
Fight your way through an exciting action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 18 → 42.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.6Kreviews | 90% | — | $7.8M |
| $19.99 | 29.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
keçilerden uzak durun
got the best sword in the game got bored and quit
I feel like I should not be enjoying this game as much as I am, but as someone that is a fan of both Diablo and Minecraft: it blends aspects of the two games surprisingly well. Not the best game out there by any means, but for the $20 I picked it and all the DLCs up for: its very fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 32.1K | 93% | $14.99 | |
| $7.8M | 18.9K | 91% | $11.99 | |
| $7.8M | 13.1K | 75% | $19.99 | |
| $7.7M | 17.4K | 81% | $14.99 | |
| $7.8M | 9.2K | 71% | $39.99 | |
| $7.8M | 38.6K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $29.99 | |
| $126.6K | 400 | 77% | $14.99 | |
| $0 | 78 | 94% | Free | |
| $625.1K | 1.7K | 89% | $19.99 | |
| $82.5K | 193 | 92% | $14.99 | |
| $66.5K | 1.4K | 82% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #63, worst UA #98 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil*, Russian, Simplified Chinese* +3 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no geral e um jogo muito bem feito
为MC的IP买单 无脑的割草 无脑的数值 无脑的怪物设计 无脑的关卡设计 严重怀疑麻将离了MC还剩什么? 真搞不懂一眼看到头的游戏麻将居然会想着出第二部?把全部关卡通关过一遍就差不多可以卸载吃灰了
hymn
7.5/10. Definitely the best spin-off Minecraft game so far. It's very fun to gather gear and items, enchant weapons and try new combinations. The story is fine, not a masterpiece but that's not the main point of the game anyway. It has some replay potential even though pushing those really high levels can get quite repetitive and boring. All DLCs are high quality and not expansive, plus the multiplayer is fun as well. My problem with the game right now is that I can't access some big features that require online connection, like the tower or the season pass which for me made the game way more fun back in the day than it is now without them. This problem is seemingly occuring to not all people, so maybe I just got unlucky. Either way I would say it's worth the visit especially now that the sequel is on the horizon! <3
ryo sevenler için bire bir baldiback senin ananı s
Great game. there is no wasd compatability but its still a great game
Gameplay muito agradavel
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.