
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉没完结?很多东西都没交代清楚,只有最后提了一嘴,有点可惜。而且新作说是同世界观却不是同类型游戏。
宁:其实和总部、腐朽的万象企业、政府等是一类。为了心安而美化粉饰内心的原则,害怕既定准则,因此投身于浮动的原则之中,自己偷偷接任务却全程都是在祖母监视下完成一次又一次任务。 她想逃出鸮队,但其实无处可逃。她常强调“什么是正确的”,或许真的正确只是理想化的符号,她真的绝对理智吗?她从未认同自己针对白的愤怒,那岂能全然信任她的理想化口号信念吗? 但不得不说,她真的是一位绝佳辩论手-游说大师,让你忍不住或者自然而然地,谅解、试图信任、又再一次地奔赴。哪怕在上一场战斗之中,她的理想化结果需要你临时地冒着丧失性命的危险。 一次又一次地把你和芳拉入深渊,一步一步,很难说,这不是一开始的原计划之一的目标。 ——在不断地逆境边缘测试中,说服士杰,加入鸮。甚至连士杰本人的人格决定也是如此。 隆生:所有的引导都在强化他的意气用事,甚至在一开始和他做任务时候还会怀疑他的目的,以及这样的情绪不稳定会不会波及自身的结果。终局之后想想,其实他无非是想看到恶有恶报的具象化。 试图暴露偷窃的算力资料也好,还是后面拷贝的眠神计划的信息,都是想着希望万象或者哪怕抓到严盛和就好了,他们获得应有的惩罚就好了。 一个有着灭族之灾单打独斗的少年,若没有复仇的情感,我再想又怎么能够称之为是独立意志的人的存在呢。宁在他最落魄的时间救助,给予他任务让他得到价值感,也正常他能把宁当成英雄的光一般。但这究竟是谁利益最大化了呢?或许这么说看起来会有一些利益行为论,但至少宁把他当作了意志的传承人,行动的工具,在消磨他的意志和独立情感。 如果进入鸮队魔力很多年之后,或许,他也会怀念一开始纯粹的自己吧。 芳:让我体验了一把男人视角下的女性的爱。初期真的不理解芳为什么那么热衷于为公司奉献,但不尊重能理解是个人追求。直至芳出事之后先是为了完成真士杰的愿望:保护芳。 然后卷入到宁的小队中,走向不可逆的道路。 芳会理解“我”的难处,并且很尊重“我”。 后面习惯了有无线对讲做任务的时候,也觉得和芳的配合越来越完美。 但是这都不能影响被推着走向无止尽的下一个任务。 虽然和芳在一起很幸福,但是不得不说从一开始,继承士杰的意志起,我就面临着一直萦绕不去的选择—— 成为独立于士杰外的意识,还是帮助士杰完成使命。 我想,在最后炸眠神的选择里,也都顾及到了吧。 那个时候突然理解了隆生的感受,付出那么多心血到头来还要说服你忍受暂时,为了所谓的大局。罪恶之人始终逍遥自在,不用承担任何似的。 那爆炸可以炸起一点点水花,或许可以震醒一些麻木的依赖贡献出自己算力给ai的人,好像也未必不是一个好的选择。 或许我没有考虑过爆炸完牺牲后,芳失去士杰将如何面对生活,这个选择是否是如她所愿,但确确实实四个选项里,没有犹豫,很鉴定的选择炸厂——或许是前面纠结了许久促成筛选组和操作组合作,影响了我结局选择完全相反的路径吧。 还有那个最后一句誓言,或许芳在等士杰说我爱你/我想你,但是可能得说一句,这样的言语或许不会让她更好受。 另外加入鸮队的结局里是happy ending,芳向士杰求婚,并认为开始能力越大责任越大,能够改变世界。 这个表面上确实很温馨,我也磕到了几秒,但如果我不认可这个选项,依靠芳的意志选择,她永远都会是我日后战斗的把柄,况且改造人能轻易篡改记忆,就能保证我以后一定能和芳幸福一生吗?苟活很难说,加入鸮队或许就是万劫不复的开始。就像那句话说的,总要有舍有得,像宁一样试图每一次都在电车难题做出完美答卷的人,她真的有独立意识吗,她为了谁,究竟为何而战? 每一次的反抗是否是内心逃避痛苦的缩影罢了。 我不后悔我的每一次选择,目前暂时也不会二周目重玩。因为现实世界也没有二周目,或许独立意志也是另外一种理想主义的圈套。 但,炸厂是我唯一想做的选择。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 508 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
赛博朋克题材不仅是一种风格/噱头,该背景下的人文故事的呈现才是我认为的重点-----我想说的是这部作品在赛博朋克题材的故事讲述中走的相当深入,尽管其他方面游戏性较为薄弱,但是高能的文戏却值回票价,同时有着大量的道德抉择和深入的哲理思考。通过有限的成本发挥了极高的效益。在同题材游戏中属于难得的佳作。
人生游戏相见恨晚的感觉。
Peak
神作
如今社论游戏大多以AI为主来讨论对未来的预想,正如白壁虎所说:我们连怎么提问都还没想清楚,就急着要解答。”这很像我有时向AI提问的样子——许愿式提问,想让AI自己给出我需要的答案。就像身上总有处瘙痒,却连痒在哪都说不清。然而很多时候,问题就是这样一点点摸出来的。 游戏讨论的问题很现实,现实到我感觉到很无力,作为主角却没有能够改变世界的无力,即使做了那么多的努力也是徒劳。相比之下似乎引爆炸弹,以命换命才显得更英雄一点。但正如强尼银手炸毁荒坂或者艾伦发动地鸣,本质上又能改变什么呢?只是解一解心头之恨。 无所谓,我做出了自己的选择
以我残躯化烈火!
really quite a good game with a gripping narrative with some quite interesting takeaways. if you like these narrative heavy and largely text-based games this one will be fun!
太有深度了,这一切对于未来的预测,难以想象是2024年的游戏。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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