
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 503 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我绝对会回到原本那样喔...... 我们会约好假日一起做午餐,你会在我赖床的时候买好材料...... 然后等我起来,你已经煮好一桌菜在等我起床了。 我会说我都没参与到,接着你就会拿一罐胡椒粉给我,叫我洒一点到汤里...... 说这样我就有帮倒忙了。 然后我们会一起开心地吃午餐,讨论下午要去哪里散步...... ...... 对吧,士杰? ——程芳 不管是第一天我们一起在天台聊天,还是最后选择四个选项,最喜欢也最担心最放不下的还是程芳啊,我不能杂费工厂,那样我会让她孤身一人,我也不能逃走,那样她来找我的时候不会安全,我唯一的选择是加入鸮队,不管它是否正义,但我不会失去我最爱的芳,我不想让她担心,特别是经历了这么多这么多的事情,芳从来都没有抛弃我,我想跟芳一直一直一直在一起。 我们一起经历了好多好多,而跟你在一起的每一刻,我都是幸福的。 所以,请你嫁给我,好吗? “我愿意。” “即使要我粉身碎骨我也愿意。" 20个小时的流程,我竟找不出程芳小姐的一个缺点,第一天入职会陪男友在天台上谈心,在自己行动之前会认真跟男友解释自己的心路历程,被打伤之后会认真道歉分析自己的错误,配合男友行动的时候不仅很细心的时候做好本职工作,也会时刻持续的关心男友的状态。芳真的给了我一种非常......非常难以言表的温柔,平时的对话还是在一起很少会有的动作,这种非常小的细节,以及在家里浴室外的照片地下的文字,描绘的太好太棒了吧 哎我操这辈子谈不上程芳这样的不死了
很赛博朋克,推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 503 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best ending has explosive results ^_^ Well worth the journey and price
體驗完這款作品我只有一句話想說 隨著時代變遷 貧富差距只會逾加擴大那些資本家掌握著絕大多數的財富 隨著時代的演進他們只會逾加殘暴的 剝削人民 他們剝削勞動者盡所能的榨乾 工人 農民它們的價值 工人和農民的勞動變為無用勞動 為什麼因為 所有勞動都是為了什麼東西! 那就金錢 金錢把他們給綁死了 為了那張紙 他們必須頂著烈日 那沒有任何意義的勞動 所有勞動都是在為資本家創造價值 而他們會被剝削的永無翻身 所以 無產者們! 我們要起身反對 我們要挺直腰桿我們要反對威權 建立 人人平等 無剝削 無壓迫 無金錢 無階級 無政府 的烏托邦 全世界無產者聯合起來!
戴世杰你好,我是你的好朋友阿岚岚~ 期待下一次见面 这么牛逼的游戏就不能做一下广告吗! 感恩夏促吧我还是。
文字类游戏中高水准之作,人物形象鲜明
很有趣但是不会二刷的游戏。不是游戏不好,是我已经做出了我的视角下最正确的选择,二刷有点违心。 其实选项对剧情的影响不算太大,更像是看了一本科幻小说。 人物塑造真的很好,,,仅用三秒就明白了世杰为什么爱芳。(爱上芳简直如呼吸一般简单…… 操作组和筛选组的大家也好萌,好希望有这样的同事…… 很多人觉得结局有很多槽点,我觉得还好。可能和个人价值观有一定关系。也很像游戏的主旨。 建议有空可以玩一玩,自己体验一下
夯夯夯夯夯夯夯夯夯夯夯夯夯夯夯夯夯夯夯夯夯夯夯夯夯夯 最推荐的vn,目前心中第一。世界观还是人物塑造都强到爆。主要角色的动机和行为逻辑跟干的事都对的上,次要人物群像塑造也很用心。甚至玩家扮演玩家自己所用的容器士杰老哥都有塑造一些。最后结局揭露也是震撼完了。作品标题也很有巧思。 本作也描写了大量冲突,非常具有思辨性和深度。然而也没有说教意味,相当尊重你的选择。我接触vn的时间不久,但沉默意志真的是我目前见过最具深度的vn。力荐。
对一个首次完整的玩完剧情类游戏的人来说,当我在在最终结局做出了我真正的选择之后,才真正体会到这款游戏的魅力,它就像一面镜子,映射着每个玩家内心深处的想法,别人无法替你决定,你只有遵循你自己的内心,我想起了芳在我最终临走前跟我说的“跟着你自己的心走,做你认为正确的选择”,是的我很幸运,我真的按照自己的内心想法,选了我一个开始脑海就浮现出来的那个答案,尽管这个过程中我纠结了很久,但是...我还是做了我认为正确的事情,也算是一种幸福吧...只可惜这是我唯一一种我会当场暴毙的结局,我没有办法陪在芳的身边了,我违背了初心,原本假设的未来的幸福平静安定的生活在这一刻彻底破碎了,对她来说应该非常难受吧,, 按下那个决定之后,之前的种种记忆,如同走马灯一般一遍遍从屏幕前闪过,那些人与人交流的闲暇日子,互相鼓励打气的日子,一起吃夜宵,一起讨论计划的日子...在如此赛博朋克的世界中,我越来越被游戏中那些日常细微的生活细节所打动,那些就是联系人与人之间的纽带,一栋栋高楼拔地而起,五颜六色的霓虹灯,天空中飞来飞去的无人机,让人望而生畏,但有一个机器我觉得很有意思,那就是送餐机器,它腹部中的一盘盘菜,像是联系人与机器的纽带...额不知道写到哪里了,,总之就是我很喜欢游戏对于每一个人物的刻画,每个人都有自己独立的意识,有自己的思想,虽然说我不记得他们的名字了,但他们所展示的性格特点代替了他们在我脑海中留下的孤零零的名字,比如说那个胖胖,每次他心情不好的时候,他会说他要喝三瓶汽水,因为今天实在是糟糕透了,背景音乐就是欢快轻松的配乐。 当然了我说的这些也只是这个游戏魅力展示的冰山一角,它还有很多很多值得探究的点,比如说人类的命运到底应该是放在机器人手中,让算力代替我们找出人类社会的最终归宿,还是我们自己仅仅抓住自己的命运,摸石头过河一样一步步地去探索,虽然结果显而易见,但是...你又很难反驳不是吗? 游戏文本体量对我来说还是挺大的,可能因为我是第一次玩剧情类的吧,有时候实在是太多了,我就想着速速跳过,看看两个人究竟能说多少话,结果真的很多哈哈哈哈,可以看的出制作组真的非常非常用心。 最后,还有主角最在乎的人,他的女友芳,尽管在后面的执行任务当中,她并没有直接出现在现场当中,但是士杰的每一次的考虑和选择,都考虑到了芳,我想这是他支撑他做所有事情的精神支柱吧。 最后的最后,我还是非常推荐这款游戏的。
无比少见的,能做到严肃探讨公平争议信任原则等社会议题没有说教只是展示相应抉择以及后果,男女角色设计都从完全的主体性出发双商高质量在线,所有人都展现作为正常成熟智人的沟通能力,剧情从头到尾完善处理平稳落地的中式赛博朋克,完全伟大,无需多言。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.6K | 90% | $39.99 | |
| $2.1M | 3.3K | 89% | $29.99 | |
| $2.1M | 1.7K | 91% | $29.99 | |
| $2.1M | 12.6K | 95% | $6.49 | |
| $2.1M | 2.1K | 65% | $12.49 | |
| $2.1M | 2.5K | 89% | $27.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $246.5K | 485 | 83% | $19.99 | |
| $9.8K | 58 | 100% | $10.99 | |
| $6.9K | 21 | 86% | $16.99 | |
| $1.5K | 36 | 72% | $2.99 | |
| $662 | 12 | 92% | $2.99 |