
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very underrated game
低好感导致最后被顶号了而且不知道得从哪里回档,我要炸工厂
设定不错,前面两章和最后一章喜欢,中间部分感觉有点牢。实在打不动了,全收集以后再说。有几个大场景很震撼,但感觉几大团体之间割裂严重。喜欢一些小物件的介绍
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 508 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我看過最好的當代賽博龐克通俗劇劇本之一,在對嚴肅命題與常民抉擇的無畏直視中,無處不見對行政邏輯中的掙扎求存的常民境況甚至行政邏輯本身細膩描繪的愛,是這個寫實的愛讓它不凡,因為它大可不必如此,大可只把科幻元素當作包裝,但它卻選擇嚴肅看待辦公室裡最小的事物。全成就很好拿。遊玩體驗中的抉擇歷程無時無刻令人揪心異常。不要抱怨台灣沒有不凡當代科幻經典,要抱怨你不玩遊戲。
好玩
因為脆上的帖子來的 一開始是看他的美術超漂亮 來玩看看 沒想到...玩了超喜歡 有種沉浸式體驗
佳作
好玩
虽然我一周目选择炸,但是看起来炸与不炸最后都一样,就像其他结局祖母那段话,有了资料造多少都可以,没有眠神还会有寐神、寝神...名字不同结果一样的东西。和眠神的那段后日谈也是,到最后一切都不存在,就只有"眠神会记住你的选择的" 。 这完全不像是亚洲地区会发生的故事,和欧美那种凌驾政府的寡头企业统治全世界的赛博朋克世界观不同,沉默意志里还有能够管控和压制大型企业的政府,老百姓的舆论还能左右大型公司的风向。而监管不到位死这么多人这么大一件事情,反而让事情发展成这样轻飘飘结束完全不合理,老百姓别的可能不行但和你爆了还是能做到的。归根结底这就只是一个和赛博朋克同样的故事,只是背景放在不同地区还做了些本地化。 话虽如此,但还是推荐吧,整体游玩就遇到过一次人物消失的bug,也算是一个打磨很好的游戏。虽然对剧情的看法不同,这一切都是必然的感觉确实让人不太好受。
最近通关了《沉没意志》这款游戏,个人认为是近几年玩过的最好的国产赛博朋克题材互动叙事游戏。剧本扎实,主线完整,伏笔基本回收,人物有血有肉,中式的人情味拿捏得很自然,总体流程13个小时左右。 不过这个游戏本质上更像是《底特律变人》那样的互动电影,场景探索有限,战斗系统只有QTE,主要玩法是读对话文本和选对话选项。 且整体流程偏线性,大部分选项不影响后续剧情发展,还没有手动存档。 如果喜欢赛博朋克题材,能够静下心来阅读大量文本的话可以试试。 哦对了,这个游戏支线还挺多的,但是没有任务清单,有时候需要在推主线之前多探索,很多角色的塑造都靠支线,而且结尾游戏制作名单结束之后还有一段剧情回收大部分伏笔,如果错过了这些还是会部分影响游戏体验的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $246.4K | 592 | 79% | $19.99 | |
| $9.8K | 58 | 100% | $10.99 | |
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| $1.5K | 36 | 72% | $2.99 | |
| $676 | 13 | 92% | $2.99 |
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| $2.1M | 1.7K | 91% | $29.99 | |
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| $2.1M | 9.3K | 98% | $19.99 | |
| $2.1M | 3.3K | 89% | $29.99 | |
| $2.1M | 2.5K | 89% | $27.99 | |
| $2.1M | 3.8K | 75% | $19.99 |