
Fight your way through an exciting action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 18 → 42.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.6Kreviews | 90% | — | $7.7M |
| $19.99 | 29.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1784 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would only recommend this game on heavy discount. I bought it at 50% off and it still feels like very little content for your money. I finished the main game, went back to get some merchants I missed and then there's nothing to do. I guess the model is to get you to buy the DLC. You can replay the same content on higher and higher difficulties, but I didn't see the point. There are daily challenges, but it would benefit more from "seasons", like 10 events every month that get you to periodically come back and play a bit. Dipping in daily for a single level doesn't appeal to me. It does run on steam OS/steam deck
Если в пишите на кириллице, то вход сюда вам закрыт. Самый тяжёлый босс - вход в систему Microsoft
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #63, worst UA #98 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil*, Russian, Simplified Chinese* +3 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Considering the fact that both my husband and myself have played 30 hours of this game with each other in only two days, I'd say yeah... I definitely would recommend this game to other players, but only if they wish to lose sleep over something THIS addicting. I didn't think I would like it that much, but I think the grind and the reward system is what's feeding the dopamine. Not to mention, the adrenaline.
The online only and requiring a connected microsoft account are causing me problems with playing the game. Constantly "unable to verify game ownership," but this is the 2nd platform I own it on. These kinds of issues are unacceptable from Mojang/Microsoft.
rot spel wilt niet opstarten
esta bueno pero la historia principal es corta
jaboner
i beat this and almost beat every dlc on xbox one. i imported a cloud save from xbox and that's why i got so many achievements on the first few boots of the game. however, i am working on replaying it on a new save, while still keeping the cloud hero as an alternative. playing on xbox was more fun for me so far though because, during the peak, there was many people to play with me and i wasnt stuck with singleplayer for most of it.
很简单的刷子游戏,差不多就是打怪,爆装备,下一关,爆不一样的装备,不同难度反复刷,为什么要反复刷呢?因为刷的就是很爽啊!装备不带重样的!全游戏就那么几个键,攻击,移动,射击,和三个技能,简单但是耐玩, 不过为什么卖怎么贵啊
eu gostei muito,sempre gostei desse jogo desde criança, muito bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $29.99 | |
| $126.6K | 400 | 77% | $14.99 | |
| $0 | 78 | 94% | Free | |
| $625.1K | 1.7K | 89% | $19.99 | |
| $71.5K | 1.5K | 82% | $2.99 | |
| $82.6K | 265 | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 38.6K | 94% | $14.99 | |
| $7.7M | 32.1K | 93% | $14.99 | |
| $7.7M | 20.7K | 91% | $11.99 | |
| $7.8M | 13.1K | 75% | $19.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.7M | 8.2K | 91% | $29.99 |