmiyor ve aşırı sıkıyor oyun. loot sistemi de bok gibi. zaten zar zor güzel ekipman/silah düşürüyorum, neden daha iyi enchantment vermek yerine sürekli rezil olan ve düşük sayı olanları veriyor?
El juego en sí es divertido, y disfruté bastante sacando el platino. Pero hay dos logros, "Centurión Alfa" y "Reto Áureo", que son extremadamente repetitivos, terminé las últimas 30 horas del platino haciendo lo mismo en bucle. Si no fuera por esos dos logros, diría que platinarlo es una experiencia buenísima, pero por su culpa no puedo decir eso.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #63, worst UA #98 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil*, Russian, Simplified Chinese* +3 more
| $19.99 |
| — |
| — |
| #69 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If I could get my money back, I would.
Simple game. I mean, really simple. You swing your weapon, use your special and make a minimum build work. It's fun, for a while, but it's clearly a game made for kids, and unless you have the brainpower of a 12 years old, it will bore you soon enough.
I played without using the tower glitch, but I did farm Tower Guards scumming my local save. The main campaign was a little underwhelming, levels felt short with very little areas to explore, and gear felt weak and inadequate. Only after finishing the story and graduating from Adventure to Apocalypse did I start to see loot magic. DLC Levels where way bigger and more complex. Being able to upgrade favorite items along the way was nice. It would have been cool to also be able to upgrade how many enchantment slots an item has. Not being able to switch from TNT to arrows without throwing all the TNT was annoying. What seemed like no inventory limit was nice. All achievements were easy if you just play all the levels. If you want, you can boost items in the tower, you can make the power levels multiply. Otherwise it's also acceptable to get boosted and teleport to the end of a boss fight :) MC Dungeons was just the right scope of an ARPG I wanted to play, and I'm excited to learn more about the upcoming sequel. 18.3K on SH
its pretty fun if you play with friends, if you want to play solo, however, i wouldn't get it. when you play solo, it just feels really grindy. its still fun, yes, but you lose interest about an hour in. that's at least what happens to me. overall, pretty good game, haven't ran into any bugs or anything. if you play to play with friends or like grindy games, would 100% recommend.
I think this would make a great first person open world game.
Basically a simplified Minecraft themed Diablo. The kids love it and I don't mind playing it, but it's not the sort of thing where I'd say it feels worth grinding for new gear
I wouldn't trust the positivity that these large companies can put out. it is childish and dull; and as clunky as it looks. dying does not matter because kids don't like to lose and there are lag spikes because kids wont expect more from them.
im sure when i get back into it ill enjoy it but rn if youre buying this on pc without a controller, dont. no wasd support, nor modding option to my knowledge. to get your data from another platform you need to manually have it saved to the cloud, rather then it being automatic like the achievements which transfer over no problem. if you want to move, youre limited to the mouse on a point and click adventure, id be playing ♥♥♥♥♥♥♥ put-put if i wanted to do that. corpos too busy rubbing their big round gassy bellys instead of fixing a ♥♥♥♥-up which was somehow overlooked. works great on controller, sure, but this is a huge ♥♥♥♥ you if youre a pc player. ♥♥♥♥ you mojang, gargle microsofts micro. steam deck? also ♥♥♥♥ you, get a asus rog ally i got this game and all its dlc for 20 bucks and i STILL feel ♥♥♥♥♥♥♥ robbed
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $29.99 | |
| $126.6K | 400 | 77% | $14.99 | |
| $0 | 78 | 94% | Free | |
| $621.5K | 1.7K | 89% | $19.99 | |
| $71.5K | 1.5K | 82% | $2.99 | |
| $82.6K | 265 | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 38.6K | 94% | $14.99 | |
| $7.7M | 32.1K | 93% | $14.99 | |
| $7.7M | 20.7K | 91% | $11.99 | |
| $7.8M | 13.1K | 75% | $19.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.7M | 8.2K | 91% | $29.99 |