
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 503 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对一个首次完整的玩完剧情类游戏的人来说,当我在在最终结局做出了我真正的选择之后,才真正体会到这款游戏的魅力,它就像一面镜子,映射着每个玩家内心深处的想法,别人无法替你决定,你只有遵循你自己的内心,我想起了芳在我最终临走前跟我说的“跟着你自己的心走,做你认为正确的选择”,是的我很幸运,我真的按照自己的内心想法,选了我一个开始脑海就浮现出来的那个答案,尽管这个过程中我纠结了很久,但是...我还是做了我认为正确的事情,也算是一种幸福吧...只可惜这是我唯一一种我会当场暴毙的结局,我没有办法陪在芳的身边了,我违背了初心,原本假设的未来的幸福平静安定的生活在这一刻彻底破碎了,对她来说应该非常难受吧,, 按下那个决定之后,之前的种种记忆,如同走马灯一般一遍遍从屏幕前闪过,那些人与人交流的闲暇日子,互相鼓励打气的日子,一起吃夜宵,一起讨论计划的日子...在如此赛博朋克的世界中,我越来越被游戏中那些日常细微的生活细节所打动,那些就是联系人与人之间的纽带,一栋栋高楼拔地而起,五颜六色的霓虹灯,天空中飞来飞去的无人机,让人望而生畏,但有一个机器我觉得很有意思,那就是送餐机器,它腹部中的一盘盘菜,像是联系人与机器的纽带...额不知道写到哪里了,,总之就是我很喜欢游戏对于每一个人物的刻画,每个人都有自己独立的意识,有自己的思想,虽然说我不记得他们的名字了,但他们所展示的性格特点代替了他们在我脑海中留下的孤零零的名字,比如说那个胖胖,每次他心情不好的时候,他会说他要喝三瓶汽水,因为今天实在是糟糕透了,背景音乐就是欢快轻松的配乐。 当然了我说的这些也只是这个游戏魅力展示的冰山一角,它还有很多很多值得探究的点,比如说人类的命运到底应该是放在机器人手中,让算力代替我们找出人类社会的最终归宿,还是我们自己仅仅抓住自己的命运,摸石头过河一样一步步地去探索,虽然结果显而易见,但是...你又很难反驳不是吗? 游戏文本体量对我来说还是挺大的,可能因为我是第一次玩剧情类的吧,有时候实在是太多了,我就想着速速跳过,看看两个人究竟能说多少话,结果真的很多哈哈哈哈,可以看的出制作组真的非常非常用心。 最后,还有主角最在乎的人,他的女友芳,尽管在后面的执行任务当中,她并没有直接出现在现场当中,但是士杰的每一次的考虑和选择,都考虑到了芳,我想这是他支撑他做所有事情的精神支柱吧。 最后的最后,我还是非常推荐这款游戏的。
神作,伟大的赛博朋克叙事作品。 即便在算力发达,AI能解决众多问题的时代,人与人之间的真情和对自我的探索也不会停止。沉没意志对众多话题展开了讨论,无论是从AI与人类的关系,正义标准的探索,道德与利益的取舍,抑或是该如何爱一个人......我不止一次的向自己发问,我的选择是什么,我的选择真的是基于自由意志吗? 最后,不止一次为主角与芳的神仙爱情而流泪。芳!我永远的老婆!!好想和你在湾北就这样安安稳稳的过上小日子。但是对不起,我无法对这么多人的苦难视而不见。最终还是以我残躯化烈火了!如果是你的话,也会支持我的吧。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 503 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
文字类游戏中高水准之作,人物形象鲜明
无比少见的,能做到严肃探讨公平争议信任原则等社会议题没有说教只是展示相应抉择以及后果,男女角色设计都从完全的主体性出发双商高质量在线,所有人都展现作为正常成熟智人的沟通能力,剧情从头到尾完善处理平稳落地的中式赛博朋克,完全伟大,无需多言。
體驗完這款作品我只有一句話想說 隨著時代變遷 貧富差距只會逾加擴大那些資本家掌握著絕大多數的財富 隨著時代的演進他們只會逾加殘暴的 剝削人民 他們剝削勞動者盡所能的榨乾 工人 農民它們的價值 工人和農民的勞動變為無用勞動 為什麼因為 所有勞動都是為了什麼東西! 那就金錢 金錢把他們給綁死了 為了那張紙 他們必須頂著烈日 那沒有任何意義的勞動 所有勞動都是在為資本家創造價值 而他們會被剝削的永無翻身 所以 無產者們! 我們要起身反對 我們要挺直腰桿我們要反對威權 建立 人人平等 無剝削 無壓迫 無金錢 無階級 無政府 的烏托邦 全世界無產者聯合起來!
神作—— 特别优秀的剧本和演出,尤其是主线结局个人觉得非常锦上添花,游玩过程有许多小细节丰富世界观,群像也写得非常好,几乎每个人物的塑造都很立体,喜欢每一个人...虽然体感上比起剧情其实更侧重观点输出,不知道会不会有人觉得有说教之嫌,但我个人还挺喜欢这种的,可能也是有些讨论/观点是我本人也确实思考过的问题所以接受度十分良好...总之就是对上电波了,我很喜欢! 一定要说扣分项的话可能就是 [spoiler] 最后的meta要素让我觉得蛮奇怪的()虽然也猜到有可能会来这一出啦...但是我从头到尾一直在猜测自己到底是个什么存在,想着会不会在最后和主线连上,结果打完了发现原来我啥也不是,至少让我感觉自己啥也不是就是个摄像头( [/spoiler]
很赛博朋克,推荐
El juego como tal no está mal: la banda sonora me gusta, el arte tiene su encanto y la historia es densa, pero interesante. Pero la traducción al español es imperdonablemente mala (se confunde con palabras y términos, cambia los géneros de los personajes aleatoriamente, te saca completamente de la inmersión con errores estúpidos, etc). Sospecho que está hecha con IA. En un juego donde la trama es tan importante y te vas a pasar horas leyendo texto, la verdad que es infumable. Ensucia muchísimo el disfrute de la historia.
为什么如此冷门 都快来玩 赛博朋克故事剧情,对话选项自由度挺高的,基本不会影响故事结局选项,兼具都市感和科幻风的电子音乐非常好融入每一段故事剧情,人物塑造偏群像类型,玩到每一个配角的支线会让我更进一步理解其深层动机,对于剧情内涉及的一些矛盾比如关于伦理问题,看了下大家的讨论让我加深了对游戏的理解,几年来玩过的最好的剧情向游戏,看完结局1的后续有点后悔选了结局4
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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